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I use a similar deck, but use [card]Unseen Saboteur[/card] instead of [card]Dirty Rat[/card].
You have no idea how many Warlocks quit after Cataclysm, Bloodbloom or other OTK enabler spell goes off too early for their tastes, or get saved by someone's pocketed Hagatha's Scheme/Plague of Death/DOOM! cards. Actually used Brann with it one time against a Druid ... can't …
Quote From iWatchUSleep
So not only are you basing a deck's capabilities on a single game. You were also playing against an aggro deck that runs a quest for some reason.
Maybe that's why you don't get it.
Well, I just faced several aggro warriors NOT running quest today, and …
My deck's Zephrys. Fireball for the finisher to win, as we both went face (boss building a wide board of 4/4s and 1/1s, me with a heavily buffed King Krush that lasted several turns and occasional sidekick minion.
Opening: Easy but lengthy (30 health).
Finley: Takes longer than it should, but pretty much easy unless you get bad sand RNG.
Brann: It would've been tough but Brann summoned a poisonous minion. Oh, and if you can steal stuff from Brann's hand, he's holding on to the Hunter Quest; unlikely you'll finish it in time.
Reno: …
It's all hunter in standard. Or murlocs.
Mage is MIA. I've seen a few decent performances but it's not as dominating.
Control Warrior is still valid, but Quest Paladin has made inroads this week with mage out of the picture and Quest Wall Priest can wear out warrior with the reborns and mass resurrections.
Don't get the …
Game 1 of the night:
Me: Reno Lock (Wild).
Them: Mill Rogue.
Mistake: They play the first Coldlight Oracle, without copying it or jumping it repeatedly, while I can kill it with Hellfire. The next one? About second to last card in their deck, and they're at 5 health with out of cards penalty already clicking in. …
Have to add I've seen CONTROL WARRIORS that DO NOT HAVE Dr. Boom Hero card. Folks, aside from Frost Lich Jaina going to wild (if that card had not, CW wouldn't be complained about for months), Dr. Boom pretty much brought back control warrior, not just all the mech toys. But I guess people need that 1,600 dust this week.
…Seen in Standard:
Too Much Hunters
Murlocs
A couple of Bomb Warriors
Quest Shaman
Rogue, once in a while
Seen in Wild:
Un'Goro Quest Mages
Secret Mages
More Goddamn Hunters
Murlocs
Highlander Decks from the Kazakus Trio
Mill Rogues
I've beat the Highlander Hunter with a variation of the wall priest listed, so yeah, it's a good pairing of rock vs. paper. I'm liking the stats I've seen on HSreplay on Quest Wall Priest against some other long-play decks like warrior and Cyclone Mage.
Subs to suggest:
[card]Arcane Dynamo[/card] for more Mass Res or Plague of Death; …
I don't get the nostalgia. The only thing I can think of those misty eyed over memory lane or those wanting ego trips on getting purple worded magic pants with locally sourced jerks put in a cat herd instead of random jerks from other servers put in a cat herd by the Raid Finder.
And most of the niceties …
Zilliax is the current era's Azure Drake and Stonehill Defender (remember that card in almost every deck?).
Ultraflexible.
But not OP on its own, quite easy to remove and gives a heal or brief taunt (or in some cases a boost to a minion). It was statted just right
And he's not making the meta stale like …
My opponent was using a renounce warlock deck. So things got weird from the start.
Especially when both sides busted out Archbishop Benedictus. Multiple times. Don't ask how. I'm amazed the game didn't end in a draw for going on too long.
I don't care about net-decking. It's going to happen and it's necessity. I work in media; keep a large number of people talking about a game and sharing ideas about it, you keep it alive and generating revenue, as well as hopefully keeping the guys in charge of it in touch with what is going on with their product. The …
So far this deck gave me the best matchup in wild, so far, in the SoU era.
But how many times do you run into a Renounce Warlock? Great clown fiestas are few and far between.
I'm getting sick of smorc, aggro and hunters decks. I go to wild, see (then crush) another boring-ass Odd Paladin.
The Hearthstone Gods decide to bless me with watching someone else for a pack of cards for the daily quest, so yeah, let's take a break and maybe there's something different ...
Friend of mine is using bomb …
And here' s Hearthstone Mathematics on the same topic, along with plenty of other interesting stats.
Interesting bit: Some F2P players might have been burned by obtaining the single player package for Rise of Shadows, instead of saving up for Saviors.
PR stunt that had more effort than the nerfs, so far. Please don't underwhelm when the nerfs are announced.
Proud to say I've been spouting the mana-cost cheat nerf Kripp recently suggested to Mountain Giant/Conjurer's Calling for MONTHS. If it's a 4-mana drop, get 4-mana minions. Keeps the RNG nature of the card legit, instead of being …
For some of the new quests, it is win-more too. Best example is priest, if you can survive aggro, you can tire down a Control Warrior if played smartly, and it's got strong enough removal to go against Conjurer's Mages. Same with Paladin; if you can weather a storm while dropping meager reborns, eventually you get a very sticky conundrum …
I thought Shadowverse was the perverts' CCG of choice.
I am also shocked on Earthquake being listed as a loser card.
I can only think it's because of mage often having 8-health minions or paladin deathrattles being its flaw.