Comments
117 totalOther than maybe [card]Tip the Scales[/card], all the other cards/powers I listed are un-counterable. Once the quest is done or Boom is played, the game is changed forever, with no counter, which makes you feel helpless as an opponent, especially …
It's that time. The meta is far from settled, there will likely be no actual nerfs for weeks, but salt is in the air. What nerfs would you like to see at this overly premature time?
Here's my top …
Does this mean a competition is forthcoming‽
Been playing a new standard version of the classic Freeze mage, and its catching a lot of people off guard. Win con is Naga>2x Pyroblast. Alex first if necessary. The new [card]Flame ward[/card], the [card]Arcane Flakmage[/card], and[card] Ancient Mysteries[/card] are …
The reborn bubble is ugly and makes the card hard to see. I don't see why they didn't just use a little icon at the bottom like poisonous.
Tier 'S' as in Sam. Not sure what it stands for, but on the internets, 'S' tier is god tier, above all the rest.
Here's my order of power/oppressiveness after a couple days:
- Druid: Way too easy to pull off, opponent almost always has it done by turn 4 or 5. You don't even need to play any cards to …
Quote From TheDycer Quote From YJHS2000 Quote From Xarkkal Prismatic Lens into Tip the Scales is broken af
Yep. So is Emperor Wraps plus Mechano-Egg. Paladin is insufferable right now.
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Quote From Xarkkal Prismatic Lens into Tip the Scales is broken af
Yep. So is [card]Emperor Wraps[/card] plus [card]Mechano-Egg[/card]. Paladin is insufferable right now.
I'm gonna be the negative nancy here. The new quests are too powerful, especially Shaman, Druid and Rogue. The vast majority of games I've played come down to a race to finish the quest, with minion interactions (you know, the …
Here's mine in order I got them:
- Paladin (4007 wins!)
- Priest
- Shaman
- Warrior
At 400 with Warlock, about 350 with Mage and Hunter, 250 with Druid and 100 with Rogue
Stats are in insane, and the "drawback" seems like more of benefit. Insane value.
Might be the best pure card I've seen this set. If it doesn't see play it will only be because warlock is a dead class.
This is ok in standard. Only works in full on murlocadin, which I'm not sure has enough other support. Can't really use this as a combo piece like Anyfin, because the chances are too high that by the time you …
Lol at all the comments about this being a great control shaman card. It could be that... but this is Insane in aggro Murloc shaman. Disrupt all your opponents plans and get rid of their taunts while making your totems …
Quote From Ballsdeeper Soul of the forest plus this for seven mana. I don't know. Perhaps paring with a dire wolf might be good.
Don't think this would work, because the bees would die before …
This seems laughably easy to pull off in wild. I've seen Mages hit 10 spells on turn 2. Probably not worth running over the time warp though. Pretty easy in standard too, but not as easy. If not for that …
Quote From Marega Quote From scout Nothing that happens on turn 9 in wild can be considered broken. Most games end before then anyway.
Turn 9? Quest Cyclone Mage? Do u play wild? …
I've been playing on a first gen 12.9" Pro for a long time. I think it runs great except for right around patches when Blizz always seems to screw something up for iPad versions that gets fixed usually quickly. The …