As good as this card is in mage, I really just want to see what happens when it ends up in another class, such as rogue, through random effects. I expect it won't do anything, but I want to try to make it happen anyway.
I think this will be a decent card on its own, but I imagine this will be best when used in combination with cards that increase hero power damage and to summon the new legendary: Mordresh Fire Eye.
Druid already has some decent beast support, and drawing cards and discounting them is never bad. The only reason this wouldn't see play in standard is if there aren't any beasts worth playing.
Yay, more taunt druid support... It's half the cost of Blessing of Kings for half the effect, with a small bonus if you target a taunt minion. Overall, it's a pretty good card.
What I find most exciting is the idea of combining this card with other cards that can give taunt to minions that don't normally have taunt, allowing you to copy minions that wouldn't otherwise be copiable.
Frost Nova on a stick is pretty good value, but if you wait and play it withFrost Nova it's more like Flamestrike on a stick, but it requires two cards. Either way it's just an okay card, but where this really shines is versatility.
Taunt druid making a comeback! Did it ever leave? Do we actually want it back? I don't know. All I know is that cards that steeply discount other cards are very powerful, even if it's an aura effect instead of a permanent decrease.
I give it 5/5 just for the name, but the effect is pretty awesome as well. The only thing that would make it better is if it had battlecry instead of combo, but that would be insane!
A vanilla 3/4 for 3 mana is fine, if not very exciting, but playing this against the right deck could be crazy value! Sure, your opponent knows what secrets you have, but you know what secrets they have, too, and it doesn't make things any less awkward for your opponent to play around.
Is it just me, or are all of the demon hunter deathrattles in this expansion about summoning other deathrattles? It's definitely a powerful effect, but when it's on ever card it loses its novelty pretty quickly.
I'm curious why this was created as a neutral. It definitely feels like it could have been a class card. +2 spell damage isn't anything to scoff at, but having it be a temporary effect significantly decreases its utility.
Didn't we already have a 1 mana demon hunter spell that gave +1 attack? I know it's not quite the same, but it feels awfully similar. In some ways this is better, even if it's not as fast.
Sen'jin Shieldmasta cries in a corner. Having beast synergy takes this up a notch, and the armor from the deathrattle isn't too bad, either. In wild, pairing this with Oaken Summons is a powerful combo.
I feel like this is probably the most interesting of the watch posts, which is probably why it's also the easiest one to remove. It's not so powerful that it completely screws your opponent over, but it will definitely slow their roll a bit.
Interesting card. I want to play it on Kingsbane, but a the same time it doesn't really help that deck since it doesn't allow you to draw into Kingsbane directly.
Pretty nice AOE. Useful early on vs aggro, and still fairly good later on. Not that priest really needs more board clears, but this is a great choice given its versatility.
Not worth playing unless you play watch posts as well (obviously). I think whether or not this will see play will depend entirely on how good the watch posts are, which I think we'll have to wait to see, although we won't be waiting very long since the expansion drops tomorrow!
I had the same thing happen. I believe it's just a visual bug, but I reported it just in case.
Super fun deck! Thanks for sharing :)
At first I didn't realize he was kneeling, so I thought he just had extraordinarily short legs, even for a dwarf.
I can't wait to combo this with Tundra Rhino.
Little Guff all grown up. I really hope that there are a decent number of low cost nature spells to proc his effect a while bunch.
As good as this card is in mage, I really just want to see what happens when it ends up in another class, such as rogue, through random effects. I expect it won't do anything, but I want to try to make it happen anyway.
I think this will be a decent card on its own, but I imagine this will be best when used in combination with cards that increase hero power damage and to summon the new legendary: Mordresh Fire Eye.
Druid already has some decent beast support, and drawing cards and discounting them is never bad. The only reason this wouldn't see play in standard is if there aren't any beasts worth playing.
Yay, more taunt druid support... It's half the cost of Blessing of Kings for half the effect, with a small bonus if you target a taunt minion. Overall, it's a pretty good card.
What I find most exciting is the idea of combining this card with other cards that can give taunt to minions that don't normally have taunt, allowing you to copy minions that wouldn't otherwise be copiable.
Frost Nova on a stick is pretty good value, but if you wait and play it with Frost Nova it's more like Flamestrike on a stick, but it requires two cards. Either way it's just an okay card, but where this really shines is versatility.
Taunt druid making a comeback! Did it ever leave? Do we actually want it back? I don't know. All I know is that cards that steeply discount other cards are very powerful, even if it's an aura effect instead of a permanent decrease.
I give it 5/5 just for the name, but the effect is pretty awesome as well. The only thing that would make it better is if it had battlecry instead of combo, but that would be insane!
A vanilla 3/4 for 3 mana is fine, if not very exciting, but playing this against the right deck could be crazy value! Sure, your opponent knows what secrets you have, but you know what secrets they have, too, and it doesn't make things any less awkward for your opponent to play around.
Is it just me, or are all of the demon hunter deathrattles in this expansion about summoning other deathrattles? It's definitely a powerful effect, but when it's on ever card it loses its novelty pretty quickly.
I'm curious why this was created as a neutral. It definitely feels like it could have been a class card. +2 spell damage isn't anything to scoff at, but having it be a temporary effect significantly decreases its utility.
Didn't we already have a 1 mana demon hunter spell that gave +1 attack? I know it's not quite the same, but it feels awfully similar. In some ways this is better, even if it's not as fast.
Sen'jin Shieldmasta cries in a corner. Having beast synergy takes this up a notch, and the armor from the deathrattle isn't too bad, either. In wild, pairing this with Oaken Summons is a powerful combo.
I feel like this is probably the most interesting of the watch posts, which is probably why it's also the easiest one to remove. It's not so powerful that it completely screws your opponent over, but it will definitely slow their roll a bit.
Interesting card. I want to play it on Kingsbane, but a the same time it doesn't really help that deck since it doesn't allow you to draw into Kingsbane directly.
Pretty nice AOE. Useful early on vs aggro, and still fairly good later on. Not that priest really needs more board clears, but this is a great choice given its versatility.
I've never been so happy to see a minion die. It's like a reverse Anomalus.
Not worth playing unless you play watch posts as well (obviously). I think whether or not this will see play will depend entirely on how good the watch posts are, which I think we'll have to wait to see, although we won't be waiting very long since the expansion drops tomorrow!