Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing Path of Exile and World of Warcraft. He can be contacted via direct messages or on Twitter.
The augment archetype seems very strong. The speed at which you can grow your units if you have a proper build will be very fast and kinda reminds me of izzet-spellslinger from MTG, a deck which is VERY explosive and infamous for stealing games very early. These decks can be stopped with removal but if you don't get removal early enough...
Well lets see the other cards first but i can see how this archetype will become tier 1 in no time
I don't think this landmark will be any better to be honest. If you play against aggro this landmark will screw you hard and if you play against combo you don't get an advantage. The only archetype that this card is decent against is slow control and even there... the fact that it doesn't generate an advantage makes it just not good.
In magic we have the same effect on a 2 mana 2/2 unit with evasion and this sees about 0 play.
I know i am very fast at calling cards bad but this card is one of them
I think it's a possible very strong tech card for tournaments settings, if you target some decks.
Because there are a lot of decks that have almost every time a full hand, off the top of my head: TF go hard, FTR, anivia control, Karma decks, Vi-Heimer, on a minor extent Ez-Draven. All those decks will not gain much from drawing one card more everyturn, because they start burning them.
In ladder it seems too much of a suicide to run it
I don't think this landmark will be any better to be honest. If you play against aggro this landmark will screw you hard and if you play against combo you don't get an advantage. The only archetype that this card is decent against is slow control and even there... the fact that it doesn't generate an advantage makes it just not good.
In magic we have the same effect on a 2 mana 2/2 unit with evasion and this sees about 0 play.
I know i am very fast at calling cards bad but this card is one of them
I think you are probably right, this card is a - 1 card the whole game and if you are in the supposed mirror you just helped your opponent/got a dead draw.. But it's better than the university..
I am going to play it in my Teemo Sejuani deck. It helps the deck in two ways: drawing it own cards because the deck lacks draw, and it draws shrooms for the enemy.
Teemo Sejuani is still and will remain just a bad Version of Sejuani burn decks you do nothing but handycap yourself with playing the inconsistant variant that freezes at the wrong time.
With Sejuani you want to freeze with a fast speed spell mid combat so your opponent can't develop his board/buff his units effectively-period also you have the new 2 mana augment bot that will do that trick without a chance to miss (which therefore is better for this purpose aswell although his spell being slow speed)
so calculated creations makes 1 of 3 1~3 cost minions of your choosing for 2 mana though.. and all of those are runnable by themselves, 3 mana elusive scaler, 2 mana engine scaler, 1 mana quick attack scaller
the question of that card is flexibility and augment synergy better than running the card by itself.
The way I thought of it is that it essentially lets you run 6 copies of one of those cards at the cost of the three additional copies costing 2 more Spell mana. Given how powerful some of these cards could be in a deck built around them, I think the tradeoff might be worth it.
These cards seem crazy good! I also really like the direction they’re taking with making the “create in hand” cards very targeted instead of random, I was scared that LoR might go the HS route and add tons of random card creation.
Aftershock seems pretty good. It is really flexible since it can go face and can also be either landmark removal or just direct damage removal. Probably seems an easy fit for Ezreal decks.
I'm assuming we'll continue to see Landmarks added since Riot likes the card type. Also, this one is Rare over the usual Epic that Landmarks have been so it seems like there may be a rare and epic for each region at some point.
Comments
Consider me ready for the glorious evolution.
The augment archetype seems very strong. The speed at which you can grow your units if you have a proper build will be very fast and kinda reminds me of izzet-spellslinger from MTG, a deck which is VERY explosive and infamous for stealing games very early. These decks can be stopped with removal but if you don't get removal early enough...
Well lets see the other cards first but i can see how this archetype will become tier 1 in no time
Man, love me some mill decks!
Wait, didn't P&Z already have the university landmark? Why are they getting a 2nd landmark?
university was too memey so they gave them a real landmark.
I don't think this landmark will be any better to be honest. If you play against aggro this landmark will screw you hard and if you play against combo you don't get an advantage. The only archetype that this card is decent against is slow control and even there... the fact that it doesn't generate an advantage makes it just not good.
In magic we have the same effect on a 2 mana 2/2 unit with evasion and this sees about 0 play.
I know i am very fast at calling cards bad but this card is one of them
I think it's a possible very strong tech card for tournaments settings, if you target some decks.
Because there are a lot of decks that have almost every time a full hand, off the top of my head: TF go hard, FTR, anivia control, Karma decks, Vi-Heimer, on a minor extent Ez-Draven. All those decks will not gain much from drawing one card more everyturn, because they start burning them.
In ladder it seems too much of a suicide to run it
I think you are probably right, this card is a - 1 card the whole game and if you are in the supposed mirror you just helped your opponent/got a dead draw.. But it's better than the university..
I am going to play it in my Teemo Sejuani deck. It helps the deck in two ways: drawing it own cards because the deck lacks draw, and it draws shrooms for the enemy.
Teemo Sejuani is still and will remain just a bad Version of Sejuani burn decks you do nothing but handycap yourself with playing the inconsistant variant that freezes at the wrong time.
With Sejuani you want to freeze with a fast speed spell mid combat so your opponent can't develop his board/buff his units effectively-period also you have the new 2 mana augment bot that will do that trick without a chance to miss (which therefore is better for this purpose aswell although his spell being slow speed)
Yeah but Teemo is fun so there is that!
so calculated creations makes 1 of 3 1~3 cost minions of your choosing for 2 mana though.. and all of those are runnable by themselves, 3 mana elusive scaler, 2 mana engine scaler, 1 mana quick attack scaller
the question of that card is flexibility and augment synergy better than running the card by itself.
The way I thought of it is that it essentially lets you run 6 copies of one of those cards at the cost of the three additional copies costing 2 more Spell mana. Given how powerful some of these cards could be in a deck built around them, I think the tradeoff might be worth it.
These cards seem crazy good! I also really like the direction they’re taking with making the “create in hand” cards very targeted instead of random, I was scared that LoR might go the HS route and add tons of random card creation.
same.
Aftershock seems pretty good. It is really flexible since it can go face and can also be either landmark removal or just direct damage removal. Probably seems an easy fit for Ezreal decks.
Is there a reason Ballistic Bot says "a Ignition" instead of "an Ignition"? As well as Calculated Creations saying "a Armed Gearhead".
I can't tell if this is an oversight, or a very bizarre intended choice.
This is non-obvious, but I wonder if this new Landmark will allow for a Maokai P&Z deck.
... Wait a minute, why does P&Z get another Landmark?
Yea I thought the same thing. My only guess is maybe Zuan is getting their own region? So maybe Piltover and Zuan are being split?
I'm assuming we'll continue to see Landmarks added since Riot likes the card type. Also, this one is Rare over the usual Epic that Landmarks have been so it seems like there may be a rare and epic for each region at some point.