Beyond the Bandlewood launches this week so its about time that we get to see some patch notes! We've summarized the big points on the upcoming patch down below, but if you want to read the full notes, you can find them further down. Let's jump in!
Runeterra Patch 2.14.0 Talking Points
- Beyond the Bandlewood will release on August 25 and be playable at approximately 11 AM Pacific.
- Bandle City is the final region being added to the game.
- Two new keywords are coming:
- Impact - When this strikes while attacking it deals 1 to the enemy nexus. This keyword can stack.
- Manifest - Create in hand one of three randomly selected cards. (This works like Hearthstone's Discover)
- Bilgewater, Noxus, Piltover & Zaun, Shadow Isles, and Shurima all have been extended to level 40 on their Region Roads.
- A new event pass will be available for 975 Coins.
- Immediately unlocks the Puffcap Pup Guardian.
- Purchasing before September 8 gets you an exclusive quest that grans 10 Acorns and a Rare Prismatic Chest.
- There are two new preconstructed deck bundles:
- Eight new archetypes are being added to expeditions.
- All new archetypes are four times as likely to appear in initial champion picks.
- Rise of the Underworlds offering bonuses are now normalized.
- Multi-target spells and abilities have optional targeting before the spell is played.
- The in-game event calendar has been changed - clicking on an event spot takes you to that place in the client.
- Lucian's level up now works on Senna and Senna, Sentinel of Light.
- Improvements have been made to text across the game to improve consistency.
- Patch 2.18, on October 20, is the next planned batch of card balance updates.
New Cosmetics
Plenty of new cosmetics to go around!
New Guardian - Puffcap Pup
Available immediately after buying the event pass.
New Guardians
Prof. Snappington, Elderwood Stella, and Gunner Pup.
New Board - Bandlewood Outpost
New Emotes
New Card Backs
Runeterra Patch 2.14.0 Notes
We have left out the cosmetics displayed above.
Quote From Riot Time for a new adventure - the Bandle City region launches in this patch, along with 126 new cards, including 9 new champions, new keywords, an Event Pass, and much more in our latest expansion - Beyond the Bandlewood!
Beyond the Bandlewood arrives in patch 2.14.0, which will be playable at approximately 11AM PT, August 25.
New Region - Bandle City
Bandle City embodies the spirit of whimsy and adventure, with magic, tricks, and multi-region cards - cards that can be one region or another. When building a deck with such cards, the only requirement is to have a single-region card from either of the cards' two regions. We can’t wait to see what kinds of combinations you’ll come up with for all the friendly Yordles across Runeterra!
New Keywords - Impact & Manifest
Beyond the Bandlewood introduces two new keywords, Impact and Manifest, and a number of new cards revolving around them.
Followers with Impact deal one damage to the enemy Nexus when they strike while attacking. While it may not seem like much on its own, multiple attackers with Impact will stack the effect, allowing you to deal significant burst damage to the enemy Nexus in one fell swoop
Manifest embodies the spirit of adventure in Beyond the Bandlewood, letting you choose between three cards chosen at random (within specific parameters, depending on the card used) when the effect is activated.
New Challenges, Quests, and AI Decks
New Challenges and Quests have been added to introduce the keywords, archetypes, and champions being added in Beyond the Bandlewood. AI decks featuring Bandle City, as well as other cards added in the expansion have also been added to the Vs. AI opponent pool.
Upcoming Card Changes
As we mentioned in the 2.11.0 patch notes, we don’t generally time live design updates during new card release windows. With 126 new collectible cards and a few entirely-new archetypes added in this expansion, Beyond the Bandlewood is our largest expansion yet, so we’re keeping a close eye on how various decks perform before making any changes.
Looking forward, our next batch of card updates is planned for Patch 2.18.0, on October 20, but it’s possible we might see some small updates between now and then. We’ll be sharing more information on our card update cadence and philosophy moving forward around that time as well.
There’s a lot to play with in this expansion, so we’re looking forward to seeing what decks emerge in the coming weeks!
Region Road Updates
- A new Region Road is now available: Bandle City!
- Region Roads for Bilgewater, Noxus, Piltover & Zaun, Shadow Isles, and Shurima have been extended to level 40.
Bundles & Event Pass
Beyond the Bandlewood Event Pass is available in the Store for 975 Coins. Additional Details:
Few can find the way. Will you discover what lies beyond?
The event pass grants access to an upgraded event path with premium rewards, and immediately unlocks the Puffcap Pup Guardian. All unlockable rewards can be viewed on the Event rewards road. Purchase before September 8 to get an exclusive quest that awards 10 Acorns and a Rare Prismatic Chest!
Play games to earn Acorns and unlock more rewards!
Event ends and pass expires September 22 at 10:00 a.m. PT.
The World Championship Bundle is available in the Store… for free!
The fight for glory starts now. Celebrate with this FREE bundle!
Includes the World Championship Icon and Card Back.
Deck Bundles
The Beyond the Boundaries Deck Bundle is available in the Store for 2574 Coins, prorated for any items you already own:
Wanderlust in your blood? Traverse the world of Runeterra to make an Impact with this Bandle City deck. Enlist multi-region units and allies from other regions to unlock the Bandle Tree’s magic.
The Tricks & Traps Deck Bundle is available in the Store for 2520 Coins, prorated for any items you already own:
Disrupt your enemies’ flow with Piltover removal and a neverending parade of puffcaps. They won’t even know what hit ‘em.
Expeditions
For the release of Beyond the Bandlewood, we're adding eight new archetypes to the Expeditions pool, featuring the new champions and strategies highlighted in this expansion, and new cards have been added to existing archetypes as well.
Additionally, all archetypes from Rise of the Underworlds have had their offering bonuses normalized.
Beyond the Bandlewood archetypes will temporarily be four times as likely as they would otherwise be to appear in the initial Champion Picks. We'll even out these chances in a later patch.
- Darkness rising: Become one with the darkness and take out your opponent with Senna and Veigar.
- Glory in Value: Discard Sion! Get value! Discard Sion again!
- Landmark Destruction: Blow your stuff up with Ziggs? Blow the opponent up with Xerath!
- Mentors: School is in session for your low Power units with Poppy and Fiora as teachers.
- Playful Pranks: Trick your opponent by pranking their cards with Fizz, with a bunch of cheap spells for Nami!
- Snap Trap Snacks: Lure your opponent in, then spring all sorts of traps with Caitlyn!
- The Magus Ascendant: Terraform Runeterra to ascend Xerath, and rain destruction on the enemy Nexus.
- World Travelers: Make friends with Yordles all across Runeterra with Tristana.
Miscellaneous
- Multi-target spells and abilities now have optional targeting.
- i.e. when playing Trueshot Barrage, you can now select either 1, 2, or 3 targets before casting the spell.
- The Disable Motion setting now disables most camera-shaking effects.
- We’ve redesigned the in-game event calendar! Clicking on an active card will now take you directly to content within the Legends of Runeterra client.
- Updated Lucian’s level-up condition to trigger when either Senna or Senna, Sentinel of Light dies.
Bugfixes
- Unto Dusk and Sump Dredger skills should now properly activate a prompt for a target
- Fixed various bugs where Viego was not counting the correct amount of progress when killing an allied Nasus or a Frostbitten unit
- When an ally dies for the first time in a round with Viego in play, Viego should now create an Encroaching Mist that dies at the end of the round
- Fixed a visual bug that incorrectly showed the Sand Soldiers card ability with increased damage when another unit that makes spells and skills deal extra damage is in play
- Cards copied by Go Get It should now correctly be considered as summoned units
- Discarding cards that replace themselves as the last card in your hand should now level up Jinx
- Updated Claws of the Dragon card text to better match functionality
- Various VFX and UI bugfixes.
- Several improvements to text across the game in our continued effort for text consistency
Comments
The events are happening more and more frequently. I assume that it’s the biggest money-maker for them. I don’t begrudge them making money through cosmetics, and I know it’s my own damn fault if I decide to buy too many optional things… but it’s really hard not to buy too many optional things.
I felt a little burned out by the end of the last event, and now two weeks later I really want the Bandlewood stuff. Will I regret this? Will Riot?
Hmm, I was really hoping for some bonus XP on the first 12 levels of Targon. I just started playing again, and have been holding off on leveling up that region thinking that it would get bonus XP now that it's two expansions old. Looking forward to all the new content though.
No balance patch until October 20? That's not a good idea.
They do say that it is possible we might see one before that, but it wouldn't be planned.
I don't know why that's an issue though. We're getting 126 new cards added into the pool with a new region. Its going to take time to see how the meta evolves and then if problems do arise, it'll take some more time to properly evaluate potential changes. Less than a month to wait for balance seems fine to me.
It's not a big issue or anything, it's just that when Targon got it first set, people experimented with the new cards for a few weeks before realizing that Bilgewater decks were still the best and when Shurima got it first set. people experimented with the new cards for a few weeks before realizing that Aphelios/Zoe and Twisted Fate/Fizz were still the best deck. It's not until the deck from the previous meta got nerfed that the new cards managed to shine.
I just don't wanna see our first worlds being dominated by Sivir mirror matches that's all. Hopefully the pattern won't repeat itself this time.
That's fair! I always come from the point of view that <game company> has learned from some past mistakes and they've gotten better at balancing new cards so people will want to play with them. It will 1000% be a disappointment if people are playing only old stuff for worlds.
I guess we'll find out in a few days if Riot did a good job with the new cards.
Poppy cardback is missing
First thought: Yay, a Poppy cardback!
Second thought: Boo, it's not adorable enough!
Agreed
But its pretty cute tbh
Unfortunate. It wasn't provided to us in the early access we get to patch notes.
I've added it in now though - thanks!