1 mana 1/3 is good and it gives the opponent an awkward followup-turn. good on 3 with heropower aswell. quite flexible due to the mana cost and it has additional synergy with the other heropower cards. looks like a strong and fun card to me
2 mana deal 3 to a minion is ok, but not insane. having to hold a dragon for the extra effect is not helping the boardstate in the earlygame and lategame you won't have a large hand as hunter. i say meh.
discovering a dragon is a lot better than just getting a random one via battlecry, the card does provide value, it is not a good tempo card though. i don't know which decks it would fit in yet but maybe just maybe there are some controlly hunter decks hidden in the set. good in arena though
looks like a really good 2-drop for hunter, even without the additional heropower support. drawing and playing a secret with your heropower looks like a solid play. probably good in face hunter with explosive traps
i just don't see this being good. you do not want to use your heropower early so it does nothing for the board. in the lategame it is just not powerful enough and with hunters generally having bad card draw this does not look appealing
Powerful effect, bit random though. really good if the enemy's board is empty to go SMOrc. Should be removed fast so could bait removal, but it's not a good card when you're behind against high health minions or a wide board. looks alright to me, but not broken
Decent stats for a Taunt, additional value generating battlecry, good without conditions but really good with breath of dreams in a dragon deck. Another one of those druid cards that makes aggro players hope they don't have it in their hand.
You can de Fel Lord Betrug for sure, Akali and Rhyssa seem not to be used often either. Atm Onyxia is not played, I would not de her because she's classic though
Playing on a budget i would advise not to disenchant cards especially after team5 successfully buffs cards now
With quests and wins you can realistically get 100 gold per day which is about 100 dust i would try to be patient and earn the missing dust by disenchanting extras only
Imo aggro decks are actually more interactive. You can interact with the minions on board with minions of your own, aoe or removal, heal to get out of lethal range or race them yourself
What feels less interactive to me personally is playing against say legacy control warrior negating basically every card you play with either removal or boardclears playing scarce minions themselves giving less things to do for the opponent. Decks like these try to keep interaction as minimal as possible. The gameplan is literally to run your opponent out of options without exhausting your own.
I totally agree with #2 though and would like to add fatigue and mill decks to the same category
1 mana 1/3 is good and it gives the opponent an awkward followup-turn. good on 3 with heropower aswell. quite flexible due to the mana cost and it has additional synergy with the other heropower cards. looks like a strong and fun card to me
2 mana deal 3 to a minion is ok, but not insane. having to hold a dragon for the extra effect is not helping the boardstate in the earlygame and lategame you won't have a large hand as hunter. i say meh.
discovering a dragon is a lot better than just getting a random one via battlecry, the card does provide value, it is not a good tempo card though. i don't know which decks it would fit in yet but maybe just maybe there are some controlly hunter decks hidden in the set. good in arena though
looks like a really good 2-drop for hunter, even without the additional heropower support. drawing and playing a secret with your heropower looks like a solid play. probably good in face hunter with explosive traps
i just don't see this being good. you do not want to use your heropower early so it does nothing for the board. in the lategame it is just not powerful enough and with hunters generally having bad card draw this does not look appealing
Powerful effect, bit random though. really good if the enemy's board is empty to go SMOrc. Should be removed fast so could bait removal, but it's not a good card when you're behind against high health minions or a wide board. looks alright to me, but not broken
Decent stats for a Taunt, additional value generating battlecry, good without conditions but really good with breath of dreams in a dragon deck. Another one of those druid cards that makes aggro players hope they don't have it in their hand.
Sick Card, Powercreep to the nerfed Wild Growth if you have a dragon in hand. Just Wow
Good Standalone card especially with the draw druid has with cards like Wrath, Ferocious Howl, Nourish and Overflow.
The average Dragon's stats seem good, too, so I can see it played in Quest druid even without dragon support
love the title and the deck itself :D
it is super fun and super effective
i replaced Upgrade! with Rocket Boots out of personal preference
yay, got it in my first 10 packs together with zephrys! :D
Battletag: Trapzter#21300
Region: EU
Trade Only?: Yes, you go first
done
You can de Fel Lord Betrug for sure, Akali and Rhyssa seem not to be used often either. Atm Onyxia is not played, I would not de her because she's classic though
Playing on a budget i would advise not to disenchant cards especially after team5 successfully buffs cards now
With quests and wins you can realistically get 100 gold per day which is about 100 dust i would try to be patient and earn the missing dust by disenchanting extras only
Imo aggro decks are actually more interactive. You can interact with the minions on board with minions of your own, aoe or removal, heal to get out of lethal range or race them yourself
What feels less interactive to me personally is playing against say legacy control warrior negating basically every card you play with either removal or boardclears playing scarce minions themselves giving less things to do for the opponent. Decks like these try to keep interaction as minimal as possible. The gameplan is literally to run your opponent out of options without exhausting your own.
I totally agree with #2 though and would like to add fatigue and mill decks to the same category