We've got a brand new PVE experience coming to Legends of Runeterra - The Lab of Legends: Saltwater Scourge. This RPG-style lab is not replacing the older Lab of Legends but will be available beside it. Read on for the full 2.13.0 patch notes.
Quote From Riot Whether you prefer to carefully calculate your moves to secure victory or create wacky I-sure-hope-this-works decks and hold on for dear life, Lab of Legends is about exploring new ways to grow your power in Legends of Runeterra. This patch, we’re excited to introduce our latest PvE experience that expands upon the original with a new progression-based adventure set in Bilgewater.
New Lab - Lab of Legends: The Saltwater Scourge
Set sail with Lab of Legends: The Saltwater Scourge, a new RPG-styled progression mode building on the original Lab of Legends formula. Choose to adventure through Bilgewater as Miss Fortune, Tahm Kench, or Twisted Fate, leveling up as you take on enemies and build a deck strong enough to defeat the dethroned reaver king Gangplank!
Treasure awaits, with each encounter offering new powers, cards or gold (or a chance to spend it) to aid you on your quest. As you grow in power, the choice is yours: carefully build your strength by challenging weaker enemies, or push forward more aggressively to take on higher-level bosses. Even if you fall in battle, death in this mode is just another beginning, with a chance to refill your health and complete your mission at the price of a lower adventure score. Oh and don’t forget to stop by the shops to stock up during your adventure—just don’t ask where the wares are from.
Defeat Gangplank and shoot for your highest score when The Saltwater Scourge launches on July 28 with Patch 2.13.0. This mode is our next step toward a permanent PVE mode but definitely not our last, so look forward to more experiments and more adventures coming soon!
Miscellaneous
- Based on community feedback, we have added a Click User Interface feature for PC.
- Players can choose between “Click to Action” and “Click to Grab” for a more convenient way to engage with Legends of Runeterra.
- Initially this feature will only be available within Lab of Legends. As we get more feedback from players, we will improve this feature and expand it to other game modes!
- A Prime Glory has been awarded to all players in response to the Gauntlet being disabled.
Bugfixes
- Fixed a bug that caused Crystal Arrow to not be revealed when drawn after leveling up Ashe
- The number value indicating how many mushrooms were planted in the user's deck due to Poison Puffcaps should now be visible on screen at all aspect ratios
- Mushroom Cloud's VFX should now correctly display +5 instead of +3
- Fixed a bug that prevented level-up videos from playing correctly on mobile
- Chempunk Pickpocket should no longer be able to create Death From Below
- Fixed various text bugs and inconsistencies
- Completing the Countdown for Preservarium with Time in a Bottle should now correctly draw the card that was Predicted
Comments
Great news, as much as I love lab of legends it was starting to get repetitive for me due to facing the same enemies over and over again.
It might be time to revisit LoR for me. I haven't played since the Beta. I liked it, but it was too much to keep up with it and Hearthstone. But, sickening civil lawsuit and bungled launch aside, I'm not particularly hyped for Stormwind. The Questlines and weapons aren't intriguing me very much, and while this isn't much of a bold prediction, it's really clear that aggro is going to rule the new Stormwind meta (Druid and Hunter alone are getting some insane support for the best archetypes in the game).
With Runeterra surprise-releasing Mercenaries (Slay the Spire PvE ripoff) in two days, seems like now might be a good time to see how the game has changed.
I'd strongly encourage you to come over and check it out again. LoR has stayed awesome pretty much all along, though there were a couple of rough patches related to live balance. But those are mostly in the past, and they are planning to get back to frequent and large balance changes to ensure a fresh and competitive meta.
And the new PvE mode looks really awesome, though I really cringe to try to imagine how it will be possible to make a run work with Tahm Kench as your starting champion.
I played for a few hours last night, and I'm sort of blown away by how much better the meta-structure of the client is than Hearthstone. Rewards/quests/events/cosmetics/game-modes, etc. is so damn professional. I had to refresh myself on how all it worked (rounds vs. turns, being able to attack the same turn you play a unit), but gameplay was definitely fun, and a nice change of pace. I'll be playing for a few weeks minimum.
I have to say that I still like Hearthstone's collection manager more than any other game I've played, and I'm still not clear on the best way to start collecting cards from LoR expansions I've missed. It's a weird thing knowing the rewards are WAY better than Hearthstone, but still not really understanding the lack of packs. Still LoR's gameplay is really the best combination of MTG and Hearthstone I've ever seen. I think it'll take a week before my brain catches up to all the keywords, abilities, and artwork.
Damn there's been a lot of announcements today
Yes, and I’m more excited about this than I am about the whole newsdump from Hearthstone.