Comments
117 totalThoughts on this one?

Rush essentially gave every class removal, and gave classes that had real removal (via spells or battelcries) even more. Too much removal means not a lot of board presence and minion battling, which is what HS used to be about. …
I almost quit my brawl during the final match because I thought it had gotten stuck in an infinite loop. I used [card]stone fox statue[/card] to play 5 [card]Lei Flamepaw[/card] and then played [card]Orb of the Untold[/card]. After the opponent …
This is sad. Guess I'll keep playing Battlegrounds until nerf round 2
Quote From duppie It's the most broken and clearly in need of a nerf deck i've ever seen personally since i've started playing in witchwood. I'm curious if any other deck thats been nerfed in hearthstones history is …
I know this is technically not ramp Druid, but I have had a ton of fun with this deck and some decent success. The win condition is [card]Ysera, Unleashed[/card], and (if played right) the deck cycles very fast so you'll …
I've played a day and I'm ready to go back to battlegrounds. Shaman's Galakrond is stupid powerful. Every invoke card they play has insane value.
- [card]Invocation of frost[/card] is a [card]Glacial Shard[/card] (always considered an extremely powerful card) …
Frankly, I'm a little shocked they nerfed AFK, Patchwerk and Rat King but left Brann untouched. He's better than those other three, and in the top 4 in just about every match I play.
They should rename this expansion "Wild Nerf."
Does anyone know how your opponents are selected inside the match (not MMR)? It seems totally random (except no playing the same player twice in a row), but don't know if it's ever been stated. Recently I had match where …
This is like [card]Novice Engineer[/card] but without the card draw, and instead having a +4/+4 stats for only three more mana, plus it has a [card]flamestrike[/card] attached, but it deals 1 less damage and hits both players' minions and the …
Quote From DelkoHS Quote From troY As a new player, I find it easier to grind gold on BG then on the ladder
I think more players play battlegrounds rather then ladder these …
Quote From YourPrivateNightmare significantly less exciting when Forbidden Words also exists.
I remember when Priests couldn't get rid of 4-attack minions easily
This. Don't like this card for that reason. What happened to sticking …
How is this not broken? What am I missing? If you play this on turn 4 against anything but another greedy deck, you win. Your opponent is going to have a hand full of garbage mid range. They are going …
I've picked Sindra twice and finished #1 both times. The key is not to level up as quickly, but to amass stats on lower-tier minions and catch up later.
Elise is great for two reasons:
- On turns where you have just enough coins to level up and buy one minion, you can get a minion from the new tier, rather than having to buy a minion from …
I suggested in another thread taking amalgams out of the minion pool and instead offering them as rewards for triples, tavern level-ups, or something else. Being offered an early amalgam is by far the biggest determining factor in where I …
Quote From sinti …Not putting sold minions back in the pool would create a heavy 'first came first served problem' where who was offered key minions first would likely win the whole thing leaving no comeback mechanic.
I would't mind seeing one card per tribe that when on your board slightly increases your chance of rolling cards of (or relating to) that tribe. You would have to sacrifice buying and keeping an otherwise weak minion on your …
Battlegrounds is really not well designed for mobile. I've been playing on my commute and found that often times a weak connection will result in a 5-10 second period where none of the actions work (can't buy, re-roll, freeze, rearrange, …