Crafting Cost
27,900
27900Community Score
1
2,196 views
Cards
14
Theorycraft
Created by Derpyologist
GUIDE
This deck seeks to use the aggressive qualities between Shurima and Noxus to burst the opponent down with dangerous early units.
CARD-BY-CARD
Baccai Reaper: With only one slay, this is better than the spider. And it can grow beyond that to be scaling threat.
Dunekeeper: On turn 1, this is easily the most aggressive card in the game. It doesn't fall off lategame either, forcing two blocks.
Exhaust: This card is pre-nerf Hush levels of auto-include in any Shurima deck.
Legion Saboteur: I chose this over Spider and Rearguard due to its guaranteed damage.
Arena Battlecaster: This can buff so much, it's insane. The cards floor is low, though, so I'm only running 2 copies.
Black Rose Spy: This can activate pretty easily, and getting a second Sivir, Ruin Runner, or Farron is backbreaking. Feel free to curve it on 2 though if necessary.
House Spider: Two bodies for two mana.
Legion Grenadier: Painful to block, but even more painful to let go unchecked. Great aggro card.
Draven: The king of aggro, Draven has great aynergy here by being able to buff Sivir as well, making her hit up more.
Iron Ballista: Probably the first cut of a crazy aggro card get spoiled tomorrow. A vanilla overwhelmer is fine but not amazing,
Noxian Fervor: The way to "protect" our damage. Useful when one of your units is threatened by a lifestealer as well.
Sivir: Very aggressive four-drop that will win the game with a board upon level-up. Her spellshield is extremely valuable against enemy removal as well.
Ruin Runner: This card is so dumb. An aggressive overwhelmer with spellshield is very hard to remove and will score a lot of damage.
Captain Farron: Two Decimates and a massive overwhelmer tends to end games.
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