theo333
Lv.10Outlandish Rager
Comments
888 totalAt least you'll get a 2/2 after [cardimg]Shadow Word: Pain[/cardimg]
[cardimg]Lab Partner[/cardimg] and this for 13/15 and Spell Damage Turn 7.
Use on Magnetic mech decks. Wild gets you a huge board by Turn 2 so use this to duplicate your most powerful mechs.
Control Mage gets some support but your Spell Damage better be cheap and durable.
More Soul Control support. Nothing to write home about.
It's just bad. With 5 damage it could be a Sylvanas, but that it get it Hall'd.
Turn 6 minion removal, but I hope you had something solid on Turn 5 to back this weak 3/3 up.
[cardimg]Shadow Word: Death[/cardimg] with this on Turn 7 to resummon a big minion. I love Puppet Priest making a comeback.
Does Spellburst work with Secrets activating? Mage and Hunter revive any minions killed.
Discard Beast Warlock. Find ways to copy this card and you have a full board of spiders.
Shaman Treant Totems build will be interesting.
At least we have a superior Treant card for Druid. Overload Druid might also be a thing!
That demon better be worth it, like a [cardimg]Voidlord[/cardimg] or something with Face Damage.
Find out a way to make this work with only Giants.
Freeze Mage tools. Stacks well with all the other cheap spells.
The winds will obey your command once you get [cardimg]Windshear Stormcaller[/cardimg] on the board.
Mage and Priest and Warlock gets some early taunt
Does this work with Souls? Spells played from the deck?
Very useful for Jade decks.
Looks like we don't need you anymore [cardimg]Kayn SUnfury[/cardimg]
Solid control with even some healing to make up the cost.
It's uh, Okay. You can use it to fuel [cardimg]Blood Herald[/cardimg]
Scavenge plus [cardimg]Play Dead[/cardimg]for Python meta dominance.