Handbuffadin
- Handbuff Paladin
- Wild
- Ranked
After having some fun with Glowstone Technician in standard with Mech Paladin, I wanted to revisit Handbuff Paladin in Wild to have some fun and for a deck building challenge. The deck has actually gained a good number of new cards that make the deck surprisingly solid against some tempo decks.
The key to the deck is to prioritize draw so the handbuff cards get tons of value. With a sizable hand of buffed minions, winning back the board and stabilizing your life total is really easy most of the time.
I've been playing this at Rank 5 with a 4-3 record so far. I definitely plan on refining the deck more as I'm sure some improvements can be made. Any suggestions or feedback is most welcome. If people are interested, I can do a more detailed write up of the deck.
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Crystology x 2
- 1 Righteous Protector x 2
- 1 Smuggler's Run x 2
- 2 Grimestreet Outfitter x 2
- 3 Paragon of Light x 2
- 4 Chillblade Champion x 2
- 5 Glowstone Technician x 2
- 1 Wax Elemental x 2
- 2 Annoy-o-Tron x 1
- 2 Echoing Ooze x 2
- 2 Vicious Scalehide x 2
- 3 Acolyte of Pain x 2
- 3 Thrallmar Farseer x 1
- 4 Corpsetaker x 1
- 5 Doppelgangster x 2
- 5 Loatheb x 1
- 5 Zilliax x 1
- 6 Mojomaster Zihi x 1
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