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Vaha

Joined 06/14/2019 Achieve Points 160 Posts 26

Vaha's Comments

  • Vaha's Avatar
    160 26 Posts Joined 06/14/2019
    Posted 4 years, 9 months ago

    Am I the only one that thinks the art fits better for shaman and warlock? 

  • Vaha's Avatar
    160 26 Posts Joined 06/14/2019
    Posted 4 years, 9 months ago

    But remember, if this gets out of control, it's all fault of the basic/classic set. 

  • Vaha's Avatar
    160 26 Posts Joined 06/14/2019
    Posted 4 years, 10 months ago

    One question: If you control 3 of these, is the effect applied 3 times (one for each), or only one time?

  • Vaha's Avatar
    160 26 Posts Joined 06/14/2019
    Posted 4 years, 11 months ago

    I see your points, but I must disagree with some of them.

     

    • Druid: Both changes would be acceptable, but the real change that druids need is the old Wild Growth (I know it is basic). It was needed a nerf to Ultimate Infestation and the lost was made to the core set.
    • Hunter: I see King Krush fine. About the Gladiator's Longbow may convert it into a 4/3 (not sure about this one).
    • Paladin: They could reduce the cost of Lay on Hands, but not buff the Argent Protector. That card is balanced in effect/stats.
    • Priest: Shadowform is a hard one. May a cost reduction with [Hearthstone Card (Vargoth) Not Found] is enough. Sincerely I would like see in new expansions cards that interact with the Shadowform (different effects depending on the form the player is).
    • Rogue: Both cards are really bad. Kidnapper needs a cost reduction. At 6 mana with the effect activate by combo it's clearly overcosted. May copy Vilespine Slayer with the Sap effect.
    • Shaman: Lightning Storm may change the the overload cost to 1. The 2 damage to all enemy minions could cost 3 as AOE, but the probability of damaging by 3 is the reason to overload the card.
    • Warrior: Mortal Strike may do not need a cost reduction. Even the comparison is obvious, mages have the best damage on spells, so it is not enterely equal. May change the requisites to deal 6 damage increasing the lifepoints to 15 (20?). On the other hand Cruel Taskmaster seems like a nice buff. It's different to the case of Argent Protector because in this case even if it's used to push damage or favourable trades, your minion gets more vulnerable.
    • Mage: Icicle do not worth the lost of Ice Block (still an epic card).
    • Warlock: Siphon Soul is good. It kills a target and give health, and the healing in warlocks should have an extra cost included (Lesser Amethyst Spellstone is not a good example, that is just too good).
    • Neutral: Illidan Stormrage could be viable if increase the health, even with a lost of damage (just think about it but as a 5-7). The [Hearthstone Card (Arcanite Golem) Not Found] is a good buff, comparable to Millhouse Manastorm

     

     

  • Vaha's Avatar
    160 26 Posts Joined 06/14/2019
    Posted 4 years, 11 months ago

    Dr. Boom's Scheme is way worse. Anyways priest is one of the weak classes at the beggining of every new year. Maybe with more expansions released the Lazul's Scheme become a strong thing against control. 

  • Vaha's Avatar
    160 26 Posts Joined 06/14/2019
    Posted 4 years, 11 months ago

    That's a very good guide, not only for the deck but for the whole Big Shaman archetype. Great job!

    I finally ended using a deck with Likkim, Feral Spirit and Lightning Storm, to be able to control de board as soon as possible (I'm not finding a lot of control decks). Also I test the deck with Splitting Festeroot (I do not have Cairne) and Bloodlust and if any windfury minion survives become a strong finisher.

  • ODYN
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