Those of us who have a background in MTG or even Hearthstone have a pretty good idea of what a control deck is.
Take warrior for an example, he equips a weapon and smacks a dude using life as a resource.
He wins when the opponent runs out of stuff.
In MTG a control player might run planes walkers who have their own health gage to be used as a resource to grind the opponent out.
But in Legends much of what we call "control" is actually combo decks.
Ezreal is a great example he encourages you to remove your opponents followers to level him, he's a control card right? No...because he actually becomes a combo card once leveled bursting the opponent down to 0.
We see something similar with Lee Sin overwhelm, they who endure/nasus and karma is often used as a direct dmg tool as well.
So what is a "control" card in Legends given the unique way this game is designed.
Lux is a pretty obvious choice, she literally just gives you free removal, J4 for sure, Tom ketch, kindred, TF, Aphelios, and thats kind of it right now.
It doesnt help that many of these cards aren't very good, with the exception to the recent buff to j4 he's great.
Personally I think the developers should be less scared to print hard control tools and Champs going forward, because even lisandra is being used as a combo piece right now.
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