This will be excellent for Recruit Warrior. I can use the Armory to draw 2 weapons, 1 of these being it and can send any big minions back while I draw the lower control cards.
It's an Outcast with a possible undesirable effect. You better check your Deck Tracker and see if your enemy had to Mulligan. If he did and is still holding on to those cards, maybe it's best not to use Outcast.
Absolutely great for Wild Big Shaman. You can get that 8-mana Big minion Walking Fountain out early or 4-mana Corrupt Elementalist or 5-mana Galakrond.
Even Hunter card draw will benefit greatly.
Really slow against aggro. Control Hunter getting stronger.
Funny how they release cards that revolve around a mechanic card that no one can see or know yet.
This Soul Hunter meta better allow the Fragments to be shuffled back in, otherwise the best draw cards are useless.
Really slow control. Chances are you'll use it once before it dies.
Just use
or something much cheaper and earlier.
This will be excellent for Recruit Warrior. I can use the Armory to draw 2 weapons, 1 of these being it and can send any big minions back while I draw the lower control cards.
Combo Rogue once again returns. Lackeys will be even more insufferable.
5-cost deckbuilders RISE UP!
Summon all the Leeroy Jenkins you can!
I'm waiting for the inevitable 'Give a minion Spellburst' to get a rapid fire mage build.
Turn 3 I play the Concede card if I don't have removal in my hand.
It's an Outcast with a possible undesirable effect. You better check your Deck Tracker and see if your enemy had to Mulligan. If he did and is still holding on to those cards, maybe it's best not to use Outcast.
Perhaps this with
will give us the DH Rush Master Race.
Assuming Absolute Control
All classes better have 4 damage ready for this thing.
Weapon Warrior slowly becoming more viable one expansion at a time.
Play
on Turn 3 for 8 mana value on Turn 4.
Perhaps Deathrattle DH can be a thing.
Otherwise it's too slow and weak.
SACRIFICE!
SACRIFICE THEM ALL!
At least 3+5 damage to own face, instant Turn 3 double Flesh Giants.
Coin + This + Lightning Bloom+ Lightning Bloom copy = extra 4 mana drop on Turn 1. If you have the 2nd Lightning Bloom in your hand, it's a 6 mana drop.
So damn slow. Taunt Druid maybe. But more shuffling cards better come up.
Absolutely great for Wild Big Shaman. You can get that 8-mana Big minion Walking Fountain out early or 4-mana Corrupt Elementalist or 5-mana Galakrond.