Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 3828 of 3929).
Aang, Air Nomad{3}{W}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance. 5/4 Zidane, Tantalus Thief{3}{R}{W}When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token. 3/3 The Goose Mother{X}{G}{U}Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2 Zetalpa, Primal Dawn{6}{W}{W}Flying, double strike, vigilance, trample, indestructible 4/8 Turtle Lair{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
{3}, {T}: Target Ninja or Turtle can't be blocked this turn. Command Tower{T}: Add one mana of any color in your commander's color identity. Loki, God of Mischief{1}{U}Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 Shuri, Wakandan Inventor{1}{U}Artifact spells you cast cost {1} less to cast.
{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery. 2/1 Captain America, Living Legend{1}{W}{U}Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. 3/4 Sazh's Chocobo{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. 0/1 Dáin Ironfoot{2}{R}When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. 1/4 Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Frantic Search{2}{U}Draw two cards, then discard two cards. Untap up to three lands. Worn Powerstone{3}This artifact enters tapped.
{T}: Add {C}{C}. Picard, Steadfast Captain{4}{W}{W}Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. 4/4 Spock, Logical Choice{3}{U}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card. 3/5 Benjamin Sisko, Besieged{4}{G}{G}Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library. 5/5 Hulk, Gamma Goliath{3}{R}{G}Reach, trample
Power-up abilities of other creatures you control cost {3} less to activate.
Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 6/5
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance. 5/4 Zidane, Tantalus Thief{3}{R}{W}When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token. 3/3 The Goose Mother{X}{G}{U}Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2 Zetalpa, Primal Dawn{6}{W}{W}Flying, double strike, vigilance, trample, indestructible 4/8 Turtle Lair{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
{3}, {T}: Target Ninja or Turtle can't be blocked this turn. Command Tower{T}: Add one mana of any color in your commander's color identity. Loki, God of Mischief{1}{U}Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 Shuri, Wakandan Inventor{1}{U}Artifact spells you cast cost {1} less to cast.
{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery. 2/1 Captain America, Living Legend{1}{W}{U}Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. 3/4 Sazh's Chocobo{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. 0/1 Dáin Ironfoot{2}{R}When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. 1/4 Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Frantic Search{2}{U}Draw two cards, then discard two cards. Untap up to three lands. Worn Powerstone{3}This artifact enters tapped.
{T}: Add {C}{C}. Picard, Steadfast Captain{4}{W}{W}Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. 4/4 Spock, Logical Choice{3}{U}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card. 3/5 Benjamin Sisko, Besieged{4}{G}{G}Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library. 5/5 Hulk, Gamma Goliath{3}{R}{G}Reach, trample
Power-up abilities of other creatures you control cost {3} less to activate.
Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 6/5