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StormCountTwo

Lv.7
215 / 2,500 XP
Joined July 2019 142 posts 715 XP 185 achievement pts

Comments

Playing this on turn 8 without any other minions is very good for tempo. With other enemy minions on the board it's good as some sort of removal. With [card]Commanding Shout[/card] it can clear the entire board to leave at least a 12/1 on the board.

6 years, 3 months ago · on Deathwing, Mad Aspect

I guess it works with the new handsize legendary but the damage doesn't seem to be enough to effective enough to clear the minions on the board. It can also effect your own minions, which often isn't a good thing.

6 years, 3 months ago · on Dark Skies

Doesn't seem too affective as some sort of mini-clearing for warlock as they already have other methods of clearing. Pretty useless.

6 years, 3 months ago · on Rain of Fire

Comparable to a worse [card]Tunnel Trogg[/card], which has better ability to scale. But the 1/3 body is nice early game with the additional possibility of gaining additional attack to help control the early game board.

6 years, 3 months ago · on Surging Tempest

Freeze for shaman is pretty bad but the additional rush guy from the hero power is useful for controlling the board more. However, it's not much compare to other invoke card for shaman.

6 years, 3 months ago · on Invocation of Frost

Somewhat comparable for [card]Flamewreathed Faceless[/card] except you trade off the 2-attack for 2 spell damage. This is good for additionally controlling the board.

6 years, 3 months ago · on Squallhunter

Comparable to [card]Mark of the Lotus[/card], which is insane. This just shows how overpowered that card was back in the time. However, the overload isn't necessary a bad thing for shaman. 

6 years, 3 months ago · on Storm's Wrath

With the additional rush minions summoned from the invoke, it's very good for controlling the board. Also good for really upgrading galakrond very fast.

6 years, 3 months ago · on Corrupt Elementalist

Even without the fully invoked value of the card, total of 4/6 stats with taunt is pretty good. With the invoke value, it's a lot of stats for 5 mana. 

6 years, 3 months ago · on Dragon's Pack

The rush Storms generated from the card is valuable for taking good control of the board. The hero power to generating 2/1 rush is very good with other invoke cards.

6 years, 3 months ago · on Galakrond, the Tempest

Comparable to [card]Fire Fly[/card] but with lower stats for its cost. The pirate synergy is nice. Possibly run in wild odd rogue as small minion generation.

6 years, 3 months ago · on Bloodsail Flybooter

Zero cost spells can be dangerous, but this one doesn't have any scalable impact like moonfire. Priest also can't really make use of zero cost spells as much as rogue or druid can do.

6 years, 3 months ago · on Whispers of EVIL

A pretty aggressive card for priest, which also generates value. Could be a nice addition to a more tempo style of priest deck.

6 years, 3 months ago · on Disciple of Galakrond

Somewhat comparable to making the minion a [card]Carnivorous Cube[/card] itself or a more controlled by delayed version of [card]Conjurer's Calling[/card], which is pretty good

6 years, 3 months ago · on Grave Rune

Although it doesn't trigger any battlecries and its power is dependent on what the opponent played last turn, it has high potential to turn the game around pretty fast. I see this being run in some sort of control priest for additional board and value generation.

6 years, 3 months ago · on Murozond the Infinite

I think in wild adding this to odd paladin can be pretty powerful sometimes—comparable to the time [card]Never Surrender[/card] was added to the deck against early game board removals. This is more controlled by the player itself, which means the card can be used with more optimization.

6 years, 3 months ago · on Righteous Cause

Despite it seems to be a little niche addition to mech paladin, I can see thing being run in wild mech paladin is a way to go more wide with the board—not put all their eggs in one basket. I think it's just a solid statted car, I mean at worst it's a 3 mana 3/4 worth of stats

6 years, 3 months ago · on Sky Claw

Pure paladin is going to be hard to pull off, especially in wild where there are lots of strong neutral cards to put into the deck. 

6 years, 3 months ago · on Lightforged Zealot

Nice value generation as 5 cards is A LOT. However, I don't really think you can completely rely on paladin cards alone to build a very good deck. Don't even think about making this work in arena unless you have [card]Wyrmrest Purifier[/card]

6 years, 3 months ago · on Lightforged Crusader

Pretty nice 1-drop that helps with generating spell for cyclone mage. Also nice with the new spell giant card for discounting it.

6 years, 3 months ago · on Violet Spellwing