This card is like giving a dog the end of the car: it doesn't know what minions to use once he catches it.
Maybe a Reborn, Deathrattle, Archmage, Khadgar...
Finally something for and some cheap buffing.
Should work with Mill and Naturalize.
Should be a net benefit. You'll get secrets, buffs, and the occasional face damage.
Good build, but a bit late in the game. A;ll your cheap spells might be used up by now.
Lab Partners all around.
Mass Aggro elemental spell damage build. Doesn't seem that useful if it requires that many factors.
Ghost of Azure Drake returns. At least we get something similar, even if it's not a draw.
Protecting the Aggro minions like a champ.
Warlock can have fun with
All sorts of potential with Spell Burst and Ras.
Every class will have a crosshair on this minion when facing Rogue.
At least you'll get a 2/2 after
and this for 13/15 and Spell Damage Turn 7.
Use on Magnetic mech decks. Wild gets you a huge board by Turn 2 so use this to duplicate your most powerful mechs.
Control Mage gets some support but your Spell Damage better be cheap and durable.
More Soul Control support. Nothing to write home about.
It's just bad. With 5 damage it could be a Sylvanas, but that it get it Hall'd.
Turn 6 minion removal, but I hope you had something solid on Turn 5 to back this weak 3/3 up.
with this on Turn 7 to resummon a big minion. I love Puppet Priest making a comeback.
Does Spellburst work with Secrets activating? Mage and Hunter revive any minions killed.
This card is like giving a dog the end of the car: it doesn't know what minions to use once he catches it.
Maybe a Reborn, Deathrattle, Archmage, Khadgar...
Finally something for
and some cheap buffing.
Should work with Mill and Naturalize.
Should be a net benefit. You'll get secrets, buffs, and the occasional face damage.
Good build, but a bit late in the game. A;ll your cheap spells might be used up by now.
Lab Partners all around.
Mass Aggro elemental spell damage build. Doesn't seem that useful if it requires that many factors.
Ghost of Azure Drake returns. At least we get something similar, even if it's not a draw.
Protecting the Aggro minions like a champ.
Warlock can have fun with![Curse of Rafaam Card Image](https://youre.outof.games/media/uploads/91/58/915850f7-b5eb-4e6f-ad92-ed03e1b098b6/curse-of-rafaam.png)
All sorts of potential with Spell Burst and Ras.
Every class will have a crosshair on this minion when facing Rogue.
At least you'll get a 2/2 after![Shadow Word: Pain Card Image](https://youre.outof.games/media/uploads/fd/f1/fdf1052f-c0b7-435c-b914-06d278c0d672/shadow-word-pain.webp)
Use on Magnetic mech decks. Wild gets you a huge board by Turn 2 so use this to duplicate your most powerful mechs.
Control Mage gets some support but your Spell Damage better be cheap and durable.
More Soul Control support. Nothing to write home about.
It's just bad. With 5 damage it could be a Sylvanas, but that it get it Hall'd.
Turn 6 minion removal, but I hope you had something solid on Turn 5 to back this weak 3/3 up.
Does Spellburst work with Secrets activating? Mage and Hunter revive any minions killed.