It doesn't matter how bad paladin secrets are if you can cast them for free. It's like a weaker, slower mysterious champion. The plus side is that this comes out much sooner, which could be a really nice way to start off the match.
Card draw in hunter is nice, but the fact that it's somewhat targeted could be good or bad. At the very least it helps thin out the deck, which in the late game could be a godsend, even if the cards that it actually draws aren't all that amazing.
This is pretty amazing really. Rogue tends to suffer from the dings that you take when attacking with face and from a lack of healing. With Kingsbane in wild this has the potential to be absolutely brutal!
Given the name, I wish this stole a card from your opponent's hand. Regardless, it's not a bad card, although how useful it is will depend on what hero powers you're offered.
Another shaman murloc. This one is pretty good. Reminiscent of Possessed Villager, but with better stats and tribal synergy. Me likey! Plus it doesn't hurt that this little guy is "totes adorbs".
Holy spell draw, Batman! The card draw is nice, especially for one mana. The first thing I want to do with this card is find a way to abuse the targeted tutoring effect to draw the exact card that I want. Unfortunately, I'm having a hard time thinking of a paladin holy spell that has a lot of abuse potential.
Good stats for the cost, and a good effect. If you're playing an elemental deck, I'd say this is an auto include. Not quite on the level of Fire Fly, but definitely not a bad card.
Interesting, I guess. It takes hand buff paladin to the next level, but it comes with a HUGE tempo loss. Maybe if it buffed all friendly minions everywhere (including silver hand recruits) it would be good, but since it doesn't, I don't know how much we'll be seeing this card.
Hooray! Another caravan... The effect is rather nice, especially if built into a dude paladin deck, but only if it's able to trigger, which is far from guaranteed.
More secret support for paladin. Most paladin secrets are fairly bad, but there are some decent ones out there. Being able to draw a minion helps make up for the fact that you had to draw a secret.
I can already see this being really annoying to play against. Paladin has quite a few holy spells, so if this isn't cleared quickly things could get out of hand. Mid-range paladin incoming?
I really like the idea of cards that are better if you can play them the turn they are drawn. It's hard to plan your turn around, because you don't know if you'll draw into it, but it's still a decent card even if it's already in your hand.
Water Elemental is already pretty good value at 4 mana. Being able to get one for 3 mana is great! The thing I don't really get is the flavor: I know it's called water elemental, but since it has freeze I always thought of it as more of a frost elemental, and that doesn't really fit with the Barrens, even in an oasis.
Mage has a fair number of frost spells, so it shouldn't be difficult to take advantage of this. Imagine being able to lock down your opponent's board with spells AND minions. That's not annoying at all!
I thought this would be a fun card, and watching some of Regis's matches yesterday, it did not disappoint! It's obnoxious, but in an entertaining way (at least, I think so). Time to find a way to build around this, so as to get the most value.
I loved Grim Patron warrior before Warsong Commander was nerfed, RIP. Not as strong, but also not as expensive. It will still be a fun card to experiment with, but not meta defining the way our less gruntled friend was.
I love a good pun (although this one's only okay), but I love a good murloc! Most of the time you should be able to get the effect. It's like a Felstalker, without the discard.
Elemental shaman getting some more support? Yes please! I really like this card for it's ability to control the board in the early game, and potentially do quite a bit of damage if it survives a turn.
Great value later in the game, although at that point warlocks usually have a lot of value anyway. If the game goes that long, I think there are a number of other cards that I would rather draw into. Overall, not a bad card, but not one that I'm super excited about. Not a game changer by any means.
Please don't make the meta all secrets again. I enjoy playing secrets, but I don't like playing against them. I don't know that you would see this in a secret mage deck, since those already have plenty of support. Maybe in a paladin deck, although it's hard to be sure.
It doesn't matter how bad paladin secrets are if you can cast them for free. It's like a weaker, slower mysterious champion. The plus side is that this comes out much sooner, which could be a really nice way to start off the match.
Card draw in hunter is nice, but the fact that it's somewhat targeted could be good or bad. At the very least it helps thin out the deck, which in the late game could be a godsend, even if the cards that it actually draws aren't all that amazing.
This is pretty amazing really. Rogue tends to suffer from the dings that you take when attacking with face and from a lack of healing. With Kingsbane in wild this has the potential to be absolutely brutal!
Given the name, I wish this stole a card from your opponent's hand. Regardless, it's not a bad card, although how useful it is will depend on what hero powers you're offered.
Another shaman murloc. This one is pretty good. Reminiscent of Possessed Villager, but with better stats and tribal synergy. Me likey! Plus it doesn't hurt that this little guy is "totes adorbs".
Holy spell draw, Batman! The card draw is nice, especially for one mana. The first thing I want to do with this card is find a way to abuse the targeted tutoring effect to draw the exact card that I want. Unfortunately, I'm having a hard time thinking of a paladin holy spell that has a lot of abuse potential.
Good stats for the cost, and a good effect. If you're playing an elemental deck, I'd say this is an auto include. Not quite on the level of Fire Fly, but definitely not a bad card.
Interesting, I guess. It takes hand buff paladin to the next level, but it comes with a HUGE tempo loss. Maybe if it buffed all friendly minions everywhere (including silver hand recruits) it would be good, but since it doesn't, I don't know how much we'll be seeing this card.
Hooray! Another caravan... The effect is rather nice, especially if built into a dude paladin deck, but only if it's able to trigger, which is far from guaranteed.
More secret support for paladin. Most paladin secrets are fairly bad, but there are some decent ones out there. Being able to draw a minion helps make up for the fact that you had to draw a secret.
I can already see this being really annoying to play against. Paladin has quite a few holy spells, so if this isn't cleared quickly things could get out of hand. Mid-range paladin incoming?
I really like the idea of cards that are better if you can play them the turn they are drawn. It's hard to plan your turn around, because you don't know if you'll draw into it, but it's still a decent card even if it's already in your hand.
Water Elemental is already pretty good value at 4 mana. Being able to get one for 3 mana is great! The thing I don't really get is the flavor: I know it's called water elemental, but since it has freeze I always thought of it as more of a frost elemental, and that doesn't really fit with the Barrens, even in an oasis.
Mage has a fair number of frost spells, so it shouldn't be difficult to take advantage of this. Imagine being able to lock down your opponent's board with spells AND minions. That's not annoying at all!
I thought this would be a fun card, and watching some of Regis's matches yesterday, it did not disappoint! It's obnoxious, but in an entertaining way (at least, I think so). Time to find a way to build around this, so as to get the most value.
I loved Grim Patron warrior before Warsong Commander was nerfed, RIP. Not as strong, but also not as expensive. It will still be a fun card to experiment with, but not meta defining the way our less gruntled friend was.
I love a good pun (although this one's only okay), but I love a good murloc! Most of the time you should be able to get the effect. It's like a Felstalker, without the discard.
Elemental shaman getting some more support? Yes please! I really like this card for it's ability to control the board in the early game, and potentially do quite a bit of damage if it survives a turn.
Great value later in the game, although at that point warlocks usually have a lot of value anyway. If the game goes that long, I think there are a number of other cards that I would rather draw into. Overall, not a bad card, but not one that I'm super excited about. Not a game changer by any means.
Please don't make the meta all secrets again. I enjoy playing secrets, but I don't like playing against them. I don't know that you would see this in a secret mage deck, since those already have plenty of support. Maybe in a paladin deck, although it's hard to be sure.