Comments
26 totalIt's fine for what it is. Filler beast, ultimately. But I really wish it wasn't Epic rarity. It'd probably be fun for folks to play around with even if it amounts to very little, but charging 400 dust for that …
I think it's kind of helpful to look at the basic case. It's 7 mana for 7/7 worth of stats. Spread-out [card]War Golem[/card]. However, suppose it sticks. Suppose Shu'ma isn't removed. Then you trade off the 6 1/1 tentacles, and …
I'd love to see [card]Divine Spirit[/card] replaced with, say a 2-mana +4 health buff spell. About the same effect on a lot of normal minions, but not "double" so it'd be a lot more safe in extreme cases.
My …
I feel like the folks detracting this are kinda underestimating how good Immune While Attacking is. Smack your face into a giant, and it's like you've healed for 8 damage.
Meanwhile, [card]Spectral Cutlass[/card] isn't perfect. Without [card]Deadly Poison[/card] on …
Does anyone think the art for [card]Wrapped Golem[/card] and [card]Khartut Defender[/card] got switched? The pose of the mummy on Khartut Defender is almost identical to the pose on [card]Obsidian Destroyer[/card].
Could almost see it in [card]Making Mummies[/card] paladin. They've already got two taunts in [card]Bone Wraith[/card] and [card]Khartut Defender[/card]. [card]Wrapped Golem[/card] isn't particularly impressive, but you've got to fill out the required minions somehow, and this isn't the worst (slows …
Taunts which take two attacks to kill are usually decent. This thing prevents 11 damage (4 + 1 + 3 + 3), which isn't too bad as a 3-attack minion.
[card]Making Mummies[/card] paladin now has two Reborn Taunt minions …
One card creates a wide board of bigger-than-token minions. Those effects are usually decent enough.
I think the goal is frequently to play Myra's first, then this. That'll fill your deck with only shadows. Pass the turn or [card]Shiv[/card] to activate them all at once.
Seriously. Rush from [card]Dr. Boom, Mad Genius[/card], and you can discover it from [card]Omega Assembly[/card] and [card]Delivery Drone[/card]. It probably would have been good enough to see play without the Mech tag.
I mean, I think it's not quite as good a stat distribution as [card]Sludge Belcher[/card], but having a taunt minion which can't be cleared by one attacker is always great. It'll certainly see play.
Interestingly, [card]Bone Wraith[/card] has the …
I don't think I'd put this in a deck, but it's a strong effect that I'd often be glad to get from a "created by" source.
On it's own, it's not very impressive. However, Reborn tag for the quest, sticky mech for magnetize and other synergies, can be drawn with [card]Crystology[/card], and overall it seems like the synergies might add up to something worthwhile.
I wonder how many weapons it'll take to trigger this reliably in a slightly more controlling warrior.
That's more speculation for some time further down the road, after Boom rotates, since Boom is almost surely the superior hero power …
Quote From Xrazoc After dr.boom rotates(in april 2020), you will see this quest in many warriors
Indeed. The old Quest Taunt warrior used to switch away from Armor Up in the late game, and while …
It's time to HoF [card]Divine Spirit[/card]. [card]Inner Fire[/card] isn't too bad on it's own, simply throwing it on an ordinary high-health minion is fine. But once you start doubling health, for the low-low prices of 2 mana, both Inner Fire …
[card]Frightened Flunky[/card] : [card]Frostwolf Grunt[/card] :: [card]Stonehill Defender[/card] : [card]Silverback Patriarch[/card]
This expansion really feels like it's got so many more cards which work great in Wild. [card]Cloud Prince[/card] loves [card]Ice Block[/card], so that you'll have a secret which remains in play. [card]Arcane Flakmage[/card] seems like it'll combine really well with …
IDC that this isn't very good. Would folks honestly rather this be a vanilla-stat minion with a weak ability that will never see play, like most other cards? At least it's interesting.