Patch 29.2.2 Launches Today With Changes To Reno, Zarimi, Zilliax, Wheel of Death, and Much More!

Published 1 year, 7 months ago by (Updated 1 year, 7 months ago)

The patch notes for Patch 29.2.2 are out, which will launch today. This is a HUGE patch note update which changes to over 30 different Constructed cards and even more changes to Battlegrounds.

Quote From Blizzard
Patch 29.2.2, launching later today, contains big updates to Hearthstone and Battlegrounds.

Hearthstone Updates

Dev Comment: This patch is a little different than our usual balance patches—it’s more about the general design direction of the game than it is about particular power outliers (though we hit a few of those, too). Right now, there are a lot of cards that can remove player agency and raise the power level of the game beyond where we want for a 4-set meta. We’re looking at a variety of these meta-defining cards in this patch, from OTK-style cards to powerful AoE effects that make it feel like your minions don’t matter.

There will always be cool, dreamy cards in Hearthstone—that's part of what makes Hearthstone Hearthstone—but these types of cards can sometimes be disproportionately more fun to play with than play against. We don’t want these kinds of cards to make up the most powerful and prevalent archetypes in the game, especially if they create metagames where player agency feels low.

There are a few categories of changes in this patch. The first is cards that can end the game quickly when played, and which warp the entire game around whether you get to play them at the right time. No Duplicate cards are also a subsection of this. Being able to draw your deck to avoid the downside of these cards is an interesting deck construction challenge, but it has in large part devolved into turbo-draw decks that tend to be less interactive and not in the spirit of these cards.

The second category is powerful, uncapped board clears. We’ve made and will continue to make AoE effects, but these particular instances are too efficient at clearing the board, making minion-based strategies feel helpless.

The third category is cards that are just a little too strong in their decks and should be toned down a bit. Similarly, our Wild changes are to some clear power and play experience outliers in that Mode.

Finally, we’re making some buffs, too! A lot of the changes we’re making in this patch are to weaken new cards or strategies that came from Whizbang’s Workshop, but we don’t want to just go back to the meta we had before the expansion. So we’ve identified some underperforming Whizbang’s Workshop archetypes that we think better align with our overall goals for the format and infusing them with a bit more power to give them another chance.

This probably won’t be a one-and-done fix. We’re going to keep an eye on the game after these changes go live and continue to push towards a game that aligns with our design philosophy. To read more about this general philosophy, check out our Developer Insights post on the topic from earlier this week.

The following cards have been adjusted to be weaker:

Reno, Lone Ranger

  • Old: [8 Mana]
  • New: [9 Mana]
  • Dev Comment: All the Showdown in the Badlands “No Duplicate” cards are also getting a further adjustment to their conditional effect, discussed below.

zzNEUTRAL_WW_0700_enUS_RenoLoneRanger-103471_NORMAL.png

Zilliax Deluxe 3000 (Virus Module)

  • Old: 1/3. Stealth, Elusive, Poisonous, Reborn
  • New: 1/4. Elusive, Poisonous, Reborn

zzNEUTRAL_TOY_330t96_enUS_VirusModule-104948_NORMAL.png

 

Gaslight Gatekeeper

  • Old: [3 Mana]
  • New: [4 Mana]

zzNEUTRAL_WW_398_enUS_GaslightGatekeeper-102170_NORMAL.png

 

Snake Oil (Generated by Miracle Salesman and Snake Oil Seller)

  • Old: [0 Mana]
  • New: [1 Mana]

zzNEUTRAL_WW_331t_enUS_SnakeOil-100102_NORMAL.png

 

Wheel of DEATH!!!

  • No text change, but the wheel counts at the start of your turns instead of the end of your turns.

WARLOCK_TOY_529_enUS_WheelofDEATH-104938_NORMAL.png

 

Forge of Wills

  • Old: [3 Mana]
  • New: [4 Mana]

WARLOCK_TTN_465_enUS_ForgeofWills-97623_NORMAL.png

 

Imprisoned Horror

  • Old: 5/5
  • New: 4/4

WARLOCK_TTN_462_enUS_ImprisonedHorror-97614_NORMAL.png

 

Timewinder Zarimi

  • Old: Battlecry: Once per game, if you’ve summoned 5 other Dragons, take an extra turn.
  • New: Battlecry: Once per game, if you’ve summoned 8 other Dragons, take an extra turn.

PRIEST_TOY_385_enUS_TimewinderZarimi-103529_NORMAL.png

 

Threads of Despair

  • Old: [1 Mana]
  • New: [2 Mana]

DEATHKNIGHT_B_TOY_826_enUS_ThreadsofDespair-104635_NORMAL.png

 

Sickly Grimewalker

  • Old: [3 Mana] 2/4
  • New: [4 Mana] 3/5

DEATHKNIGHT_U_YOG_512_enUS_SicklyGrimewalker-101015_NORMAL.png

 

Sanitize

  • Old: [5 Mana] Deal damage equal to your Armor to all minions. Forge: Gain 3 Armor first.
  • New: [6 Mana] Deal damage equal to your Armor to all minions. Forge: Gain 4 Armor first.

WARRIOR_YOG_502_enUS_Sanitize-100875_NORMAL.png

 

Trial by Fire

  • Old: [6 Mana]
  • New: [7 Mana]

WARRIOR_TTN_470_enUS_TrialbyFire-97700_NORMAL.png

 

Boomboss Tho’grun

  • Old: Battlecry: Shuffle 3 T.N.T. into your deck. When drawn, blow up a card in the enemy hand, deck, and board.
  • New: Battlecry: Shuffle 3 T.N.T. into your opponent’s deck. When drawn, blow up a card in their hand, deck, and board.
  • Dev Comment: T.N.T. can’t blow up other T.N.T..

WARRIOR_WW_372_enUS_BoombossThogrun-101367_NORMAL.png

 

Flash of Lightning

  • Old: [2 Mana]
  • New: [3 Mana]

SHAMAN_TTN_830_enUS_FlashofLightning-97354_NORMAL.png

 

Crash of Thunder

  • Old: [5 Mana]
  • New: [6 Mana]

SHAMAN_TTN_831_enUS_CrashofThunder-97355_NORMAL.png

 

Jungle Gym

  • Old: 3 Durability
  • New: 2 Durability

HUNTER_TOY_359_enUS_JungleGym-103186_NORMAL.png

 

Time Warp (Open the Waygate’s Quest Reward)

  • Old: Take an extra turn.
  • New: Take an extra turn. (Once per game)

MAGE_UNG_028t_enUS_TimeWarp-41167_NORMAL.png

 

Floop’s Glorious Gloop

  • Old: Whenever a minion dies this turn, gain 1 Mana Crystal this turn only.
  • New: Whenever a minion dies this turn, refresh a Mana Crystral.

DRUID_BOT_444_enUS_FloopsGloriousGloop-48837_NORMAL.png

 

Snowfall Graveyard

  • Old: [3 Mana]
  • New: [5 Mana]

ROGUE_AV_400_enUS_SnowfallGraveyard-70396_NORMAL.png

The above craftable cards, plus Miracle Salesman and Open the Waygate, will be eligible for a full dust refund for two weeks following Patch 29.2.2.

 

HS_28p6_Announcement_InBlog_Divider_760x130_SW01A.png
The following cards are adjusted to be stronger:

All Showdown in the Badlands “No Duplicates” cards (Gunslinger Kurtrus, Rheastrasza, Theldurin the Lost, Spirit of the Badlands, Elise Badlands Savior, Doctor Holli’dae, Deepminer Brann, Maruut Stonebinder, and Reno Lone Ranger)

  • Old: Battlecry effect if your deck has no duplicates when played.
  • New: Battlecry effect if your deck had no duplicates at the start of the game.

Manufacturing Error

  • Old: [6 Mana]
  • New: [5 Mana]

MAGE_TOY_371_enUS_ManufacturingError-103269_NORMAL.png

 

 

Sunset Volley

  • Old: [10 Mana]
  • New: [9 Mana]

MAGE_WW_427_enUS_SunsetVolley-101876_NORMAL.png

Mes’Adune the Fractured

  • Old: [6 Mana]
  • New: [5 Mana]

MAGE_WW_429_enUS_MesAdunetheFractured-101879_NORMAL.png

Woodland Wonders

  • Old: Summon two 1/5 Beetles with Taunt. Costs (3) less if you have Spell Damage.
  • New: Summon two 2/5 Beetles with Taunt. Costs (3) less if you have Spell Damage.

DRUID_TOY_804_enUS_WoodlandWonders-104615_NORMAL.png

Zok Frogsnout

  • Old: [7 Mana]
  • New: [6 Mana]

DRUID_ETC_386_enUS_ZokFogsnout-94250_NORMAL.png

Chia Drake

  • Old: 2/4
  • New: 3/5

DRUID_TOY_801_enUS_ChiaDrake-104583_NORMAL.png

Hagatha the Fabled

  • Old: [5 Mana] 4/4
  • New: [4 Mana] 4/3

SHAMAN_TOY_504_enUS_HagathatheFabled-103124_NORMAL.png

Aftershocks

  • Old: [5 Mana] Deal 1 damage to all minions, three times. Costs (2) less if you cast a spell last turn.
  • New: [4 Mana] Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn.

zzSHAMAN_WARRIOR_DEEP_010_enUS_Aftershocks-102175_NORMAL.png

Botface

  • Old: 3/9
  • New: 4/12

WARRIOR_TOY_906_enUS_Botface-102405_NORMAL.png

Toyrannosaurus

  • Old: 7/6, Rush. Deathrattle: Deal 5 damage to a random enemy.
  • New: 7/7, Rush. Deathrattle: Deal 7 damage to a random enemy.

HUNTER_TOY_356_enUS_Toyrannosaurus-103162_NORMAL.png

Shoplifter Goldbeard

  • Old: [6 Mana]
  • New: [5 Mana]

ROGUE_TOY_511_enUS_ShoplifterGoldbeard-103343_NORMAL.png

The Crystal Cove

  • Old: The next minion you summon this turn has its stats set to 4/4.
  • New: The next minion you summon this turn has its stats set to 5/5.

ROGUE_TOY_512_enUS_TheCrystalCove-103346_NORMAL.png

Crane Game

  • Old: [9 Mana]
  • New: [8 Mana]

WARLOCK_TOY_884_enUS_CraneGame-105098_NORMAL.png

Fly Off the Shelves

  • Old: [4 Mana]
  • New: [3 Mana]

PRIEST_TOY_714_enUS_FlyOfftheShelves-109662_NORMAL.png

Papercraft Angel

  • Old: [3 Mana] 2/5
  • New: [2 Mana] 2/3

PRIEST_TOY_381_enUS_PapercraftAngel-103492_NORMAL.png

Treasure Distributor

  • Old: After you summon a Pirate, give it +1 Attack.
  • New: After you summon a Pirate, give it and this minion +1 Attack.

zzNEUTRAL_TOY_518_enUS_TreasureDistributor-103548_NORMAL.png

Splendiferous Whizbang

  • All Whizbang’s Experimental Decks except for Demon Hunter, Warlock, and Mage have been adjusted to be more Splendiferous.

NEUTRAL_TOY_700_enUS_SplendiferousWhizbang-104819_NORMAL.png

 

HS_Blog_BG_Divider_Crown_760x100_SW02.png

Battlegrounds Updates

Dev Comment: Well met! We're so pleased that players have been enjoying the new Battlegrounds update as well as the new Duos mode! Overall, we are pretty happy with how both game modes are shaping up, but we wanted to help out some underperforming strategies. We went for a very wide approach this patch with a lot of smaller changes to smooth out the meta. We've also hit a few notable outliers, such as Greymane's Champion, Rylak Metalhead, Gem Smuggler, Iridescent Skyblazer, and Orc-estra Conductor, to give other cards more room to shine. We'll continue to monitor the game after these changes and make more adjustments as necessary. We hope you all have fun in the Tavern!

 

Hero Changes

Guff Runetotem

  • Old: [2 Gold] Give a friendly minion of each Tier +2/+2.
  • New: [1 Gold] Give a friendly minion of each Tier +2/+1.
  • Dev Comment: Guff will also be going from 20 Armor to 10 Armor with this change.

DRUID_BG20_HERO_242p_enUS_NaturalBalance-68130_NORMAL.png

 

Card Pool Changes

The following card have been removed from their respective card pools:

  • The Uninvited Guest
    • Dev Comment: What part of “uninvited” did it not understand?
  • Thorncaller
  • Sacred Gift

The following cards have been added to their respective card pools:

  • Humming Bird
  • Prophet of the Boar
  • Scarlet Skull
  • Sister Deathwhisper
  • Cloning Conch

 

Card Changes

Rylak Metalhead

  • Old: 3/4. Taunt. Deathrattle: Trigger the Battlecries of adjacent minions.
  • New: 5/3. Taunt. Deathrattle: Trigger the Battlecry of the minion to the left of this.

zzNEUTRAL_BG26_801_enUS_RylakMetalhead-98829_NORMAL.pngzzNEUTRAL_BG26_801_G_enUS_RylakMetalhead-98830_GOLDEN.png

Goldshell Warden

  • Old: 3/4. Battlecry: Give your other Beasts +1/+4.
  • New: 2/4. Battlecry: Give your other Beasts +2/+4.

zzNEUTRAL_BG29_803_enUS_GoldshellWarden-107897_NORMAL.pngzzNEUTRAL_BG29_803_G_enUS_GoldshellWarden-107904_GOLDEN.png

Iridescent Skyblazer

  • Old: [Tier 4] 2/5
  • New: [Tier 5] 3/8

zzNEUTRAL_BG29_806_enUS_IridescentSkyblazer-107937_NORMAL.pngzzNEUTRAL_BG29_806_G_enUS_IridescentSkyblazer-107938_GOLDEN.png

Trigore the Lasher

  • Old: [Tier 5] 6/2. Whenever another friendly Beast takes damage, gain +2 Health permanently.
  • New: [Tier 4] 8/3. Whenever another friendly Beast takes damage, gain +1 Health permanently.

zzNEUTRAL_BG29_807_enUS_TrigoretheLasher-107930_NORMAL.pngzzNEUTRAL_BG29_807_G_enUS_TrigoretheLasher-107934_GOLDEN.png

Mechanized Gift Horse

  • Old: [Tier 5]
  • New: [Tier 4]

NEUTRAL_BG27_008_enUS_MechanizedGiftHorse-103682_NORMAL.pngNEUTRAL_BG27_008_G_enUS_MechanizedGiftHorse-103683_GOLDEN.png

Spiked Savior

  • Old: 12/4. Taunt. Deathrattle: Deal 1 damage to your minions and give them +1 Health.
  • New: 8/2. Taunt. Reborn. Deathrattle: Give your minions +1 Health and deal 1 damage to them.

zzNEUTRAL_BG29_808_enUS_SpikedSavior-108439_NORMAL.pngzzNEUTRAL_BG29_808_G_enUS_SpikedSavior-108455_GOLDEN.png

Octosari, Wrap God

  • Old: 5/6. Deathrattle: Summon a 2/2 Tentacle. (It gains +2/+2 permanently after you summon a minion in combat!)
  • New: 8/8. Deathrattle: Summon a 8/8 Tentacle. (It gains +2/+2 permanently after you summon a minion in combat!)

NEUTRAL_BG26_804_enUS_OctosariWrapGod-98869_NORMAL.pngNEUTRAL_BG26_804_G_enUS_OctosariWrapGod-98816_GOLDEN.png

Goldrinn, the Great Wolf

  • Old: 3/3. Deathrattle: For the rest of this combat, your Beasts have +3/+3.
  • New: 4/4. Deathrattle: For the rest of this combat, your Beasts have +4/+4.

zzNEUTRAL_BGS_018_enUS_GoldrinntheGreatWolf-59955_NORMAL.pngzzNEUTRAL_TB_BaconUps_085_enUS_GoldrinntheGreatWolf-59956_GOLDEN.png

Fiery Felblood

  • Old: 4/3. Deathrattle: Minions in the Tavern have +3 Attack this game.
  • New: 3/2. Deathrattle: Minions in the Tavern have +2 Attack this game.

zzNEUTRAL_BG29_877_enUS_FieryFelblood-109744_NORMAL.pngzzNEUTRAL_BG29_877_G_enUS_FieryFelblood-109745_GOLDEN.png

Backstage Security

  • Old: 4/4
  • New: 4/5

zzNEUTRAL_BG26_528_enUS_BackstageSecurity-101103_NORMAL.pngzzNEUTRAL_BG26_528_G_enUS_BackstageSecurity-101104_GOLDEN.png

Wrath Weaver

  • Old: 1/4
  • New: 1/3

zzNEUTRAL_BGS_004_enUS_WrathWeaver-59670_NORMAL.pngzzNEUTRAL_TB_BaconUps_079_enUS_WrathWeaver-59679_GOLDEN.png

Crafty Aranasi

  • Old: 1/8
  • New: 3/10

zzNEUTRAL_BG29_821_enUS_CraftyAranasi-108351_NORMAL.pngzzNEUTRAL_BG29_821_G_enUS_CraftyAranasi-108352_GOLDEN.png

False Implicator

  • Old: 1/2
  • New: 1/1

zzNEUTRAL_BG29_140_enUS_FalseImplicator-108115_NORMAL.pngzzNEUTRAL_BG29_140_G_enUS_FalseImplicator-108143_GOLDEN.png

Misfit Dragonling

  • Old: 1/2
  • New: 2/1

NEUTRAL_BG29_814_enUS_MisfitDragonling-108873_NORMAL.pngNEUTRAL_BG29_814_G_enUS_MisfitDragonling-108875_GOLDEN.png

Blazing Skyfin

  • Old: 1/3
  • New: 2/4

NEUTRAL_BG25_040_enUS_BlazingSkyfin-97551_NORMAL.pngNEUTRAL_BG25_040_G_enUS_BlazingSkyfin-97552_GOLDEN.png

Electric Synthesizer

  • Old: [Tier 4] 4/3
  • New: [Tier 3] 3/3

NEUTRAL_BG26_963_enUS_ElectricSynthesizer-100026_NORMAL.pngNEUTRAL_BG26_963_G_enUS_ElectricSynthesizer-100029_GOLDEN.png

Draconic Deathscale

  • Old: [Tier 4] 6/3
  • New: [Tier 5] 8/3

NEUTRAL_BG29_870_enUS_DraconicDeathscale-108413_NORMAL.pngNEUTRAL_BG29_870_G_enUS_DraconicDeathscale-108522_GOLDEN.png

Kalecgos, Arcane Aspect

  • Old: 2/10
  • New: 4/12

NEUTRAL_BGS_041_enUS_KalecgosArcaneAspect-60630_NORMAL.pngNEUTRAL_TB_BaconUps_109_enUS_KalecgosArcaneAspect-60667_GOLDEN.png

Molten Rock

  • Old: 3/1
  • New: 3/2

NEUTRAL_BGS_127_enUS_MoltenRock-64296_NORMAL.pngNEUTRAL_TB_Baconups_202_enUS_MoltenRock-64300_GOLDEN.png

Party Elemental

  • Old: 3/2
  • New: 4/2

NEUTRAL_BGS_120_enUS_PartyElemental-64056_NORMAL.pngNEUTRAL_TB_BaconUps_160_enUS_PartyElemental-64058_GOLDEN.png

Crackling Cyclone

  • Old: 3/1
  • New: 4/1

NEUTRAL_BGS_119_enUS_CracklingCyclone-64054_NORMAL.pngNEUTRAL_TB_BaconUps_159_enUS_CracklingCyclone-64055_GOLDEN.png

Wildfire Elemental

  • Old: [Tier 4] 8/4
  • New: [Tier 3] 6/3

NEUTRAL_BGS_126_enUS_WildfireElemental-64189_NORMAL.pngNEUTRAL_TB_BaconUps_166_enUS_WildfireElemental-64190_GOLDEN.png

Recycling Wraith

  • Old: [Tier 3] 4/2
  • New: [Tier 4] 5/4

NEUTRAL_BG21_040_enUS_RecyclingWraith-76902_NORMAL.pngNEUTRAL_BG21_040_G_enUS_RecyclingWraith-76903_GOLDEN.png

Land Lubber

  • Old: 4/5
  • New: 5/7

NEUTRAL_BG28_556_enUS_LandLubber-104532_NORMAL.pngNEUTRAL_BG28_556_G_enUS_LandLubber-104533_GOLDEN.png

Zilliax (All Modules)

  • Old: 4/3
  • New: 3/4

zzNEUTRAL_BG29_100_G_enUS_ZilliaxAssembled-107912_GOLDEN.png

Scrap Scraper

  • Old: 6/5. Deathrattle: Get a random Magnetic Mech.
  • New: 5/5. Battlecry and Deathrattle: Get a random Magnetic Mech.

zzNEUTRAL_BG26_148_enUS_ScrapScraper-98592_NORMAL.pngzzNEUTRAL_BG26_148_G_enUS_ScrapScraper-98593_GOLDEN.png

Utility Drone

  • Old: 3/4. At the end of your turn, give your minions +1/+1 for each Magnetization they have.
  • New: 4/4. At the end of your turn, give your minions +2/+1 for each Magnetization they have.

NEUTRAL_BG26_152_enUS_UtilityDrone-98588_NORMAL.pngNEUTRAL_BG26_152_G_enUS_UtilityDrone-98591_GOLDEN.png

Augmented Laborer

  • Old: 1/6
  • New: 3/8

zzNEUTRAL_BG28_740_enUS_AugmentedLaborer-110319_NORMAL.pngzzNEUTRAL_BG28_740_G_enUS_AugmentedLaborer-110320_GOLDEN.png

Charging Czarina

  • Old: 4/2. Divine Shield. Whenever you cast a Tavern spell, give your minions with Divine Shield +3 Attack.
  • New: 5/3. Divine Shield. Whenever you cast a Tavern spell, give your minions with Divine Shield +2 Attack.

NEUTRAL_BG28_741_enUS_ChargingCzarina-110321_NORMAL.pngNEUTRAL_BG28_741_G_enUS_ChargingCzarina-110322_GOLDEN.png

Very Hungry Winterfinner

  • Old: Taunt. Whenever this takes damage, give a minion in your hand +1/+1.
  • New: Taunt. Whenever this takes damage, give a minion in your hand +2/+1.

zzNEUTRAL_BG29_300_enUS_VeryHungryWinterfinner-109879_NORMAL.pngzzNEUTRAL_BG29_300_G_enUS_VeryHungryWinterfinner-109881_GOLDEN.png

Murgl Mk II

  • Old: 2/4. Avenge (3): Give minions in your hand and board +1/+1 permanently.
  • New: 2/4. Avenge (4): Give minions in your hand and board +1/+1 permanently.

zzNEUTRAL_BG29_991_enUS_MurglMkII-110044_NORMAL.pngzzNEUTRAL_BG29_991_G_enUS_MurglMkII-110045_GOLDEN.png

Bream Counter

  • Old: 6/6. While this is in your hand, after you play a Murloc, gain +2/+2.
  • New: 5/5. While this is in your hand, after you play a Murloc, gain +3/+2.

NEUTRAL_BG26_137_enUS_BreamCounter-98509_NORMAL.pngNEUTRAL_BG26_137_G_enUS_BreamCounter-98513_GOLDEN.png

Magmaloc

  • Old: [Tier 5]
  • New: [Tier 4]

NEUTRAL_BG25_046_enUS_Magmaloc-96703_NORMAL.pngNEUTRAL_BG25_046_G_enUS_Magmaloc-96770_GOLDEN.png

Primalfin Lookout

  • Old: [Tier 4]
  • New: [Tier 5]

NEUTRAL_BGS_020_enUS_PrimalfinLookout-60028_NORMAL.pngNEUTRAL_TB_BaconUps_089_enUS_PrimalfinLookout-60027_GOLDEN.png

The Glad-iator

  • Old: 1/1
  • New: 3/3

NEUTRAL_BG27_025_enUS_TheGlad-iator-103716_NORMAL.pngNEUTRAL_BG27_025_G_enUS_TheGlad-iator-103717_GOLDEN.png

Deep Blue Crooner

  • Old: [Tier 4] 2/2
  • New: [Tier 3] 4/4

NEUTRAL_BG26_502_enUS_DeepBlueCrooner-98886_NORMAL.pngNEUTRAL_BG26_502_G_enUS_DeepBlueCrooner-98887_GOLDEN.png

Zesty Shaker

  • Old: [Tier 3] 3/4
  • New: [Tier 4] 6/6

NEUTRAL_BG26_505_enUS_ZestyShaker-99054_NORMAL.pngNEUTRAL_BG26_505_G_enUS_ZestyShaker-99066_GOLDEN.png

Defiant Shipwright

  • Old: 2/4
  • New: 2/5

NEUTRAL_BG21_018_enUS_DefiantShipwright-72061_NORMAL.pngNEUTRAL_BG21_018_G_enUS_DefiantShipwright-74899_GOLDEN.png

Timecap’n Hooktail

  • Old: 1/5. Whenever you cast a Tavern spell, give your other minions +1 Attack.
  • New: 2/5. Whenever you cast a Tavern spell, give your minions +1 Attack.

NEUTRAL_BG27_005_enUS_TimecapnHooktail-103676_NORMAL.pngNEUTRAL_BG27_005_G_enUS_TimecapnHooktail-103677_GOLDEN.png

Record Smuggler

  • Old: 5/4. At the start of your turn, gain 1 Gold. Repeat for each other Pirate.
  • New: 6/6. At the start of your turn, gain 2 Gold. If you control at least three Pirates, gain 2 more.

NEUTRAL_BG26_812_enGB_RecordSmuggler-98910_NORMAL.pngNEUTRAL_BG26_812_G_enGB_RecordSmuggler-98911_GOLDEN.png

Gem Smuggler

  • Old: [Tier 5] 4/3. Battlecry: Play 2 Blood Gems on all your other minions.
  • New: [Tier 4] 3/4. Battlecry: Play a Blood Gem on all your other minions.

NEUTRAL_BG25_155_enUS_GemSmuggler-101594_NORMAL.pngNEUTRAL_BG25_155_G_enUS_GemSmuggler-101595_GOLDEN.png

Harmless Bonehead

  • Old: 0/2
  • New: 1/1

NEUTRAL_BG28_300_enGB_HarmlessBonehead-104551_NORMAL.pngNEUTRAL_BG28_300_G_enGB_HarmlessBonehead-104554_GOLDEN.png

Hateful Hag

  • Old: 4/2
  • New: 6/2

NEUTRAL_BG29_120_enUS_HatefulHag-107947_NORMAL.pngNEUTRAL_BG29_120_G_enUS_HatefulHag-107950_GOLDEN.png

Hungering Abomination

  • Old: 3/4
  • New: 6/7

NEUTRAL_BG25_014_enUS_HungeringAbomination-95273_NORMAL.pngNEUTRAL_BG25_014_G_enUS_HungeringAbomination-95275_GOLDEN.png

Moroes, Steward of Death

  • Old: 5/2. Reborn. Deathrattle: Give your Undead +2/+5.
  • New: 4/2 Reborn. Deathrattle: Give your Undead +2/+4.

NEUTRAL_BG28_304_enUS_MoroesStewardofDeath-104612_NORMAL.pngNEUTRAL_BG28_304_G_enUS_MoroesStewardofDeath-104613_GOLDEN.png

Fire Dancer

  • Old: 4/2
  • New: 5/2

zzNEUTRAL_BG29_843_enUS_FireDancer-108491_NORMAL.pngzzNEUTRAL_BG29_843_G_enUS_FireDancer-108493_GOLDEN.png

Winged Chimera

  • Old: 3/6. Whenever this takes damage, give a friendly minion of each type +2/+1.
  • New: 1/5. Whenever this takes damage, give a friendly minion of each type +1/+1 permanently. (3 times per combat.)

zzNEUTRAL_BG29_844_enUS_WingedChimera-108739_NORMAL.pngzzNEUTRAL_BG29_844_G_enUS_WingedChimera-108743_GOLDEN.png

Ensorcelled Fungus

  • Old: Has +1/+2 for each Tavern spell you’ve cast this game (wherever this is).
  • New: Has +2/+2 for each Tavern spell you’ve cast this game (wherever this is).

zzNEUTRAL_BG28_555_enUS_EnsorcelledFungus-104504_NORMAL.pngzzNEUTRAL_BG28_555_G_enUS_EnsorcelledFungus-104508_GOLDEN.png

Unforgiving Treant

  • Old: 2/12. Taunt. Whenever this takes damage, give your minions +1 Attack permanently.
  • New: 3/12. Taunt. Whenever this takes damage, give your minions +2 Attack permanently.

zzNEUTRAL_BG29_846_enUS_UnforgivingTreant-109884_NORMAL.pngzzNEUTRAL_BG29_846_G_enUS_UnforgivingTreant-109885_GOLDEN.png

Nalaa the Redeemer

  • Old: 5/7. Whenever you cast a Tavern spell, give a friendly minion of each type +2/+1.
  • New: 5/6. Whenever you cast a Tavern spell, give a friendly minion of each type +2/+2.

zzNEUTRAL_BG28_551_enUS_NalaatheRedeemer-104468_NORMAL.pngzzNEUTRAL_BG28_551_G_enUS_NalaatheRedeemer-104471_GOLDEN.png

Greymane’s Champion

  • Old: 6/5. After you play an even-Tiered card, give your other even-Tier minions +2/+2.
  • New: 6/6. After you play an even-Tiered card, give your other even-Tier minions +1/+1.

zzNEUTRAL_BG29_841_enUS_GreymanesChampion-108397_NORMAL.pngzzNEUTRAL_BG29_841_G_enUS_GreymanesChampion-108400_GOLDEN.png

Mooneater’s Champion

  • Old: 7/8. After you play an odd-Tier card, give your other odd-Tier minions +1/+1.
  • New: 5/5. After you play an odd-Tier card, give your odd-Tier minions +1/+1.

zzNEUTRAL_BG29_840_enUS_MooneatersChampion-108393_NORMAL.pngzzNEUTRAL_BG29_840_G_enUS_MooneatersChampion-108394_GOLDEN.png

Corrupted Cupcakes

  • Old: [3 Gold]
  • New: [4 Gold]

zzNEUTRAL_BG28_607_enUS_CorruptedCupcakes-110407_NORMAL.png

Them Apples

  • Old: Give minions in the Tavern +1/+3.
  • New: Give minions in the Tavern +1/+2.

zzNEUTRAL_BG28_966_enUS_ThemApples-105903_NORMAL.png

Boon of Beetles

  • Old: [Tier 3] When you have space during combat, summon a 3/3 Beetle. (3 left!)
  • New: [Tier 4] When you have space during combat, summon a 3/3 Beetle with Taunt. (4 left!)

NEUTRAL_BG28_603_enUS_BoonofBeetles-110401_NORMAL.png

Suspicious Stimulant

  • Old: [Tier 3, 3 Gold]
  • New: [Tier 4, 4 Gold]

NEUTRAL_BG28_605_enUS_SuspiciousStimulant-110411_NORMAL.png

Scavenge for Parts

  • Old: [4 Gold]
  • New: [2 Gold]

zzNEUTRAL_BG28_600_enUS_ScavengeforParts-110383_NORMAL.png

Cloning Conch

  • Old: Get a copy of a non-Golden Murloc in your hand.
  • New: Get a random Murloc and a copy of it.

NEUTRAL_BG28_601_enUS_CloningConch-110400_NORMAL.png

 

 

Card Changes (Duos Only)

Passenger

  • Old: 2/3. The first time your team Passes each turn, gain +2/+2.
  • New: 2/2. The first time your team Passes each turn, gain +1/+2.

NEUTRAL_BGDUO_114_enUS_Passenger-105251_NORMAL.pngNEUTRAL_BGDUO_114_G_enUS_Passenger-105254_GOLDEN.png

Generous Geomancer

  • Old: 2/1
  • New: 1/1

zzNEUTRAL_BGDUO_111_enUS_GenerousGeomancer-104957_NORMAL.pngzzNEUTRAL_BGDUO_111_G_enUS_GenerousGeomancer-104958_GOLDEN.png

Orc-estra Conductor

  • Old: 2/2. Battlecry: Give a minion +2/+2. Improve your team’s future Orc-estra Conductors.
  • New: 4/2. Battlecry: Give a minion +2/+1. (Upgraded for each Orc-estra Conductor your team has played this game)

NEUTRAL_BGDUO_119_enUS_Orc-estraConductor-105799_NORMAL.pngNEUTRAL_BGDUO_119_G_enUS_Orc-estraConductor-105808_GOLDEN.png

Magnanimoose

  • No text change. Now only summons up to one copy of each of your teammate’s minions.

NEUTRAL_BGDUO_105_enUS_Magnanimoose-104540_NORMAL.pngNEUTRAL_BGDUO_105_G_enUS_Magnanimoose-104541_GOLDEN.png

Puddle Prancer

  • Old: 3/3. After this is Passed, gain +3/+3.
  • New: 4/4. After this is Passed, gain +4/+4.

zzNEUTRAL_BGDUO_117_enUS_PuddlePrancer-105646_NORMAL.pngzzNEUTRAL_BGDUO_117_G_enUS_PuddlePrancer-105649_GOLDEN.png

Man’ari Messenger

  • Old: 7/4. Battlecry: Minions in your team’s Taverns have +2/+1 this game.
  • New: 8/5. Battlecry: Minions in your team’s Taverns have +1/+1 this game.

NEUTRAL_BGDUO_121_enUS_ManariMessenger-106320_NORMAL.pngNEUTRAL_BGDUO_121_G_enUS_ManariMessenger-106544_GOLDEN.png

Catch

  • Old: Give your minions +3 Attack. (Upgrades by +3 Attack after this is Passed!)
  • New: Give your minions +2 Attack. (Upgrades by +2 Attack after this is Passed!)

zzNEUTRAL_BGDUO_123_enUS_Catch-107918_NORMAL.png

HS_28p6_Announcement_InBlog_Divider_760x130_SW01C.png

 

Bug Fixes and Game Improvements

  • [Battlegrounds] Recruitment Program will now be unable to triple in your hand before the recruit is passed to your teammate.
  • [Battlegrounds] Fixed a bug where, if Millhouse Manastorm beat both your opponents, his Tavern Refresh cost of 2 Gold would also affect your teammate.
  • [Battlegrounds] Fixed a bug where Plunder Pal didn’t grant your teammate Gold.
  • [Battlegrounds] Fixed a bug where using Suspicious Stimulant on a minion caused errors with Jandice Barov’s Hero Power.
  • [Battlegrounds] Fixed a bug where Felboar would consume a minion in the Tavern before the Tavern Spell takes effect.
  • [Battlegrounds] Fixed a bug where Magnetized enchantments on a Magnetic minion wouldn't carry over if the minion was tripled.
  • [Battlegrounds] Sped up Mirror Monster’s visual effect.
  • [Achievements] Fixed a bug where Top Teamwork progressed based on solo games as well.
  • [Achievements] Fixed a bug where Floop de Loop progressed even when you weren’t the one playing with Floop.

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What do you think about these patch notes? Lets us know in the comments section how you believe this affects Constructed or Battlegrounds.

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Comments

  • Is there any way to beat Renathal Reno decks with aggro after this patch?

    80 HP is way too much to stand a chance it feels like :( ...

  • Naturally Zok Fogsnout is buffed *after* I commit to stop playing the game lol :/

  • Very happy with the first impressions from around 1.000 on Wild EU. This might be the best patch for Wild ever, surpassing even the last major one that killed Big Priest.

    The changes to the Highlander condition are a very cool bonus, would make for an interesting discussion if the old cards like Reno and Zeph should be adjusted as well. Consistency basically demands but I wonder if that wouldn't make them too strong as you can't counter them anymore with cards like Curse of Agony, The Darkness or Plagues.

    • That is probably their ongoing consideration as well. For consistency sake, I expect that only one of these two implementations will survive in the end. At this moment, I expect these Standard highlander cards will get their texts reverted when they rotate to Wild. There should be some kind of counterplay against these highlander decks.

      • Even though i don't like the plague-style counters (tons and infinite of copy of cards instead of 2-3), i agree with you. There should be counters for that mechanic but they shouldn't be like Helya or there should be counter of that card too in the set as much as it stays in the standard. The game shouldn't be like "one side played a single card and won the game."

        I am sided same with other mechanics as well. I don't know why but disruption in this game is just weak. They are even afraid of mill mechanics a lot. They say they think it is uninteractive and such as if "rest of the game" mechanics is fully interactive... If mill is uninteractive and unfun, then all deckbuilding mechanics are uninteractive and unfun because there is not a real counterplay for "rest of the game" effects. That's already why even-odd decks rotated a year early first and single time in the Hearthstone history.

        I mean, there isn't already a counterplay mechanic because of the turn system. They try some with cards like Tight-Lipped Witness or old Saboteur etc. but they are usually at unplayable state or there is simply not any counterplays of some mechanics. Like spending some durability for locations, a card that stops "Rest of the game" bonus at least for a turn, some counterplays for aura-like effects etc.

        When the team considers about a new-cool mechanic, they should put some counterplays for it too in that set, but those counterplays shouldn't be like Skulking Geist or Steamcleaner. They shouldn't kill a whole deck. Instead, They should give temporary solutions like Freeze, or destroying a weapon or how Beneath the Grounds works.

        They just don't know how to balance things (well, they know but it is a bit marketing strategy, i just like to say they don't know because of how they act like as if we are stupid). People like to exploit things, any living-being likes that. They give it to people for a month or two then nerf them or put a counter-card on next set that kills the whole deck instead of releasing a fully balanced set. We are just talking for nothing. It will keep hapening because of marketing is the only real thing here. After they sell those unbalanced stuff and people have fun with it for 1-2 months and nerf them or release counters on next mini/normal set for new unbalanced stuff, who cares ? right ? Hearthstone is just that. They simply tell us "like and buy it or move". I won't do both tho, i just don't care if i stuck in silver/gold rank. I wouldn't care ranked games at all if they didn't close casual mode for standard but hey, it is also a part of the same marketing strategy already. I am not buying and not moving anywhere. I am like a customer who sits on a cafe for 435765 hours and doesn't place any orders at all. They did this to themselves tho, i was buying stuff until they close casual and some other bad decisions. I will keep doing it.

  • Buff a card to nerf a deck, lol.

    Sunset Volley

  • Good changes for the meta, despite the fact that I'll miss Poofing all minions with my non-highlander Odyn deck.

    All highlander cards in the set get the same text change but only Reno is available for refund. Another chance to do right by the playerbase scoffed at by Bli$$avision. 

    • That's because it's a buff for the other highlander cards since they can't get disrupted anymore - as the devs have correctly flagged it in the patch notes. Reno is the only one that you can get a refund for because his Cost was adjusted.

  • Well, that means orc-estra is basically dead which I don't mind. And I'm glad Puddle Prancer is getting a buff he always felt kind of disappointingly weak for what he did compared to your other options for murlocs.

    I'm glad Wheel of Death's main change was how the turns tick and not how it actually interacts with your deck, so far I haven't even seen the wheel finish when I've been playing with it usually Fantomn kills them or they concede after I throw the sins in the deck. That or the gloop from Wheel blowing up my deck in the first place

  • I don't know if I like the Nerf/Buff to Reno, +1 cost but it's always playable with no way around it?

     

    I hate that card

     

     

  • Wild Quest Mage is dead... Hell... It's about damn time!

    I personally didn`t have a big problem with Quest Mage playing Aggro Priest for myself.

    Still I love see this deck dead, because it gave a lot of deck types no chance. Without Quest Mage the meta should be get more diverse therefor I welcome the death of this deck.

    Dragon Aggro Priest should probably be "dead" also, because 8 dragons is too much / too slow for an aggro deck I think.

    Dragon Combo Priest could still be a thing and Aggro non dragon Priest should be still viable - especially with the buff to the angel.

  • Alright, Blizzard, we get it, The Crystal Cove is a reference to The Caverns Below, no need to re-enact its stat changes.

    Also, nice "buff" to Sunset Volley, not like that's killing an entire archetype (though it's probably for the best).

    • I was expecting something to be done ( like wheel to 10) to mess with the tentacles decks. This however I think hurts more than helps. GALAXY ORB also looses its 10 cost target.

      Also think the Treasure Pirate is gonna be too much gaining attack on summon. Well see how quick that winds up.

      I dislike the change to Highlander cards. I get the intent to make plague DK feel less mandatory but I hate that it removes the counter play from your opponent outside of plagues (4/5 snakeoil card, Badluck Albatros).

      I'm glad their making changes. Some things definitely need a once per game limit (Waygate). Very useful text to have in the Dev's pockets.

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