Just a guy with opinions video games who decided to share it with everyone against their will :P. I specifically like single-player games and card games, though usually not what's most popular at the moment.
Nagakabouros looks flipping insane as a finisher. If he comes down and the opponent doesn't have a kill, silence, or stun immediately ready, it's just game over. And in this case, quicksand won't cut it. Opponent would have to have a minimum of 4 chump blockers to avoid dying, and all of those blockers would be toast after the attack.
If you get a 12 power tentacle down he for sure is a very strong finisher, but getting to 12 tentacle power seems to me almost Impossible to do in a competetive environment.
Let's not fool ourself: the big difference between this and viego's plant is that viego's plant doesn't care if you remove it or it's token. This one is useless if the tentacle keeps getting removed (what it will against any nonaggro deck)
I agree that Illaoi and Viego are very similar in their theme.
Both summon big bad tokens that try to overwhelm the opponent.
The huge difference however is that Viego's tokens do not really care about removal since they are repeatedly summoned ephemeral threats whereas tentacles are an all in strategy that's eaaaasy to shut down.
Most tentacle themed cards are aweful and the few that aren't would proably do best in SI builds that sacrifize the tentacles for value.
I'm not a fan of being negative but when I see that the big plan of Illaoi is supposed to be to spawn a 12 attack tentacle then... this sounds very goofy and bad of a gameplan
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Nagakabouros looks flipping insane as a finisher. If he comes down and the opponent doesn't have a kill, silence, or stun immediately ready, it's just game over. And in this case, quicksand won't cut it. Opponent would have to have a minimum of 4 chump blockers to avoid dying, and all of those blockers would be toast after the attack.
If you get a 12 power tentacle down he for sure is a very strong finisher, but getting to 12 tentacle power seems to me almost Impossible to do in a competetive environment.
Let's not fool ourself: the big difference between this and viego's plant is that viego's plant doesn't care if you remove it or it's token. This one is useless if the tentacle keeps getting removed (what it will against any nonaggro deck)
She looks fun! Funny Viago is in the trailer cuz she has very similar vibes to him with her tentacle mechanic.
Will be interesting to see what champion and other package goes well with all this!
I agree that Illaoi and Viego are very similar in their theme.
Both summon big bad tokens that try to overwhelm the opponent.
The huge difference however is that Viego's tokens do not really care about removal since they are repeatedly summoned ephemeral threats whereas tentacles are an all in strategy that's eaaaasy to shut down.
Most tentacle themed cards are aweful and the few that aren't would proably do best in SI builds that sacrifize the tentacles for value.
I'm not a fan of being negative but when I see that the big plan of Illaoi is supposed to be to spawn a 12 attack tentacle then... this sounds very goofy and bad of a gameplan
Ilaoi looks great but I still don't know what to make of this archetype yet. It doesn't help that the Spawn card range from good to atrocious.
Let's see ...
5 mana draw 2 and summon a 2/2 ? Not quite on rate but decent.
Spoiling only 1 serious card today is a big rough for a spoiler season but it is what it is I guess :/