Hearthstone has announced a new balance patch will be revealed tomorrow with changes to Standard, Wild, and Battlegrounds. In Standard, the following cards will be changed:
- Void Ray(buff)
- Nexus-Prince Shaffar (nerf)
- Photographer Fizzle (nerf)
There's also a ton of Battlegrounds changes. Way too many to list here. No tease on what'll be different in Arena, probably a change to the pool of cards.
Quote From PlayHearthstone We've got a balance patch going live tomorrow with changes to Battlegrounds, Standard, and Arena.
Full patch notes coming soon.
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What do you think about these changes? What do you think they will be and how will they affect the way you play the game? Let us know in the comments below.
Comments
Well well, shaffar will likely get shafted because its was already fringe before the miniset, with only an OP interaction with zerglings. Even the slightest nerf will render this unplayable but we shall see.
As for fizzle, it was gonna happen at some point because of its ridiculous interaction with ceaseless causing games to escalate to idiocy. Even if the card itself is not really that offensive, you simply cannot leave a card that enable draws to happen at such a consistent level.
I suppose the only real surprise here is that dungar somehow didnt get touched because that card promotes such a toxic druid playstyle, you know, the same fucking druid playstyle that been plaguing the druid class until only recently before dungar got printed.
As for the buffs, seems more like a pathetic attempt at making protoss decks more viable when the more immediate method of making gateway better to play would have provided much greater impact. Whether its just as easy as spawning a 3/4 zealot on use, or as a 3 mana location discount for 2, whatever it is its certainly going to be tons better than playing a 4 mana card that does nothing, in a meta where doing such things typically leave you dead.
I'm really curious how the nerfs will look, because neither are immediately obvious. They're not effects that number changes will matter for. Shaffar could easily be fixed and reset to his intended effect by making his Spellburst only trigger once per turn, but they've never done a limitation like that. Maybe they Starving Buzzard him and make him 5-6 mana, I dunno. Fizzle I have no clue how they're gonna fix that without changing how the card works.
I guess they can always make Fizzle or his snapshot more expensive, making them more of a tempo loss.
Sounds reasonable. What most people on the internet seem to expect is the "once per game" treatment though.
Let's hope Shaffar remains playable in some shape or form, there's potential for some Wild shenanigans to be had here.