I don't see a lot of great targets for Bayou Brunch. If you aren't getting big stats and/or powerful summon effects, you might as well just play a normal heal or health buff card. Maybe Wish?
Crafting Cost
32,900
32900Community Score
5
2,906 views
Cards
16
Theorycraft
Created by Derpyologist
October 13th Balance Changes: Removed 1x Bastion and added 1x Hush.
Gift Giver: This is a chump blocker, that gives you an additional spell to heal your own units. It also curves into Fortune Croaker pretty well. 4/5
Star Shepherd: All-star in this deck, because it's going to be getting very big very easily, especially with mentor and Soraka. Takes Fortune Croaker's hit pretty well too. 5/5
Boxtopus: Works with the healers because he comes damaged, leaving him as an easy target for your heals. He also is re-summoned as a 3/4 when spat up by Tahm Kench. 3/5
Fortune Croaker: Leaves you two damaged units, so high synergy with Soraka, while also drawing a card. 4/5
Guiding Touch: Healing and card draw at Burst speed is a staple in this deck. 5/5
Hush: After it's change to 2 mana, it's pretty good as a one-of I think. Silencing a champ for 2 mana for the turn is great against stuff like Lee Sin. 3/5
Star Spring: Heals multiple units each turn, very hard to get rid of, wins stalls pretty handily. 5/5
Bayou Brunch: Purely just Tahm Kench support, but it can occasionally help for some other reason. 3/5
Mentor of the Stones: Great card that can buff your champs, then dies to give a bunch of healing triggers. 5/5
Monkey Idol: A damaged unit every turn, plus a second body that deals damage to enemies and a body. 2/5
Soraka: Heals two units at most each turn, then flips into an excellent card draw engine that is very hard to remove. 5/5
Astral Protection: Great protection spells, because it gives a minimum of 4 health up to 8, along with a healing trigger. 4/5
Bastion: I initially wanted to completely cut this after the nerf, but it's our only protection from hard removal, and removing it makes us very weak to stuff like Culling Strike. 3/5
Tahm Kench: Interaction and a large body. He is damaged quite often, so he can be targeted for heals too. He can also be buffed via Brunch if needed. 4/5
jack, the Winner: Each turn, he gives you a way to damage one of your units and hurt the enemy nexus. Plus, he's got a big body for most situations. 4/5
Grandfather Rumull: Make two units huge, get a big 8/4 trampler that's hard to kill with a spell. Great deal. 3/5
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