GUIDE
This deck seeks to use the aggressive qualities between Shurima and Noxus to burst the opponent down with dangerous early units.
CARD-BY-CARD
Baccai Reaper: With only one slay, this is better than the spider. And it can grow beyond that to be scaling threat.
Dunekeeper: On turn 1, this is easily the most aggressive card in the game. It doesn't fall off lategame either, forcing two blocks.
Exhaust: This card is pre-nerf Hush levels of auto-include in any Shurima deck.
Legion Saboteur: I chose this over Spider and Rearguard due to its guaranteed damage.
Arena Battlecaster: This can buff so much, it's insane. The cards floor is low, though, so I'm only running 2 copies.
Black Rose Spy: This can activate pretty easily, and getting a second Sivir, Ruin Runner, or Farron is backbreaking. Feel free to curve it on 2 though if necessary.
House Spider: Two bodies for two mana.
Legion Grenadier: Painful to block, but even more painful to let go unchecked. Great aggro card.
Draven: The king of aggro, Draven has great aynergy here by being able to buff Sivir as well, making her hit up more.
Iron Ballista: Probably the first cut of a crazy aggro card get spoiled tomorrow. A vanilla overwhelmer is fine but not amazing,
Noxian Fervor: The way to "protect" our damage. Useful when one of your units is threatened by a lifestealer as well.
Sivir: Very aggressive four-drop that will win the game with a board upon level-up. Her spellshield is extremely valuable against enemy removal as well.
Ruin Runner: This card is so dumb. An aggressive overwhelmer with spellshield is very hard to remove and will score a lot of damage.
Captain Farron: Two Decimates and a massive overwhelmer tends to end games.
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