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ShotgunSoul

Joined 06/04/2019 Achieve Points 245 Posts 168

ShotgunSoul's Comments

  • Good cheap removal of one big for warlock -- taunts, mechs, Inner Fire Priests and mages who cough up a minion before Conjurer's Calling it are likely targets.

    Be nice if the imps had rush for portal decks.

    Portal is fun, but man, does it lose a lot if your name isn't Brian Kibler.

     

    As for the shaman, they're giving priest a run for the money in AoE clears in Hearthstone history.

    Control Shaman still feels like it lacks a finishing move; Big Shaman is good, and Dragon Control Shaman with Brightwing needs just a tad more polish.

    /Dragon Shaman is the only deck I've gotten to successfully use the golden High Inquisitor Whitemane I got from a pack so far. Very pretty effects.

  • Gold priest player here.

    Glad to see Divine Spirit outed.

    Inner Fire to me has been a crappy way for priest to win. It's "GOT NOTHING" win condition for the newbie player at best who has few cards or those new to priest, and if it's the only viable win condition for the class, that means priest set currently HAS NOTHING.

    And Inner Fire decks are about as lazy as shaman and druids waiting for a full board to do their bloodlust/roar buff.

    Thing is, with the "wise" thematic folks at the helm that thought Mind Blast was out-of-place for a priest, just HOW THE HELL DOES THE CLASS WIN if you take this other win condition?

    Death Knight Anduin is gone, rez is a wild thing (for better or worse), shadow effects barely get attention, silence decks are dead in the water if you don't get your debuff cards AND targets for them early, thief priest is helpless against hyper aggro or synergy decks (like murlocs and treants), and there isn't a coherent tribal group for priests (dragons, deathrattles, mechs, elementals) at the moment.

     

    PS Barnes is actually a weak spot of Big Priest. Sure, we all get sour on turn 3/4 shenanigans, but he ends up being a liability if he's still in the deck by turn 6 or so. It would be better to unnerf Raza and bring back Machine Gun Priest as Option B for the priest crowd, plus it just might counter Big Priest.

  • Stuff I noticed from the four photos at top:

    1. Reno has BRONZE eyes. For those who still believe he's a Bronze Dragon indulging in the vice some of these dragons have (gold hoarding) in human form ... which makes me wonder if this is true, what is Reno's evil future form as an Infinite?

    2. Yeah, Elise smiling is something ... different. And there's her outfit in the druid art -- she still looks like she's in "when in Stormwind, dress as the humans do," mentality, and also has an outfit more in line with a human priest. Then again, most Night Elf females look like Amazon warriors or hippie innkeepers of a New Age bed and breakfast treehouse. But Elise does prove the elven tribalism theory: nail polish ID's your Elven heritage (Blood Elves red, High Elves blue, Night Elves purple).

    3. Alas, Brann took an exploration team to Pandaria and got a good dose of the Sha of Chaos. KILL, MAIM, BURN, LADS!

    4. As a proud former WoW warlock, I frown upon any of my peers using murlocs. YOU WENT TO DEMONOLOGY SCHOOL AND RISKED YOUR SOUL FOR ... fish training? I contribute to various causes that wean warlocks from murloc decks, chiefly DEM (Dust Every Murloc). I've also contributed to the Control Paladin Association and the BIG Shaman Fund, which do similar work. So I have no good view of this creature and the aggro garbage associated with murlocs, the original foundation of that play style. Get a priest over here to cast that new silence and kill spell and be rid of this filth.

    PS I want Belloc Brightblade in the expansion, Harrison Jones' Horde rival. Battlecry: Steals your opponent's weapon and your hero equips it. "Nothing you can possess which I cannot take away."

  • More for aggro shaman and perhaps wild.

    Control decks ATM have Hagatha and she generally is a glut of cards, not to mention a useful AOE. It's basically do you bet on randomly generated spells giving you outs or do you put it all on your Shudderwock play?

    After hero Hagatha rotates, then it will likely fit control ... but then there's no Shudderwock in standard.

  • I demand dust or wild-use only cards for the Succubus.

  • We better have some Hellraiser references for the Puzzle Box and Jar Dealer.

     

    Elise confirms my World of Warcraft theory: WoW's Elven women are clannish when it comes to beauty products, and can also be identified by nail polish.

    Blood Elf - Red

    Night Elf - Purple

    High Elf - Blue

     

    (any other elves in WoW, I quit after Mists)

  • He ain't got TIME to bleed.

    /for all you Bronze Dragonflight Reno conspiracy buffs

  • Practiced a new deck vs. the AI warlock and first thought, "Hey, did they update the AI decks with new stuff?"

    Nope, just artwork that offended some government official somewhere.

    /New conspiracy theory: Elite Tauren Chieftain was really HOFed because someone hated Rock & Roll ...

    //Where's my tortured strawmen, loaves of Scholomance bread on the floor and bags of sand deathrattles, China?

  • Them: Priest should not hit face with spells.

    Reality: Priest has shadowform.

    Not only is Priest at the crap end of the spectrum right now (Thief decks for Priest don't work when you have synergy-fueled trash aggro decks like demons, murlocs and treants), Mind Blast wasn't on the meta radar, even with the legendary copying a spell cast. If this was a year ago when you could fish out Velen and Malygos for a finish, yeah, it would be met with "the community has been requesting this."

    Decks that rely on Inner Fire to win are lazy to me. It's even lazier when Team 5 doesn't give priest another win condition and removes a good one (when it is supported).

    Even Vanish nerf puzzles me and I don't play Rogue. It's like someone at Team 5/Blizzard opened Hearthstone complaint mail from a year ago and applied it.

  • Quote From Bluelights

    Yeah, i was wondering why you would see Hunter and Conjurer's call an issue but not Warrior that can pretty much play removal on curve nowadays removing a lot of skill from playing Control Warrior. But you already gave your answer!

    I actually play Big and Control Shaman in the current meta; the games vs. control warriors are entertaining compared to murlocs and trees being vomited turn after turn. And I even play Conjurer's Mage (Kibler's big spell version from early in the meta rather than freeze version, to counter all the druid and murlocs). It is BS to start up a mountain giant factory that so few can deal with.

    Warrior is good but has its limitations on tricks to make the game more interesting. I miss Control Warlock (occasionally play a variation in wild) and NON INNER FIRE Priest decks in standard. Inner Fire reminds me of the bad old days of me being a returning player with only Naxx cards and priest hella sucking in Karazhan era. Inner Fire on some high health mook is all you got.

    Conjurer's nerf I'd pitch: Discounted cards get discounted minions in value (your 4-mana mountain giant brings back a pair of 4s). Have it work for Shaman as well with the discounts screwing up Big Bad Voodoo or even as an offensive way against Big Priest in wild cheating out bigs, using conjurer's calling on the 6-mana spell (if you're willing to gamble on 6-mana minions) or Barnes' accompanying 1-1 (which also features a 1-mana cost), all while screwing up the Priest's rez pool. I'm willing to take that gut punch for fairness.

  • I'm thinking about buying one of the sales sets. Talk me into one or out of it.

    ARGUMENT FOR ROS/RASTAKHAN BUNDLE

    PRO: I am missing a bit on legendaries from Rastakhan. As for Shadows, I'd love to get Chef Nomi or Heistbaron Togwaggle. (Fel Lord B would be cool if the mechanic could be viable; I love him in single-player Heist).

    CON: $20 for 800 dust, a whatever card back and meh hero art at the worst.

    Also, I had pretty good luck with the RoS set in landing key legendaries, plus the HOF dust helped. And I received three legenderies in the last six Rastakhan packs I opened (one golden). Don't think the Pack Gods are that generous still.

     

    WILD SALE ARGUMENT

    PRO: The only real legendary I'd be pursuing is Mal'Ganis. 

    Even if I don't hit it, and if I had the worst luck, 56x40 = 2,240 dust. Enough for maybe crafting Mal'Ganis, something in standard, or better yet, the next expansion. I also don't have much of GvG and The Grand Tournament.

    CON: I'm playing Big Priest or anti-BP warlock decks (which would be my main gig if I didn't run into aggro and hunters they do poorly against). And I'd hate to reacquire some crap legendaries or epics I dusted.

     

    THE NEXT EXPANSION ARGUMENT

    PRO: They had a $10 or $20 sale for extra cards if I recall from RoS. More new cards and chances for whatever spiffy legendaries and epics.

    CON: One big thing is I hate aggro. If the next expansion feels like it's going more for aggro and sticky minions, I'm leaning towards just playing Heist for the year. Feel like vomiting in boredom with hunters, tree druids and murloc shaman as opponents. (I like control v. OTK or another control myself).

  • Nerf priest, a class that didn't have anyone playing it at a massive tournament, and not hunter or conjurer's calling? Makes sense, guys. (Hearthstone Mathematics just released a video where the stats are getting out of hand for hunter; 1 out of 4 opponents is a hunter, and that's the kind of attention that could start the nerf aim.).

    Seems a lot of the new stuff is aimed at buffing (or in Whitemane's case, rezzing) aggro garbage, which we DO NOT need. I have fun playing control against control warrior and other slower decks. Smorc, aggro and stacking mech paladin, not so much, and I find that boring as hell. Whitemane gives you the ability to suicide a board into big minions or taunts or refund your deathrattles. Just getting one suicidal venomous minion back with Whitemane's big body might be worth the drop as well. I'll give it that Whitemane could see play on both aggro and control decks.

    The only bright spot is most of these are high mana cost, which may keep all but Whitemane and Siegebreaker in demon decks from seeing play. 

    Do like SI:7 just for giving a permanent anti-secret tech (if we ever need or can run it again; when you have too many aggro decks in the meta or player base, tech tools such as this and OTK disruptions fall in favor of multiple mass removals, which makes the game repetitive and boring to me). I can see conjurer's mages experimenting with the Barrens Stablehand. Brightwing is a fun low-cost dragon, but RNG isn't playing well at the moment (how many Madam Lazuls or mech pinatas get play?). You could argue Brightwing dilutes the dragon pool, especially if you end up with worse junk like Duskfallen Avianna or Milhouse as your battlecry reward.

    Speaking as a long-time priest player, I prefer Mind Blast as a finisher than Inner Fire, btw. IF is the inverse of Bloodlust and Savage Roar; instead of waiting for a packed minion board, you just need one high health minion for an OTK. It's for decks that have nothing and it's a lazy mechanic. Mind Blast takes a set-up to kill, not to mention some earlier pressure (you're not likely to kill a 30-health opponent or anyone stacking armor).

    /make Shadowform useful, please

  • I'd rather have Mind Blast finishes than Inner Fire. 

    IF is basically got nothing desperation win for priest. I should know because I was that way when I came back to Hearthstone three years ago with only Naxx cards. It's also the closest priest gets to quick finish if they get the perfect opening hand of big minion, health buffs and IF. And I despise that.

    At present, the new card offers no synergy with shadow, which makes it useless for clever OTK priest builds, unless some sort of stop hitting yourself shenanigans is made.

    Considering tavern brawls are going more standard-only cards as well, priest is even losing that avenue of play.

    /make shadowform priest useful for a change, Blizz

  • Thief Priest is a very fun archetype, and it can go the distance against big or control decks.

    The problem, as usual, is priest has very few viable early game options, and token aggro. Which the meta has a lot of. Shaman, druid, Zoolock and some hunters all can snowball faster than a 5-mana board clear in some cases.

    Most importantly, synergy cards and little garbage minions like murlocs and treants don't make good random steals. Thief Priest archetype died in Un'Goro when shaman started evolving little garbage, and it got worse in following expansions as paladin joined in with the Silver Hand recruit spam and rogue went to weapons-based decks (or quest).

    For Thief Priest to succeed, it would need multiple ways to STEAL MINIONS ON TABLE. Think Potion of Madness or a small taunt with a Sylvanas-like deathrattle. You have your opponents' minions killing themselves and leaving you deathrattle prizes, then there's a chance. The problem from this though, is you dilute the rez pool, if part of your strategy revolves around bringing minions back.

  • Just had fun times with this off-the-wall priest deck that brings together N'zoth, Weasel Tunneler, Da Undatakah and Hakkar.

    It was for the lulz, not serious, but hey, if you want to improve on an insane, suicidal deck that actually won on first try ... have fun with the mass amounts of soul flay damage, Undatakahs and weasels on both sides, feel free.

    /I miss ballsy and trollsy Anduin decks.

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 2x (1) Pint-Size Potion
    # 2x (1) Potion of Madness
    # 2x (1) Saronite Taskmaster
    # 2x (1) Spirit of the Dead
    # 2x (1) Weasel Tunneler
    # 2x (2) Firetree Witchdoctor
    # 1x (2) Seance
    # 1x (4) Greater Healing Potion
    # 2x (4) Shadow Word: Horror
    # 2x (5) Dragonmaw Scorcher
    # 2x (5) Drakonid Operative
    # 2x (5) Mass Hysteria
    # 2x (6) Dragonfire Potion
    # 1x (6) Herald Volazj
    # 1x (8) Da Undatakah
    # 1x (10) Hakkar, the Soulflayer
    # 1x (10) N'Zoth, the Corruptor
    # 2x (12) Grave Horror
    #
    AAEBAa0GBuCsAoqwAre7AuaIA4uKA5aKAwyhrAK1uwK6uwLlvALovwLqvwKXhwOwiQPoiQPsiQPrigPsjAMA
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

  • I do use Big Shaman, but I don't get the Spirit of the Frog inclusion, as it risks Muckmorphers copying that.

    A bit expensive, but I use Batterhead (great vs. token druid and murloc shaman) and a second Big Bad Archmage copy.

    Very fun deck though. Dust your boring murlocs and tree cards and craft it.

  • Unnerf Raza.

  • Quote From Fluxflashor
    Would be cool if you could get a random wild pack every 5-10 wins, though I'm not going to hold my breath :P

     

    Now that is how you market an unpopular option.

    "I'm free to play and/or joined too late to play wild!" -- well, there you go.

    And for those who turn their nose at wild or happen to have every important card in their possession, they get some dust.

     

    /I was backwards; I had only wild cards when I came back to Hearthstone, had to take a lot of punishment to get a standard deck months later

  • Druid -- Better than the alternate already there. Now if they could find a form other than something boring and brainless that only craps trees ...

    Hunter -- I hate hunters. But the hyena has personality. Probably the best skin this class has.

    Mage -- Yes, and please have a mage melee weapon available, because "RAKANISHU!!!" is a cool war cry.

    Paladin -- Arthas still is the gold standard, but George is a good foil. Not as hypocritical as Uther, not as arrogant as Blood Elf Lady, and sure as hell not as annoying as ... hello?

    Priest -- My fave class. But this hero sucks. Caw. Also, Anduin remains That Priest, good times and bad.

    Rogue -- HELL YES, and I don't even play the class. But just add more text bubbles because I can't tell what the English voice is saying (So it's "eat grapeshot, mongrel?" on melee attack. Hm.).

    Shaman -- King Rastakhan's Oops is hard to top (best sass since sorry left us), but the Snake is a strong second in the crowded Shaman field.

    Warlock -- Looks cool, sounds dorky. Got nothing compared to the three others in this position, each of which can make an argument as the best warlock skin.

    Warrior -- "You are in my way." (Mr. Chu easily pushes Garrosh out of the picture; Magni, walking away: "Nope.").

  • Kael'thas (one of the early memorable WoW bosses)

     

    Eitrigg (one of Thrall's old advisers)

     

    Ji Firepaw (Horde Pandaren leader)

     

    Magatha Grimtotem (evil and female tauren, a rare pair)

     

    Moira Thaurissan (and the other two Dwarf leaders, Magni and Falstad)

     

    Obscure one I'd like: Katak the Defeated. One of the best voice-overs for a one-off character, a strung-up-to-die bad guy who trash talks everyone in the handful of quests in Mists of Pandaria.