Just a little salty after playing against it almost every game
But I did a quick search in the collection manager including unowned cards. The following is a few keywords, followed by a number of all existing cards that have it or interact with it, and a number of said cards existing in Ionia, and a few notable examples. For most of these, Ionia has over half of the cards of a given keyword in their pool, and if not, most of the cards.
Elusive: 21 exist with the word in it. 11 Ionia. Examples: Greenglade Duo, Shadow Assassin, BADCARDNAME, Kinkou Lifeblade, Yusari, The Empyrean
Lifesteal: 7 total exist. 4 Ionia. Herald of Spring, Emerald Awakener, Kinkou Lifeblade again, Spirit's Refuge
Recall: 10 Exist, 8 Ionia (11 / 9 if you include Zed's champ spell). Yasuo, Will of Ionia, Minah Swiftfoot. 2 Fast spells forced to target ally, but can be used to save units. 1 Other card that buffs for each recall or stun. Only 2 using recall as a "cost"
Stun: 10 Exist. 4 Ionia (the other 6 all in Noxus). Yasuo, Fae Bladetwirler, Steel Tempest, Yone, Windchaser
Barrier: 12 Exist (if Heimerdinger counts), 5 Ionia (Sedond to Damacia which has 6 but only if you count Fiora's Champ Spell). Shen, Greenglade Caretaker, Spirit's Refuge again, Ki Guardian, Stand United
Heal an / Heal your: 6 exist, 2 Ionia (tied with Freljord). Health Potion, Ritual of Renewal
Ephemeral: Now the problem here is how many Ionia has. The problem here is they're the only ones that can give it to the opponent. Death Mark, Shadow Flare, Ren Shadowblade
Ally in hand / Allies in hand (Hand buffs): 8 Exist, 5 Ionia. Inspiring Mentor, Ki Guardian, Jeweled Protector, Sown Seeds, Greenglade Elder
And honorable mentions: Deny, Twin Disciplines
So do I have the right to be annoyed at this point? Does anyone else share my feelings? Anything that I missed? Any opposite opinions? Some other region that somehow has top spot or over half of 6 different annoying mechanics or mechanics other regions would love like... any... healing?
Just a little salty after playing against it almost every game
But I did a quick search in the collection manager including unowned cards. The following is a few keywords, followed by a number of all existing cards that have it or interact with it, and a number of said cards existing in Ionia, and a few notable examples. For most of these, Ionia has over half of the cards of a given keyword in their pool, and if not, most of the cards.
Elusive: 21 exist with the word in it. 11 Ionia. Examples: Greenglade Duo, Shadow Assassin, BADCARDNAME, Kinkou Lifeblade, Yusari, The Empyrean
Lifesteal: 7 total exist. 4 Ionia. Herald of Spring, Emerald Awakener, Kinkou Lifeblade again, Spirit's Refuge
Recall: 10 Exist, 8 Ionia (11 / 9 if you include Zed's champ spell). Yasuo, Will of Ionia, Minah Swiftfoot. 2 Fast spells forced to target ally, but can be used to save units. 1 Other card that buffs for each recall or stun. Only 2 using recall as a "cost"
Stun: 10 Exist. 4 Ionia (the other 6 all in Noxus). Yasuo, Fae Bladetwirler, Steel Tempest, Yone, Windchaser
Barrier: 12 Exist (if Heimerdinger counts), 5 Ionia (Sedond to Damacia which has 6 but only if you count Fiora's Champ Spell). Shen, Greenglade Caretaker, Spirit's Refuge again, Ki Guardian, Stand United
Heal an / Heal your: 6 exist, 2 Ionia (tied with Freljord). Health Potion, Ritual of Renewal
Ephemeral: Now the problem here is how many Ionia has. The problem here is they're the only ones that can give it to the opponent. Death Mark, Shadow Flare, Ren Shadowblade
Ally in hand / Allies in hand (Hand buffs): 8 Exist, 5 Ionia. Inspiring Mentor, Ki Guardian, Jeweled Protector, Sown Seeds, Greenglade Elder
And honorable mentions: Deny, Twin Disciplines
So do I have the right to be annoyed at this point? Does anyone else share my feelings? Anything that I missed? Any opposite opinions? Some other region that somehow has top spot or over half of 6 different annoying mechanics or mechanics other regions would love like... any... healing?
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