Overall good tempo in early to mid game, provide you can shuffle soul fragment consistently in the first turns prior. I foresee this card will fill every slow lock deck.
This is a general good value card, can slot in to many shaman deck. Obviously you want to play this later in the game, hopefully as a finisher (multiple lightning bolt with spell damage on board?) but overall this is just great.
So this is where jandice come. Spicy and flavorful effect, but on reality i feel that this is not that powerful, maybe wrong. But its good to have bad stats on a 5 mana slot for evolve and devolve shenanigans.
I like the fact that the name rhymes, but idk any archetype that want to run this. It's slow but in the right condition can give you advantage. But on a daily basis, i think its a no go.
So now Duskbreaker goes to DH town, this will be powerful if we can consistently shuffle soul fragment on the early impactful turns.
Reminds me of Glaivebound Adept but you have to do the work yourself (attacking) so ofc this will see play or at least experimentation.
I think the biggest pay off card for soul fragment lock so far, this one will most likely be the reason that soul-lock become competitive.
Overall good tempo in early to mid game, provide you can shuffle soul fragment consistently in the first turns prior. I foresee this card will fill every slow lock deck.
If we can shuffle soul fragment consistently on the first 3 turn, i believe this will see much play. Especially against DH with a lot of 2-hp minions.
This is a general good value card, can slot in to many shaman deck. Obviously you want to play this later in the game, hopefully as a finisher (multiple lightning bolt with spell damage on board?) but overall this is just great.
Yess support for libram pally, for priest maybe some will run, if theres any midrange spell deck with all the buff in priest.
So this is where jandice come. Spicy and flavorful effect, but on reality i feel that this is not that powerful, maybe wrong. But its good to have bad stats on a 5 mana slot for evolve and devolve shenanigans.
I like the fact that the name rhymes, but idk any archetype that want to run this. It's slow but in the right condition can give you advantage. But on a daily basis, i think its a no go.
At 6 mana this seems powerful, and flexible too, its a win-win for both the dru-man class.
So this must be created to support those spell damage archetype right, at 1 mana and good 1 mana stats surely this will see experimentation and play.
The cub's a beast, right. This is still in line with all those beast druid-hunter theyve been pushing, but still not enough for now.
For an ongoing effect or maybe deathrattle, this can be worthwhile, especially seeing this in priest and pally
Everything ofc, saving for all the dual class shenanigans
So there's a steeldancing club in scholomance, yes obvious support for weapon deck, and i thing this can help hack warrior a bit.
A niche legendary, but get the job done with potential snowball so it's a yes.
Effect is strong, but maybe not that interesting. Some people play to win, so this card will be used.
It's not just the HP, we have many card that heal/damage our face, so i believe that this can be some late game option.
Is this for deathrattle deck? maybe not now. Not sure what warlock deck want to play this though, priest neither.
Well.. well.. we got the ground work of some combo here and now.. let's wait and see what more scholomance have in store