We've had a large set of changes go live into Path of Exile's Ancestor league through a client update and a server-side hotfix.
The numerous changes that have made their way into the update boost the rewards from Trial of the Ancestors and nerfs enemy teams. Some of the more important rewards buffs include additional favour from Nevali if you lose a round, which should net you a new warrior and a piece of equipment if you spend it all before your next patch, and generally more favour earned as the tournament progresses. That final bit there being the most important because it sometimes felt like you were just never able to buy anything and now that the patch has arrived, team compositions feels easier to put together and at least personally, I've been focusing more on the non-trial rewards because I'm going to be getting favour no matter what.
On the nerf side of the equation we see a Rongokurai Tribe nerf where they only overwhelm 30% of damage (down from 50), Goliath of the Night's Earthquake doesn't do anywhere near the same amount of damage, Storm Conduit cannot use Lightning Beam as far anymore, and less damage from the Trawler's Fish Trap skill is welcome. The big one though is no more enemies that have more than one Titanic Shell Warrior. If you didn't get to experience this joy, consider yourself quite lucky. The monster makes totems immune, has about five quadrillion life (feels like it), and seems to respawn immediately. It was quite fun to kill the first one only to have it respawn as the second was about to die. Absolutely marvelous mechanic with the last 6 enemy totems are perpetually immune.
In addition to the changes, which you can read all about in full detail down below, Grinding Gear Games has also stated that they are working on performance issues . Let's dive into those patch notes!
Quote From Grinding Gear Games Trial of the Ancestors Improvements
- Player Flasks also now refill at the end of a match.
- Increased the amount of favour earnt from sponsors for winning as the tournament progresses.
- Navali now provides 500 favour upon losing a match (previously 250).
- Reduced the damage dealt to Minions for some Warrior Skills, particularly on those that Minions can't reasonably avoid.
- Warriors in the Escort position can now decide to channel on an enemy Ancestral Totem from further away.
- Improved the visual for when you are interrupted while banishing an enemy Ancestral Totem.
- Made some improvements to the Trial of the Ancestors UI for Controller input mode.
- Improved the scaling of rewards offered for higher rankings. Non-final matches now have a chance to offer rewards that can usually only be offered for the final match. The chance of this occurring slightly increases as the Tournament progresses, and also increases with your ranking.
- The chance to be offered some of the more valuable reward outcomes has been increased.
- Increased the stack size and stack size variance of Currency and Scarabs offered as rewards.
- Divination Card rewards now have varying stack sizes, and the cards offered now improve as the rounds progress.
- You can now be offered 3-5 of a random Tattoo from the relevant Tribe as a reward for the final match in a Tournament.
- Enemy teams can no longer have more than one Titanic Shell Warrior.
- The Rongokurai Tribe now Overwhelm 30% of Physical Damage Reduction (previously 50%).
- Significantly lowered the Damage of Goliath of the Night's Earthquake Skill.
- Reduced the range of which Storm Conduit can use their Lightning Beam.
- Lowered the damage from the Trawler's Fish Trap Skill.
- Players and Warriors that have been prevented from reviving for 10 seconds, through the Consuming Kunekune's Spirit Consumption or Hinekora's Horn's Spiritual Capture Skills, now have a 10 second respite period where their revive cannot be prevented.
- The Sunset Sage Warrior can now decide to channel on an enemy Ancestral Totem from further away.
General Changes
- A change made in 3.22.0 inadvertently fixed incorrect behaviour with the spacing of Spell Cascade with skills with additional radius modifiers - most notably Curses, which gain large amounts of additional radius as the gems level up. We have reinstated the old behaviour only for Curses for the remainder of the Ancestor League, but this incorrect behaviour will be fixed in the 3.23.0 patch.
- The modifier that Duplicates random Offer Rewards upon defeating the Herald of the Scourge on The Hour of Divinity and The Gilded Chalice Unique Relics has been re-enabled. These Relics can drop from The Forbidden Sanctum once again.
Bug Fixes
- Fixed a bug where Ancestral Totems could be untargetable when revived.
- Fixed a bug where Damage over Time skills used by Warriors were not dealing the correct amount of damage against enemy Warriors.
- Fixed a bug where Ancestral Archers summoned by the Autumnal Archer would not die when the allied totem they were protecting was destroyed.
- Fixed some more visuals that could persist after matches in The Eye of Destiny.
- Fixed a bug where Brand Spells cast by Totems, Traps, or Mines were not counting towards the limit of how many Brands you can have attached to an enemy.
- Fixed a bug where Avenging Flame projectiles, triggered by Flamewood Support, were checking evasion instead of spell dodge.
- Fixed a bug where Eldritch Altar modifiers that cause the Map Boss to drop additional items were not functioning correctly in the Lava Lake Map.
- Fixed a bug where Global Illumination was over-brightening many visuals.
- Fixed a bug where Maven-created clones of Map Bosses could be invisible.
- Fixed a bug where the beams in the Xenathar, Templar Reaper and Uhtred, Covetous Traitor fights could be mostly invisible.
- Fixed a visual bug where a Passive Skill could be incorrectly displayed behind other Passive Skills when you had a Cluster Jewel socketed in the Large Jewel socket at the top-left corner of the Passive Skill Tree.
- Fixed a bug where the sound of some of Puruna, the Challenger's skills could be unaffected by the volume slider.
- Fixed a flickering issue with one of Sirus, Awakener of Worlds' skills.
- Fixed a visual bug with one of the skills used by Primal Chimeral.
- Fixed seven instance crashes.
- Fixed three client crashes.
- Fixed a bug where skills that prevented reviving or increased revival speed could be applied to alive Players and Warriors in The Eye of Destiny.
- Fixed a bug where you did not have a short Grace Period after reviving at your Ancestral Totem in The Eye of Destiny.
- Fixed a bug where some early-rank Trial of the Ancestor rewards rarely failed to generate in Ruthless.
Comments
I hope these performance issues include more texture bug fixes. I know they mention some in a previous patch but I feel they've just gotten worse and I sometimes miss things like metamorph or strongboxes coz only the tool tip shows, art assets are missing :(
Yeah there are some interesting texture issues. It seems like they did an engine upgrade to the same engine (or parts of it) that run PoE 2 now that they've shown more of it off which will hopefully mean when the beta for that drops next year, these issues will get fixed. I've never seen a missing strongbox - though I suppose I wouldn't know if I didn't catch a tooltip!
I've been having client lockups that have resulted in many lost experience bars and even the odd trial =(