Taunt puts it over the top, not super strong but playable
I predict niche play in some tier 3 decks for this card
No, three cards is too much in many matchups
I don't know. Seems a bit too clunky for my taste
Not sold on the Hunter handbuff archetype
The question is if we will have a critical mass of decent elementals
Instant dislike
Ability to hit face puts it over the top imo
5 stars, will be run in a variety of decks
Too slow
Consecration power creep, might be run
Does not fit the Rogue game plan
1 mana deal 2 in most use cases, not bad but not good enough
DH has so many options to draw cards, does not look too great
The requirement is to steep, when you reach this point the effect is not worth it
I don't see enough good secrets for this to make the cut
Not sure if I would run this in my Wild Secret Mage but in general a pretty good card
Turtles!
Interesting design, good for Arena
3 mana 3/2 deal 2 damage to a minion is decent but not good enough
Taunt puts it over the top, not super strong but playable
I predict niche play in some tier 3 decks for this card
No, three cards is too much in many matchups
I don't know. Seems a bit too clunky for my taste
Not sold on the Hunter handbuff archetype
The question is if we will have a critical mass of decent elementals
Instant dislike
Ability to hit face puts it over the top imo
5 stars, will be run in a variety of decks
Too slow
Consecration power creep, might be run
Does not fit the Rogue game plan
1 mana deal 2 in most use cases, not bad but not good enough
DH has so many options to draw cards, does not look too great
The requirement is to steep, when you reach this point the effect is not worth it
I don't see enough good secrets for this to make the cut
Not sure if I would run this in my Wild Secret Mage but in general a pretty good card
Turtles!
Interesting design, good for Arena
3 mana 3/2 deal 2 damage to a minion is decent but not good enough