Trapzter's Avatar

Trapzter

Dragon
Joined 05/29/2019 Achieve Points 235 Posts 155

Trapzter's Comments

  • very good card just as a 3 mana deal 4. but 3 mana deal 3*4 is just insanely good. finally a good semi-boardclear for shaman that does not overload for a ridiculous amount of mana.

    depends on the other cards being released for shaman though so it might be hard to tell how good it will really be

  • this looks like a waste of a cardslot to me. highly dependant on how all in you wanna go on invokes and the powerlevel of other invoke cards. i don't see it played at all even as a cheap spell that could get paired with auctioneer

    In reply to Praise Galakrond!
  • pretty much sprint even without the condition fulfilled. 3 mana draw 3 is just insane. very good refill either way

    looks like rogue is not gonna run out of cards to play quickly

    gonna be good for nomi rogue aswell

    In reply to Candle Breath
  • sounds like very fun card to me especially finding high value legendaries like tirion is sick not even mentioning the synergies with the "hold a card from another class" kind of cards.

    also its a cheap spell which rogues profit from a lot (auctioneer?)

    looks good to me

    In reply to Dragon's Hoard
  • 3 mana deal 3 to an undamaged character sounds just bad. if it could target any character it might be fine but the condition makes it borderline unplayable. i don't see this in a semi-viable deck but i might be wrong

    In reply to Seal Fate
  • this looks kinda meh to me. maybe with auctioneer this might be good. i don' t know if rogue has the survivability to get throught a 4 mana 3/3 though

    In reply to Umbral Skulker
  • looks interesting especially with the generally good rogue card draw. having the hold a dragon draw 3 makes me think of a tempo heavy dragon rogue. hope this turns out tier 2 or better as it would probably be lots of fun to play

    In reply to Waxadred
  • the draw card effect does not look good to me for rogue. rogue is generally good a generating tempo and running away with the game. invoke and galakrond weaken the typical rogue strength of tempo. the effect requires a top heavy deck which generally is not a rogue gameplan. maybe control rogue will be a thing, who knows?

  • assassinate anyone?

    does not look super powerful to me but then again i generally consider galakrond bad until proven otherwise. might be one of the better invoke cards

    In reply to Time Rip
  • depends on which cards the pool is chosen from. opponents deck? all cards? if you have to guess which card from your opponents deck is in his hand right now only skilled players with good hand reading capabilities might have an advantage from the battlecry. if the cards are random class or neutral cards it might be easier to guess for all players. highly depends on the pool of cards though so hard to vote reliably for me atm

    In reply to Envoy of Lazul
  • 4 mana 3/6 is a solid statline especially against aggro-oriented decks. the effect is nice to have, the strength of the card heavily relies on having many invoke effects in the deck though and i generally consider the invoke-cards quite bad tempo-wise. galakrond might get steamrolled by faster midrange or aggro decks imo

    In reply to Fate Weaver
  • I am not a fan of Galakrond yet. If the invoke cards were a little bit stronger in tempo I might see potential here. The effect for priest is good aswell getting rid of a probably a whole board of minions. Especially strong in priest which already has a lot of strong boardclears at hand

  • Solid buff for any aggro or dragon deck. Not an insane value card but might open up 1-2 favourable trades for 1 mana. Seems like a good tempo tool

    In reply to Sand Breath
  • Reminds me of Valanyr. Great value obviously but the card is probably way too slow to ever be played

  • Just a really good card with a top heavy Paladin deck like Duel!, also very good against aggro decks which usually have more mana than curve anyways. Bad against other control-oriented decks which profit from the mana first. Still a 4 mana 8/8 that has to be dealt with. Very interesting card, curious how it turns out

  • Insane Sidequest!

    Easy to fulfill, 6/6 is a solid minion. Looks like the best sidequest so far by far to me

  • Cutest card of the set. +2 Spell damage might come in handy, same with the battlecry but it seems very low tempo at a 4 2/3 statline

  • The upgraded spells look awesome, but the statline is just not good. Might very well fit into Zephrys Mage

  • interesting card, 1 mana 4/4 rush seems good if you summon rush minions anyways. the delay might not be worth it; I'm curious how this card turn out

  • Might help Gonk, needs to be built around heavily though. Not a good standalone card