A few days ago, Riot teased some card changes coming to Legends of Runeterra. That previous article stated we'd see 44 cards updated, but the latest notes clarify that two more have made it onto the list: a nerf and a buff. In total, we have 32 buffs and 14 nerfs, making this the biggest balance patch we've had in a while. Let's see what's in store!
Note: This patch contains changes to dual-region cards. For clarity's sake, those will appear in the sections for both regions.
Bandle City
Buffs
- Bandle Tellstones - Gives Electro Harpoon instead of Keeper's Verdict.
- Paparo the Great - Now summons a Yordle and grants all Yordles the buff (note: the image provided with the Patch Notes Manifests a Yordle and still only buffs allies).
- Safety Inspector - 5 mana 5/5 (down from 6 mana 6/6).
- Swole Scout - Reworked into a 3 mana 2/2 that gains +1/+1 for each Yordle when summoned.
- Yordle Newbie - Reworked into a 1 mana 0/2 that gains +2 Attack that Round when you summon another Yordle.
Bilgewater
Buffs:
- Reaver's Row - Costs 4 (down from 5).
- The Darkin Harpoon - Ibaaros now starts as a 1/1 (up from a 0/0).
Demacia
Buffs
- Gorlith the Unscalable - Has 12 Health (up from 10).
- Laurent Duelist - Reworked into a 2 mana 2/2 that grants an Ally in hand Challenger.
Nerfs
- Vayne - Tumble now costs 4 (up from 3), while her Level-Up reduces the cost of the Tumble in your hand to 0 (changed from "by 3").
- Golden Aegis - Costs 5 (up from 4).
- Relentless Pursuit - No longer grants +1/+1.
Freljord
Buffs
- Bone Club - +5/+5 (up from +4/+4)
- Rimefang Wolf - Is a 2/3 (from a 3/2).
- Shatter - Costs 1 (down from 2).
- Spirits Unleashed - Grants buff to allies Everywhere.
- Troll Scavenger - Is a 0/4 (from a 1/3).
- Wrought Colossus - Copy now costs 4.
Ionia
Buffs
- Pathless Ancient - Costs 2 less for EACH unit recalled this round.
- Sai'nen Thousand-Tailed - Is now a 3/5 (from a 3/3).
- Shadowblade Fanatic - Has 3 Health (up from 2).
Nerfs
- Lee Sin - Need to cast 10 spells to Level Up (up from 8).
- Ionian Hookmaster - Has 0 Attack (down from 1).
- Ionian Tellstones - Now offers Gruesome Theater and Ritual of Renewal instead of Health Potion and Homecoming.
- Vastayan Disciple - Shimon Wind is now Focus instead of Burst.
Noxus
Buffs
- Lord Broadmane - Is now a 3/5 (up from a 2/4).
- Ravenbloom Conservatory - Countdown is now 11 (down from 12).
- The Darkin Ballista - No longer deals damage to Nexus on equip.
- Wrathful Rider - Has 8 Attack (up from 7).
Nerfs
- Swain - Attack reduced by 1 for both levels.
- Ionian Hookmaster - Has 0 Attack (down from 1).
Piltover & Zaun
Buffs
- Jinx - Now creates a Super Mega Death Rocket! on Level-Up (can't create another that turn).
- Hexbliterator - Deals 6 damage (up from 5).
Nerfs
- Seraphine - Her Level-up new requires 9 New Spells (up from 6).
- Fanclub President - Now costs 5 (up from 4).
Shadow Isles
Buffs
- Gwen - Snip Snip Snip! now drains at least 2 (up from no minimum).
- Cursed Keeper - Escaped Abomination is now a 3/3 (from a 4/2).
- Duskrider - 4 mana 3/4 (down from 5 mana 3/5).
Shurima
Nerfs
- Akshan - Both Warlord's Palace and Warlord's Hoard had their Countdowns increased to 9 (up from 8).
- Curse of the Tomb - Costs 3 (up from 2).
- Void Seeker - Can damage Champions if you’ve Evolved.
Targon
Buffs
- Celestial Impact - Now also heals your Nexus 3.
Nerfs
- Saga Seeker - Has 1 Health (down from 2).
Runeterran Champions
Buffs
- Jax - Now equipped Allies need to deal 12 damage (down from 15).
- Varus - Now needs to target 7 Allies (down from 8).
Bug Fixes
- Fixed visual bugs where AI names were being cut off in The Path of Champions.
- Evelynn will now correctly play her VFX when leveling up after the first time.
- Fixed a visual bug where the Keyword icons would become misaligned on card frames after a hard disconnect.
- Fixed an issue where mana gems were not updating during the round after disconnecting at round start.
- Fixed an issue where non-created choice cards were being given incorrect discounts from Viktor in The Path of Champions.
- Fixed an issue where Senna’s Aura effect was incorrectly accelerating or cost reducing several choice cards.
- Fixed an issue where Wraith of Echoes’ Everywhere buff was only applying to one version of Scaled Snapper or Jayce.
- Fixed an issue where The Darkin Bow’s stats were visually reset after a Double Strike.
- Fixed some VO and SFX issues that were either missing or playing incorrectly.
Patch Notes
Quote From Riot Games Card Updates
Here’s a look at each of the card updates coming in this patch:
Editor’s Note: A small peek behind the curtains! Our designers are working until the last wire tuning things to ensure we hit the meta with the strongest swing possible, as such, sometimes they don’t make it on the image in time! TLDR: Ibaaros snuck his way onto the buff list, and Ionian Hookmaster onto the nerf list.Champions & Related Card Buffs
Varus (Level 1)
CHANGE: Target 8+ Allies → Target 7+ Allies
We’re lowering Varus’s level up requirements to give him more opportunities to shoot his shot.
Jinx (Level 2)
CHANGE: Now creates her first Super Mega Death Rocket on Level Up (Cannot create another that turn.)
Jinx has struggled to be competitive for some time– turns out emptying your hand is a hefty price to pay! We’re giving leveled Jinx a S.M.D.R. (Super. Mega. Death. Rocket. SMDR, get it?) upfront to reward her gambit even if she doesn’t stick around to see the explosion.
Editor's note: Vriss, stop trying to make SMDR happen, smh.
Jax (Level 1)
CHANGE: Equipped allies have dealt 15+ damage → 12+ damage
Jax has found some footing alongside Vayne and her support cards, but he still doesn’t feel like the star of the show (or his Origin). We’re lowering Jax’s level up requirements to give the Grandmaster at Arms a chance to continue to shine once Tumbling gets a little tougher.
Snip Snip Snip! (Gwen 2 Ability)
NEW: Drains 2 minimum
We don’t want leveling up your champion to feel like a downside when we can avoid it. With that in mind, we’re giving leveled up Gwen’s snip a minimum damage of 2 to make sure she’ll always take at least a little off the top (even when being stunned).
Seraphine
CHANGE: You’ve played 6+ New Spells → 9+ New Spells
Seraphine’s debut went viral before we knew it. We’re increasing her quest to slow down her leveled up combos and lean into the need to stretch for new spells to get Sera to truly popstar off.
Fanclub President
CHANGE: 4c → 5c
If Seraphine is getting nerfed, it MUST be the cool thing to do! We’re looking to soften the more ‘random’ driven aspects of Seraphine’s package to make playing against her less frustrating. While Fanclub President stood out as the loudest offender, we will be keeping an eye on this package as a whole over time.
Tumble
CHANGE: 3c → 4c
With Domination’s release, Vayne has Tumbled her way into multiple tier one decks. Her ability to supply free attacks and Rake in rallies with Scout has proven to be a bit too potent so we’re upping Tumble’s cost. As part of this change, we’re tweaking level 2 Vayne’s cost reduction to ensure a leveled Vayne still packs a punch.
Vayne (Level 2)
CHANGE: Reduce the cost of Tumble by 3 → Reduce the cost to 0
Lee Sin
CHANGE: Cast 8 spells → Cast 10 spells
With the introduction of Equipment and tools like Tellstones and Cultist spells, targeting allies and spamming spells has become easier than ever. We’re increasing the numbers on some of the biggest benefactors to compensate for their new toys.
Warlord’s Hoard
CHANGE: Countdown 8 → Countdown 9
Warlord’s Palace
CHANGE: Countdown 8 → Countdown 9
Swain (Level 1)
CHANGE: 4|6 → 3|6
While we’re happy with Swain’s new Overwhelming gameplay brought by his patch 3.16 buff, we want to tap back his Power to make blocking him (or not) a little less painful.
Swain (Level 2)
CHANGE: 5|7→ 4|7
Ionian Tellstones
CHANGE: Healing Potion, Homecoming → Gruesome Theater, Ritual of Renewal
While Tellstones are meant to be versatile tools for their regions, Ionia’s version has been covering too many bases too well. With this change, we’re looking to maintain the core of the Tellstone while cutting back the raw power.
Shimon Wind
CHANGE: Burst → Focus
Vastayan Disciple has been whooshing into all kinds of decks as an extremely versatile card. While we are happy with the presence of the Shimon Wind, we’re moving his spell from Burst to Focus to make playing against this monkey less tricky.
Relentless Pursuit
CHANGE: Grant an ally +1|+1. Rally. → Just Rally.
Demacia’s two premier rally spells have been meta forces since before Garen learned how to use a sword. With a wider card pool getting extra attacks is acting as a strong force multiplier, occasionally ending games in a way that feels premature. Alongside the Tumble change, we’re looking to tone back the efficacy of free attacks as a whole.
Editor’s Note: Sorry Taric!
Golden Aegis
CHANGE: 4c → 5c
Curse of the Tomb
CHANGE: 2c → 3c
Players have been able to combine Curse of the Tomb (sometimes more than one) with Overwhelm to produce huge nexus damage. While it hasn’t crushed win rates yet, we want to preemptively increase the cost for long term game health.
Saga Seeker
CHANGE: 1|2 → 1|1
Pantheon and his Fated friends have been strong for a while, and the introduction of Equipment has only helped their cause. Saga Seeker could often come down turn 1 and create a threat that simply ran away with the game, so we’re making it a little easier to kill him off before he becomes a huge problem.
Ionian Hookmaster
CHANGE: 1|1 → 0|1
While Ionia's finest fisher has done a great job of enabling different equipment synergies, her presence across most Noxian and Ionian decks has o-fish-ally gone too far. We are lowering her Power to decrease her.
Paparo the Great
CHANGE:
Create a Yordle → Summon a Yordle
Grant other Allied Yordles → Grant all YordlesAs Bandle City has undergone live balance tuning, it has struggled to find its footing and identity as a region. With these changes we are looking to take a few cards that never really found a home and regear them towards a common goal: YORDLE DOMINATION UNITY.
Swole Scout
REDESIGN:
3c 2|2
When I’m summoned, grant me +1|+1 for each Yordle ally.
Yordle Newbie
REDESIGN:
1c 0|2
When you summon another Yordle, give me +2|+0 this round.
Shatter
CHANGE: 2c → 1c
We want to cement Freljord into the region that does what it does best. With these changes we are looking to position Frostbite as a more desirable tool for the region as a whole. It’s also been a little while since we buffed Frostbite, and we couldn’t keep giving it the cold shoulder.
Rimefang Wolf
CHANGE: 3|2 → 2|3
Troll Scavenger
CHANGE: 1|3 → 0|4
Historically, big mana ramp has been one of Freljord’s successful archetypes, but it has struggled as LoR has sped up overall. Giving Troll Scavenger a more defensive stat line should help dedicated big Freljord decks keep pace into the late game.
Hexbliterator
CHANGE: 5 damage → 6 damage
While cheap spells have been prevalent in the metagame, some more expensive spells have struggled to find their mark. We’re adding some potency to these single target removal options to make sure you’re getting the right bang for your buck.
Celestial Impact
NEW: Also Heals your Nexus 3
Ravenbloom Conservatory
CHANGE: Countdown 12 → Countdown 11
Although Annie has found success as an aggressive champion, some of her slower support cards have fallen out of the new meta. We’re partially reverting patch 3.13’s nerf to Conservatory and beefing up Broadmane to help bring them up to snuff.
Lord Broadmane
CHANGE: 2|4 → 3|5
Sai'nen
CHANGE: 3|3 → 3|5
We feel like Sai’nen is a healthy option for Ionia decks and its nerf in patch 3.16 hit harder than we had hoped. It turns out that the extra tails were really important. With other Ionia nerfs in this patch, we have decided to revert this change. When asked for comment, RiotIAmWalrus said “my bad.”
Laurent Duelist
REDESIGN:
2c 2|2
Play: Grant an ally in hand Challenger.
With the nerfs to Demacia’s rally cards, we want to make sure the region still maintains its appeal. We are buffing Duelist to give a little back by leaning into some of Demacia’s other strengths and will be keeping an eye on the region’s health over time.
Ibaaros
CHANGE: 0|0 → 1|1
While silence should be an effective tool against a card like Ibaaros, killing the darkin outright was too harsh. With a 1|1 base, Ibaaros will at least be left (barely) standing post silence. Plus, we think making him a 30|30 instead of a 29|29 is just what he needs to push him over the top.
Safety Inspector
CHANGE: 6c 6|6 → 5c 5|5
After the changes to the landmark destruction in the last patch, we thought it was safe to shift a little extra power to this underutilized inspector.
Escaped Abomination
CHANGE: 4|2 → 3|3
With Hate Spike’s revert, we wanted to give a little more reason for Shadow Isles Slay decks to return to this card. After all, she does love visitors.
Editor’s Note: Shantay, you stay.
Bone Club
CHANGE: +4|+4 → +5|+5
BONE CLUB BIG CLUB. ME MAKES CLUB BIGGER. BIGGER CLUB HIT, HURT MORE. HURT MORE… GOOD.
Editor’s Note: …
Shadowblade Fanatic
CHANGE: 3|2 → 3|3
While the rest of the Cultists have been getting in on the Darkin fun, Shadowblade Fanatic has struggled to make it into the light… or dark? Idk anymore.
Wrathful Rider
CHANGE: 7|3 → 8|3
This rider’s probably wrathful that they’ve been almost unused since Call of the Mountain, so we think we can juice their numbers a bit without them running over the meta.
Gorlith
CHANGE: 0|10 → 0|12
Gorlith’s grandeur hasn’t scaled as well with the modern power level of the game, so we’re giving him a bit more ability to have an impact when he lands.
Duskrider
CHANGE: 5c 3|5 → 4c 3|4
Duskrider should be a cool finisher for Nightfall decks, but its high cost has put people to sleep.
Reaver's Row
CHANGE: 5c → 4c
When you’re building a deck around 1 drops, dropping 1 turn earlier can be pretty critical.
Editor’s Note: BY GEORGE! I think we’re onto something.
Spirits Unleashed
CHANGE: +1|+1 now granted to allies Everywhere
Udyr’s champ spell has left a lot to be desired, so we wanted to give you a long term incentive to get those spirits off their leashes.
Wrought Colossus
CHANGE: Created copy now costs 4c
This Colossus was feeling more like the Wrong Colossus considering how little use it was seeing, so we sent it back to Ornn’s Forge for a bit of a tune-up.
Darkin Ballista
CHANGE: No self damage on equip
While the health cost on this Darkin was a unique mechanic (and thematically awesome!) it was also not really justified by the strength of the card. Now that we understand better how Equipment plays, we feel like the Ballista can come without a drawback.
Pathless Ancient
CHANGE: Costs 2 less for EACH unit recalled this round
The Ancient was struggling to find any paths into the back row, so we wanted to give recall decks a way to really feel like they’re cheating him into play.
Void Seeker
CHANGE: Can now hit champions after you’ve Evolved
While Kai’Sa has seen a good deal of play since her release, Void Seeker never found its way into any of the Evolve decks because of its restrictive nature. Now, it can develop into a serious removal spell once your keywords are online.
Bandle Tellstones
CHANGE: Keeper’s Verdict → Electro Harpoon
The Bandle Tellstones were playing too slowly for a region that prefers to stay aggressive and low to the ground, so we’re switching out their slow removal spell for a more aggressive one.
Competitive
The World’s Regional Qualifier Points have been released in this article. If you’re one of those lucky players who qualified make sure to keep an eye on your Email!Bug Fixes
- Fixed visual bugs where AI names were being cut off in The Path of Champions.
- Evelynn will now correctly play her VFX when leveling up after the first time.
- Fixed a visual bug where the Keyword icons would become misaligned on card frames after a hard disconnect.
- Fixed an issue where mana gems were not updating during the round after disconnecting at round start.
- Fixed an issue where non-created choice cards were being given incorrect discounts from Viktor in The Path of Champions.
- Fixed an issue where Senna’s Aura effect was incorrectly accelerating or cost reducing several choice cards.
- Fixed an issue where Wraith of Echoes’ Everywhere buff was only applying to one version of Scaled Snapper or Jayce.
- Fixed an issue where The Darkin Bow’s stats were visually reset after a Double Strike.
- Fixed some VO and SFX issues that were either missing or playing incorrectly.
What do you think of these changes? Any of them got you excited? Let us know in the comments below!
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