Mage Deck

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Updated 6 years, 7 months ago by

Dust Cost

36,680

Your cost 36680

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Wild Archetype: Reno Mage Fun
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How to pilot this deck

As soon as I saw [Hearthstone Card (Luna’s Pocket Galaxy) Not Found] was going to 5 mana, I figured I could make it playable in Wild with all the crazy stuff available. I’ve always liked the unique aspect of Reno Jackson and the like as well (Commander player lol), so I tried to make a small base where I could draw out the Galaxy by turn 5ish and get max value from card draw after that, and the results have been okay so far. 

Even if you don’t draw galaxy, you still have a pretty real deck to play with: a few reset buttons, ice block/Reno/jayna dk, and some other high value creatures and tech. 

Some of the fun I’ve had: forcing control players to burn cards with oracle and research, playing Kalecgos for 1 mana and dumping two hot spells on the same turn, using Kalecgos to play the 10-cost Kazakus makes, and filling up the board in one turn while still maintaining a hot hand.

Some of the issues I’ve had: you can get some utterly shitty opening hands and get trounced if your opponent is playing anything aggro, sometimes you don’t draw into Galaxy before you draw a lot of high value minions and you can’t catch up, and sometimes you can’t close out the game fast enough once everything is lined up. 

Ive still got some tweaking to do, and if anyone sees something I should definitely include, I’m open to suggestions. 

 

Edits since Uldum: Zephyrs is the greatest card ever made, new Reno is a fine board clear, and the focus on just minions in the deck besides Galaxy and Ice Block has made the deck fairly competitive. I’m having a lot of fun with it. 

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