Aggro a bit too efficient
Seems as though aggro is going to dominate this game for the time being. Most aggro decks are able to fill the board by turn 3 or 4 and removal is few and typically at a higher mana cost. If you want that removal when you need it you have …
Seems as though aggro is going to dominate this game for the time being. Most aggro decks are able to fill the board by turn 3 or 4 and removal is few and typically at a higher mana cost. If you want that removal when you need it you have to skip a turn or 2 to build up your spell mana and by then you have probably taken too much damage. Not wanting to ruin aggro entirely I think some mana costs changes are needed. For instance Shadow isles can put out 7/6 worth of power turn 2 with cursed keeper and ravenous butcher. There are a few more but shadow seems a bit over powered at the moment.
Thoughts?