Uldum Card Reveal - Mogu Cultist

Published 6 years, 4 months ago by

A new card has been revealed by GameSpot. Whoa.

Mogu Cultist Card Image Highkeeper Ra Card Image

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Comments

  • Fantastic animation and flavor. Playability, not so much.

  • The minion has a very sick animation, but Ra's entrance voice line is a bit underwhelming. Just compare his "Your world is beyond redemption" to "The doom of worlds wakes ONCE MORE!" of The Ancient One. Still though, can't wait to test the dormant interaction.

  • Mogu Cultist is driving me nuts! It seems so ridiculously hard to pull off. I'm not sure I've found any truly good way to do it, but here are some ideas on how to achieve this. The standard shuffle/draw/bounce package each class has access to is Augmented Elekk + Baleful Banker. With 10 mana, the best you can do is shuffle 4 extra copies (Augmented Elekk + Mogu Cultist + 2x Baleful Banker for 8 mana). Tack on a Youthful Brewmaster and you can start to do this in every class. Here's that, and some other ideas: 

    • Any class: Augmented Elekk + Mogu Cultist + 2x Baleful Banker + Youthful Brewmaster on a Banker gives you five copies in your deck/hand, one in play, and another chance to use a Banker battlecry. Assuming the Cultist in play will die, plan to do Augmented Elekk + Mogu Cultist + Baleful Banker + Youthful Brewmaster on the Cultist. Now you have seven copies (the two newly shuffled ones, and the five from the last step) and can activate this effect.
    • Rogue: As everyone has said, is the easiest with Tak Nozwhisker and various shuffle and/or bounce effects. Rogue has so many ways to create and draw enough Cultists that the details barely matter.
    • Priest: 2x Spirit of the Dead + Augmented Elekk + 2x Mogu Cultist + 2x Holy Smite gives you eight copies in your deck in one turn, which you can either clone with Zerek's Cloning Gallery or draw with Bwonsamdi, the Dead. If you draw them, on your next turn you can kill Bwonsamdi with Shadow Word: Death and still have mana left over to play seven Mogu Cultists and win.
    • Warlock: Aside from the clunky base combo, you have a series of shuffles with Plot Twists with Augmented Elekk and a hand full of Mogu Cultists and Elekks could do it slowly. Another idea is Supreme Archaeology; use it to get a free Glinda Crowskin (hopefully, after some plot twisting, dumb luck, etc.), then echo out your Cultists, kill Glinda with something like Demonbolt and play the last Cultist once she's dead.
    • Shaman: Complete Corrupt the Waters, then Hero Power + Augmented Elekk+ Mogu Cultist + 2x Baleful Banker puts eight copies of the Cultist in your deck. Use something like Spirit of the Frog or Gadgetzan Auctioneer to help you draw your deck, because getting all those Cultists into your hand will be hard. This doesn't seem entirely crazy to me - Battlecry Control Shaman can already get a lot of value out of a shuffle package, and you only need one cultist to make this work, so it's sort of a tech card for games where you need a more explosive win condition against a very slow opponent.
    • Mage: The best I've got here on top of that base combo is some kind of deck that draws the whole deck, uses some combination of Augmented Elekks + Mogu Cultists + Baleful Bankers to put three or more copies into the deck, and then drops Archmage Arugal and draws the Cultists.
    • Druid: Do the base Elekk + Banker combo to get some extra copies (three is fine), then draw your deck and use Elise the Enlightened to get to the critical mass of Cultists. The trickiest part here is killing of Elise - with Naturalize hall of famed, Druid has a hard time killing its own stuff. Maybe Starfall would work - that has the added benefit of fitting nicely into a Quest Druid with this as its win condition.
    • Paladin: Pretty easy given that base combo mentioned above. Complete Making Mummies, then Augmented Elekk + Mogu Cultist + 2x Baleful Banker + Youthful Brewmaster on the Cultist to get six. Draw them all (somehow...), then play a few, Hero Power, and play the rest to get an active Cultist battlecry in play for 9 mana.
    • Hunter: Still clunky, but you can use Scarlet Webweaver to make at least one Augmented Elekk cost 0. Now you can do 2x Augmented Elekk + Mogu Cultist + 2x Baleful Banker and get to the the necessary seven Cultists (eight if you count the one in play) without having to include Youthful Brewmaster. How you draw those Cultists in Hunter is anyone's guess.
    • Warrior: This might be the only class that has no current way in standard to beat that base combo (even marginally). Warrior has no extra ways to shuffle Cultists, and no cheap tools to get extra copies into play.
  • Behold, the HS version of the Yu-Gi-Oh Victory Dragon meme!

  • I think we need more cards to make this work for each class. I have seen some classes getting cards that copy stuff, like warrior, paladin and warlock. I expect all classes will get some way to get this combo working, otherwise why make it a neutral.

    But copying is really dangerous and can lead to all kinds of OTK's. So I am really curious where they are heading with this card.

  • Bwonsamdi, the Dead, can draw all copies of Mogu Cultist if we can shuffle enough copies. It might be slow but works quite well like Tak Nozwhisker. Now I need to find a way to shuffle exactly 7 copies of Mogu Cultists to a priest deck. I guess Baleful Banker + Augmented Elekk or Spirit of the Dead won't be enough.

    • The problem is also that it's 7 that you need to play. 7 card combos are always hard to achieve, even if they need no setup beforehand.

  • You guys! If I am reading this right, I think some of you are missing the mechanic here. If you have 6 on board and play the 7th you get Ra. Your turn is not over at that point, so now, how do we copy Ra a couple times in that same turn for the likely OTK?

  • Here is how you do the combo. The only way I can think of that actually works:

    Tak Nozwhisker Card Image + Togwaggle's Scheme Card Image

    But even that requires a lot of setup and you clearing your own board when you could have just played [Hearthstone Card (Mecha'thun) Not Found] or Pogo-Hopper

    • Yeah but the difference between emptying your deck and hand and being able to play this is quite huge. And pls pogo Hopper? No immediate impact. Not saying this is good but I don't think those are good comparisons at all

    • clearing your own board is easy for rogue. Daring Escape.

    • that's not too much set up all you need is 6 or 7 turns to hold toggwaggle's scheme and 5 spaces in hand.

    • I can also think about Elise the Enlightened and Barista Lynchen theoretically can create enough copies after a few iterations

  • The Mogu Cultist reveal is pretty disappointing to me because usually when they reveal a card that obviously requires extra support (particularly a neutral card), they reveal something else that will help support it. Recent examples include the simultaneous reveal of Making Mummies and Murmy. Sure, there are some ways you might be able to do this in standard with the tools we know about (Rogue has various shuffle effects, Priest has various duplication effects). It's a cool meme, but it looks basically impossible today, and it would have been nice to see more support come with this.

    • Easy enough for Rogue.  I've played a decent amount of Pogo rogue and I've had 7x in my hand in a lot of occasions.  Seems like an alt win condition for the pogo archtype.  There are a few more classes that could pull it off in standard but rogue's the obvious current choice.  Warlock would be good with Glinda but having her survive a turn is always tough at best.

  • Oh! It deals 20 damage to each entity, not 20 damage split between all of them. I'm not sure why I assumed the latter. This looks like the sort of card that will have me bent over my computer for hours, trying in vain to refine a deck for it. Lovely. 

  • What if you put this in a Deathrattle-Combo Rogue deck.

    With Anka you can make a bunch of very strong deathrattle cards much more effective (Deranged Doctor, Arena Treasure Chest) which might be enough to help you survive until you draw this + Togwaggle's Scheme, at which point you either just shuffle or combine it with Tak to get it into your hand immediately.

    You could even tech against Control Warrior by including a second Scheme so after you summon Ra you can shuffle more copies into your deck which means Warrior will take 20 damage every turn which should be enough to kill them eventually.

  • Will Highkeeper Ra be generated by cards like [Hearthstone Card (Conjurer’s calling?) Not Found]

    • No.

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