Odd Decks rejoice!
Your slavery to the Waterboy ends this day!
You get a 2/5 for 1-cost cheap immediate use, but that 4-cost Swipe gives a 5/9 Windfury for terrorizing your enemy.
Shaman, Rogue, and Mage spell combos
Recruit Warrior 6-drop
Well have one weak and one strong Deathrattle 5-cost. Strong gets the effect.
Reverse Gorehowl. But now it ramps up to a total of 1+2+3+4 = 10 damage.
5 mana 7/8 for one measly Soul?
Control for Soul. Not much else to say.
This card is like giving a dog the end of the car: it doesn't know what minions to use once he catches it.
Maybe a Reborn, Deathrattle, Archmage, Khadgar...
Finally something for and some cheap buffing.
Should work with Mill and Naturalize.
Should be a net benefit. You'll get secrets, buffs, and the occasional face damage.
Good build, but a bit late in the game. A;ll your cheap spells might be used up by now.
Lab Partners all around.
Mass Aggro elemental spell damage build. Doesn't seem that useful if it requires that many factors.
Ghost of Azure Drake returns. At least we get something similar, even if it's not a draw.
Protecting the Aggro minions like a champ.
Warlock can have fun with
All sorts of potential with Spell Burst and Ras.
Every class will have a crosshair on this minion when facing Rogue.
Odd Decks rejoice!
Your slavery to the Waterboy ends this day!
You get a 2/5 for 1-cost cheap immediate use, but that 4-cost Swipe gives a 5/9 Windfury for terrorizing your enemy.
Shaman, Rogue, and Mage spell combos
Recruit Warrior 6-drop
Well have one weak and one strong Deathrattle 5-cost. Strong gets the effect.
Reverse Gorehowl. But now it ramps up to a total of 1+2+3+4 = 10 damage.
5 mana 7/8 for one measly Soul?
Control for Soul. Not much else to say.
This card is like giving a dog the end of the car: it doesn't know what minions to use once he catches it.
Maybe a Reborn, Deathrattle, Archmage, Khadgar...
Finally something for
and some cheap buffing.
Should work with Mill and Naturalize.
Should be a net benefit. You'll get secrets, buffs, and the occasional face damage.
Good build, but a bit late in the game. A;ll your cheap spells might be used up by now.
Lab Partners all around.
Mass Aggro elemental spell damage build. Doesn't seem that useful if it requires that many factors.
Ghost of Azure Drake returns. At least we get something similar, even if it's not a draw.
Protecting the Aggro minions like a champ.
Warlock can have fun with
All sorts of potential with Spell Burst and Ras.
Every class will have a crosshair on this minion when facing Rogue.