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Mana Max, Afterburner{3}{R}At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control.Whenever a player loses one or more unspent mana, each of that player's opponents creates a Treasure token. 4/4 You and Ooze Army?{3}{G}Amass Oozes X, where X is the number of creature types among creatures on the battlefield. Don't count changelings. That would be ridiculous. (To amass Oozes X, put X +1/+1 counters on an Army you control. It's also an Ooze. If you don't control an Army, create a 0/0 black Ooze Army creature token first.)
The River Warlock{1}{B}{R}{G}During your turn, The River Warlock has flying, lifelink, and indestructible.Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield. 1/1
Windy City Aven{2}{U}{U}FlyingAscend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.)
Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying. 4/3