Craft any golden legendaries you want; with duplicate protection on packs, you won't open a second normal copy of them until you own all the legendaries.
I don't understand why is this an advantage? Yeah, it is pretty cool to have a golden legendary, but other than that does this approach save dust? If someone can clarify I will greatly appreciate.
Interesting card for some sort of murloc-dragon deck. I believe it could potentially become a new archetype for the new expansion, especially in shaman.
The fact it can't be targeted by spells and hero powers makes this card pretty strong. If you want to remove it either use some AOE or sacrifice one of your minions (unless it has divine shield). Definitely a very good card.
Very good card for dragon decks in the new expansion. The only downside I see is the fact it gives information to your opponent about the card you are holding.
Will definitely use this one in my Wild Shaman Quest Murloc Deck. It just fits perfectly.
As for the rest of the decks, will probably still use the random one.
This looks like a pretty interesting deck. I love the idea of mixing dragons & deathrattles as part of the win condition.
Would you have any gameplays you could share? I have to craft some cards to build the list and I would love to see it play beforehand if possible!
Thank for your work!
Very nice deck! Thanks for sharing it. I will definitely give it a try and keep an eye on any changes you might do.
Thanks for clarifying! Since in my case I don't mind much about golden card I guess I will wait and see what I pull from packs. Cheers
I don't understand why is this an advantage? Yeah, it is pretty cool to have a golden legendary, but other than that does this approach save dust? If someone can clarify I will greatly appreciate.
Very good card for it's stats and cost. Will definitely see play in arena although I don't think it will in constructed.
Crazy card for pirate warrior in wild. Might the new warrior pirate become the Sn1p-Sn4p warlock? We will see...
Interesting card for some sort of murloc-dragon deck. I believe it could potentially become a new archetype for the new expansion, especially in shaman.
The fact it can't be targeted by spells and hero powers makes this card pretty strong. If you want to remove it either use some AOE or sacrifice one of your minions (unless it has divine shield). Definitely a very good card.
Very good tech card against freeze mage. I believe this will definitely see quite some play in wild.
Pretty good card for mech decks that want to be safe from aggro or early threats. Will work both in standard and wild.
Very good tech card against the the handlock archetype. Warlocks might think it twice now before drawing too much.
Good stats for it's cost and really good effect. Might become a staple in dragon decks to keep you safe from aggro.
Very good card for dragon decks in the new expansion. The only downside I see is the fact it gives information to your opponent about the card you are holding.
Not a bad card, stats are average and dealing 3 damage to a minion is definitely a good effect (even if it's a random one).
Interesting card against aggro decks. Taunt and rush, good effects to keep you safe from aggro.
Faerie Dragon older brother. Seems a good card for any dragon decks.
Good stats and card draw. Definitely a strong enough card to be in i many decks and not only dragon ones.
Awful card. Lackey priest is not a competitive deck. This might be good in wild to refresh Shadowreaper Anduin but not much more.
Good card in a Galakrond deck, we shall see if this will actually be competitive in priest.