Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 810 of 3680).
Your Favorite Missing Character{3}During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have.• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost {1} less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. 2/2 Rideable Mantis{2}{W}Whenever Rideable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it.
Saddle 1 3/3 Higher Level Zone Monster{3}{U}You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors. 0/0 Team Mage{2}{U}When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle. 2/2
Twenty Lessons{3}Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)
The Mox Painter{1}{G}{U}{1}, {T}: Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?){W}{U}{B}{R}{G}: Untap The Mox Painter. 1/4 Gomif, Fast Racer{U}{R}Start your engines!
Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards. */2
Reflective Gate{T}: Add {C}.{T}: Add one mana of any color that shares a color with a permanent a player controls.
{2}, {T}, Sacrifice this land: You gain 3 life.