Comments
65 totalI’m with you. Face is the place, no matter the game.
I’d love to see a decklist.
I’ve been having fun with a Mage list that exploits infinite draw and stall: [card]Ray of Frost[/card], [card]Icicle[/card], [card]Sorcerer’s Apprentice[/card], [card]Zephrys the Great[/card], [card]Arcane Intellect[/card], and [card]Fireball[/card].
Awesome article, FearGralex! I love this series.
Really depends on your love of thievery. Quest Rogue is a blast to play, but can be frustrating. It's still not great from a winrate perspective, but you can climb with it with some luck. I think it's a personal …
[card]Swashburglar[/card] is so much better than [card]Pilfer[/card]! Quest Rogue is gonna be fun.
Yes, this is the importance of disaggregating data by rank. At Legend, Quest Druid indeed handles both Highlander Hunter (53.9% winrate) and Control Warrior (54.8% winrate). Stomps may be hyperbolic, but the general thrust of our assertion is correct. You’re …
It’s in the report, but Quest Paladin is stuck at the bottom of Tier 2 between ranks one and five. Control Warrior isn’t as prevalent and Quest Shaman murders it. So do Murloc Shaman and Murloc Paladin.
Care to post a decklist?
I don’t think we’re “way off,” though I may have overstated Highlander Hunter’s weaknesses to a certain extent.
At Legend, home to the most competent players, Highlander’s winrate is negative against both Quest Shaman and Quest Druid. Between five …
I tried to feature the newer decks this week because the statistics are still relatively unreliable, but you are indeed correct that Murloc Shaman is doing well between ranks five and one.
This is a great point that I failed to consider.
Try it out; it works pretty well. Zephrys is a plus, but Warrior has enough strong stand-alone cards to carry a good singleton tempo deck.
Thanks, Lightspoon! That means a lot.
Agreed. I don’t see [card]Extra Arms[/card] as a problem.
What do you remove from the standard Combo Priest list to fit the Quest? I'd love to try your version out.
I think this is the correct analysis. Quest is too big of a tempo loss for a deck that needs to maintain board control.