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Warrior Deck

Avalon's 12 Wins C'thun Warrior

Updated 4 years, 10 months ago by

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Duels C'Thun Warrior Casual

Duels

Hearthstone Duels Choices

Rattlegore Card Image

Hero

Bruising Card Image

Hero Power

Scrapmetal Demolitionist Card Image

Treasure

C'thun Warrior is one of those archetype I was never able to have much success with: be it bad luck, be it poor deckbuilding choices, be it whatever you want to call it. However, yesterday I was able to hit a few nice buckets, as well as the good old ATN/RTT.

To be fair, I was 11-1, but then I lost to a Fireshaper/[Hearthstone Card (ooops, all spells!) Not Found] Priest, but I didn't not fail the following match point, and ended the run with a 12-2, which is still good.


Deck Overview

Nothing new under the sun's light: the deck has been a staple in the Duels meta since Whispers of the Old Gods' introduction in the Duels starting pool. 

While you have a rather large C'Thun package, this is not your only win condition:


Mulligan Tips

Always Keep - Beckoner of Evil.

Possible Keeps - if you already have Beckoner of Evil in your hand, consider keeping Loatheb in your mulligan against Priest; Lord Barov if you're against Druid or Hunter; any 3-drops.


Playstyle Tips

C'Thun - You should not consider it as your win condition: you have little to no chance to make it grow as much as you need to actually kill someone from full-or-so health. This does not mean that you should play it as a 10 mana 6/6, but don't be too greedy about it!

Zola the Gorgon - Your deck has so many good minions you want a copy of, but you should really understand what matchup you're in and then decided what's good to copy. First matches and you're on the offensive? Mankrik! Miracle Priest? Loatheb! Annoying swarm decks? Lord Barov!

Chip damage - You are no Pirate Warrior: your goal is not rushing down your opponent. Just keep building your board and take control of the table, through favorable trades (Bruising), all this while dealing chipping down your opponent's health. This way, you'll almost always guaranteed to win the game, as you have some of the strongest and most rewarding attrition tools.


Hero Power, Signature Treasure and Passive Treasures

Bruising Card Image

This Hero Power is just too good with every deck that plays some minions, and Warrior does it. I don't see a world where No Guts, No Glory or Magnetic Mines see play while Bruising is at 0 mana.

Scrapmetal Demolitionist Card Image

Very, very good Treasure that won me more than a game. Later in the run I was able to find Augmented Elekk, so in certain games I was able to shuffle more than 20 Bombs in my opponent's deck thanks to Zola the Gorgon shenanigans. The armor gain on top of it was nice too, since sometimes survivability is very important. Would recommend.

All Together Now Card Image Rally the Troops Card Image

At this point I don't think I even have to say something about these two: both broken, both very crucial and both too much defining to be left completely unchecked. If you know what I mean...


Active Treasures

Archmage Staff Card Image

Your deck has little to no weapons (Kresh, Lord of Turtling's Turtle Spike is the only one in your starting deck, and you're not very likely to pick up many throughout your run), so Archmage Staff can be very useful and save your butt in a couple circumstances - if you think about it, a random Mage spell each turn for no additional cost is extra value, and extra value is never bad, right?

Loyal Henchman Card Image

I picked two.

Additional draw that keeps growing and that can instantly remove annoying opposing minions thanks to Bruising? Twice please! Definitely not the shiniest Treasure, but one of the most solid for sure.


Final Observations

Flightmaster Dungar - in this Battlecry-centric Duels meta I consider Flightmaster Dungar to be grossly slept on. I've included on other 12 wins lists of mine in the past, and it has always felt pretty good. 


Avalon's 12 Wins C'thun Warrior

Duels · C'Thun Warrior · by Avalon · 4 years, 10 months ago