Magic the Gathering
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Magic the Gathering Cards
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Team Mage{2}{U}When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle.
2/2
Higher Level Zone Monster{3}{U}You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors.
0/0
The Fact Checker{1}{W}{U}If you would guess a card, instead just choose the outcome you want.At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card. 3/3
Twenty Lessons{3}Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)
The Mox Painter{1}{G}{U}{1}, {T}: Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?){W}{U}{B}{R}{G}: Untap The Mox Painter. 1/4
Gomif, Fast Racer{U}{R}Start your engines!Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards. */2
Rideable Mantis{2}{W}Whenever Rideable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it.Saddle 1 3/3
The Herald of Numot{U}{R}{W}Double strike, vigilance, hasteWhenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library.
Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them. 1/3 Your Favorite Missing Character{3}During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have.
• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost {1} less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. 2/2
Devoted Jeskai{3}{U}FlyingWhen this creature enters, you may return target creature an opponent controls with mana value X or less to its owners hand, where X is your devotion to Jeskai. (Each {U}, {R}, or {W} in the mana costs of permanents you control counts towards your devotion to Jeskai.) 3/4