This is a deck built around the best K/DA card, Go Hard! The point of the deck is to use Ezreal and Go Hard as win conditions for a powerful control deck built to counter aggressive decks. I'm going to go through each card one by one as to why I included it in the deck.
Thermogenic Beam: This card is great removal due to it's flexible cost and damage, so it is an easy addition to the deck.
Go Hard: One of two win conditions in this deck. Draining 1 for 1 is already really good, and drawing it in multiples isn't even that bad, since the flip side of the spell is stupidly powerful for 1 mana.
Rummage: Helps us dig deep for our Go Hard and other removal, and later helps us win with Ezreal if needed.
Zaunite Urchin: Defensive one-drop that lets us cycle a card in our hand. First card I would cut if I wanted something else.
Mystic Shot: Best card in Piltover and Zaun, and since this is an Ezreal deck, it's a must play.
Unspeakable Horror: We play this instead of Vile Feast because we appreciate being able to hit the face with it while also generating another card, which is good with Vi.
Ezreal: Our second win condition. This gives us a way to beat other control decks, such as Swain/TF. He will be receiving a change soon in a coming update, so this deck might change then.
Get Excited!: Like Mystic Shot, we have to play this card in PnZ. Great card in general, even better in an Ezreal deck.
Chump Whump: Necessary card in an Ezreal deck. Also helps with Vi.
Statikk Shock: Levels Ezreal, draws card. We definitely play this card.
Grasp of the Undying: Gains us life, removes enemies, and levels Ezreal. Of course we're playing it!
Vi: Vi is quite the versatile champion, great at removing midrange threats. She can also rarely win the game by herself, but that's not why she is in the deck. She is purely a control tool.
Vengeance: This card can be rather clunky, but it's a necessity versus ramp/midrange decks that outgrow our cheaper removal.
The Ruination: We run this for the same reasons we run Vengeance.
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Comments
Great writeup and interesting idea!
Thank you! I wasn't hot on the idea of K/DA cards in the game, but these are too fun not to build around.