Magic the Gathering
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#RZ01b
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
DESTROY
Card Stats
- Mana Cost
- {1}{W}{U}{G}
- Converted Cost
- 4
- Power
- *
- Toughness
- *
- Type
- Legendary Creature — Elemental
- Rarity
- rare
- Color Identity
- White, Blue, Green
- Set
- Unknown Event
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