Riot is rethinking how patches are done for Legends of Runeterra so that it remains fair to players on all platforms.

Unlike Runeterra's competitor Hearthstone, the titan in the digital card game space, Riot is rolling out a new bit of tech to its game updates so that players on mobile platforms aren't treated unfairly. Currently in Hearthstone and Legends of Runeterra, when a game update goes out, players on mobile are late to receive the patches due to how the Android and iOS stores work in that patches get to go through an approval process and then take some time to push out.

This new approach from Riot which arrives in patch 1.2 which will hit in 2 weeks and include card balance changes will make it so that the game will patch before the changes go live, requiring only a tiny server to client update to activate the changes. Here is the update schedule for all of Runeterra's patches going forward.

  • Mondays will remain the day we get patch notes.
  • Tuesdays are for the patch itself to arrive throughout the day to all players.
  • Wednesdays will activate the changes that everyone has already downloaded.

If we look at Hearthstone as a comparison, when game updates arrive, mobile players get to experience some content later than those on the Battle.net app found on PC and Mac. This includes when card balance changes go out which forces mobile players to play on the old version of the game for a few hours, still being plagued by unjust card stats and effects. In fairness to Blizzard, large updates such as those for expansions and adventures will arrive a few days before they are scheduled to go live so everyone can patch beforehand and much like Riot, these end up being activated on the server-side. Still, that's not great, and it means every time patches arrive it leads to confusion from players on mobile wondering why they don't see these new updates.

Riot has done great things in the card game genre with Legends of Runeterra so far, so more changes that even the playing field are more than welcome - they should become industry standards. Their philosophy behind keeping all cards in the game viable so that the money and effort you put into the game doesn't feel negative when things change is quite a contrast to Hearthstone's refund policy that doesn't include when they make small tweaks to how certain cards work internally, even if the stats themselves don't change (looking at you Lynessa Sunsorrow and Shudderwock when the card caps were added). Letting players continue their progression with unlimited vault progression was also a smart move since it lets players who really love to play the game also feel rewarded for their time spent; Hearthstone tells you 30 wins a day is enough when it comes to gold rewards. Riot has also come out and stated that the typical systems for "progression" in a game have prioritized business over the experience of playing the game - it is great that they're upfront about this stuff and from what we can tell will continue to be.

Here at Out of Cards we're all happy to see Riot continue to pave the path the card games are going to need to follow if they want to break into the market or remain at the top. Your players are your most important asset, don't treat them like a simple number.

If you want to see Riot's announcement on the update, see below for the excerpt from the official patch notes.

Quote From Riot Games

For Patch 1.1 (this week’s patch), we’ll patch to PC as normal at ~9:30 AM PT on Tuesday and send the new version to the app stores—depending on your location, it may take several hours for the new version to show up on your store / phone Starting with Patch 1.2 in two weeks, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.  Starting with 1.2, here’s what it’ll look like when we update LoR every other week:

  • Monday, ~10 AM PT
    • Patch notes article goes live (unchanged). 
  • Tuesday, ~9:30-10:30 AM PT
    • We’ll deploy the new client to PC and the app stores. Players will be able to immediately update on PC, while mobile may take several hours based on your location.
    • This deployment will now be client-only, with no visible changes—think of it as the foundation for the new patch. You’ll be able to play afterwards as normal (though matchmaking will be separated by version), but functionally it’ll feel like you’re playing on the previous patch (in almost all cases).
  • Wednesday, ~9:30-10:30 AM PT
    • We’ll push a data-only update that enables the new changes. You’ll briefly bounce to the Ashe loading screen if you’re in-client but won’t have to re-log (and games won’t be interrupted). We'll also force-update everyone to the new version—if you haven’t updated, you won’t be able to queue until you download the new version from your app store or re-log on PC.