So everyone who have been playing Runeterra can't ignore the fact that elusives are a problem specially now as they are everywhere, the main problem with the mechanic is that you can't interact with it unless you are playing elusive units yourself or you deck is mostly spells and you have all niche removals.
It's much harder to deal with when they are buffed and they keep attacking you each round for a lot of damage.
To top it all off Deny is preventing skill/spell answers for the deck.
I posted one idea on one balance thread but I think this specific mechanic needs a dedicated thread.
So what are the options?
1. Make elusive one strike only, this will not only open additional design space but it makes total sense, if you are sneaking around or hard to catch, once you stroke you revealed yourself so you are no longer stealthed, add to Teemo that he regains elusive each round and buff Ezreal's health to compensate.
2. make elusive one turn only like barrier, you play an elusive unit? well you better attack with it/defend because it will lose it at the end of the round- I initially thought about this approach but it would destroy them and it's less thematic.
3. nerfs across the board, nerf all elusive followers hp or attack, make the mechanic have premium cost. because of the inevitable powercreep it's a short term solution
4. Nerf Deny, it will knock down the elusive decks enough.
So what do you guys think?