Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 817 of 3680).
Advanced Tactics{3}{R}When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.
Creatures can't block creatures they aren't orthogonally adjacent to.
{1}: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Rinta, Cousin of Sitka{3}{U}Playtest cards you cast cost {1} less to cast.
Whenever you cast a playtest card, draw a card. 3/3
Windy City Aven{2}{U}{U}Flying
Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.)
Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying. 4/3 Devoted Jeskai{3}{U}Flying
When this creature enters, you may return target creature an opponent controls with mana value X or less to its owners hand, where X is your devotion to Jeskai. (Each {U}, {R}, or {W} in the mana costs of permanents you control counts towards your devotion to Jeskai.) 3/4
Rafi, Retro Racer{3}{R}When Rafi enters and at the beginning of the first upkeep in a game where it's your commander, there's mana burn and combat damage uses the stack for the rest of the game. (If you don't know what that means, ask somebody over 30.)
{R}, Sacrifice Rafi: Each player adds {R}{R}{R}. 3/3 Need for Speed (Not the Odyssey One){3}{R}Start your engines!
As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?)
Rinta, Cousin of Sitka{3}{U}Playtest cards you cast cost {1} less to cast.
Whenever you cast a playtest card, draw a card. 3/3
The Good Time Sleuth{3}{W}{B}When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
3/3
Underdog Racer{4}{G}This spell costs {1} less to cast if your team is currently behind. (If neither player can see the scoreboard or easily verify, that means it's Schrödinger's race and you're in a quantum superposition of maybe losing and so this costs {1} less.)
When this creature enters, destroy target artifact an opponent controls. 5/5
Creatures can't block creatures they aren't orthogonally adjacent to.
{1}: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Rinta, Cousin of Sitka{3}{U}Playtest cards you cast cost {1} less to cast.Whenever you cast a playtest card, draw a card. 3/3
Windy City Aven{2}{U}{U}FlyingAscend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.)
Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying. 4/3 Devoted Jeskai{3}{U}Flying
When this creature enters, you may return target creature an opponent controls with mana value X or less to its owners hand, where X is your devotion to Jeskai. (Each {U}, {R}, or {W} in the mana costs of permanents you control counts towards your devotion to Jeskai.) 3/4
Rafi, Retro Racer{3}{R}When Rafi enters and at the beginning of the first upkeep in a game where it's your commander, there's mana burn and combat damage uses the stack for the rest of the game. (If you don't know what that means, ask somebody over 30.){R}, Sacrifice Rafi: Each player adds {R}{R}{R}. 3/3 Need for Speed (Not the Odyssey One){3}{R}Start your engines!
As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?)
Rinta, Cousin of Sitka{3}{U}Playtest cards you cast cost {1} less to cast.Whenever you cast a playtest card, draw a card. 3/3
The Good Time Sleuth{3}{W}{B}When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
3/3
Underdog Racer{4}{G}This spell costs {1} less to cast if your team is currently behind. (If neither player can see the scoreboard or easily verify, that means it's Schrödinger's race and you're in a quantum superposition of maybe losing and so this costs {1} less.)When this creature enters, destroy target artifact an opponent controls. 5/5