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Innistrad: Crimson Vow Promos
Released Nov. 19, 2021
PVOW
Cards
All cards in Innistrad: Crimson Vow Promos.

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Lantern Flare{1}{W}Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Savior of Ollenbock{1}{W}{W}Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2
Sigarda's Summons{4}{W}{W}Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

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Consuming Tide{2}{U}{U}Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Dreamshackle Geist{1}{U}{U}FlyingAt the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step. 3/1
Geralf, Visionary Stitcher{2}{U}Zombies you control have flying.{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. 1/4
Inspired Idea{2}{U}Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

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Patchwork Crawler{1}{U}{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.Patchwork Crawler has all activated abilities of all creature cards exiled with it. 1/2
Bloodvial Purveyor{2}{B}{B}Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6

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Dreadfeast Demon{5}{B}{B}FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. 6/6
Dying to Serve{2}{B}Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Falkenrath Forebear{2}{B}FlyingFalkenrath Forebear can't block.
Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.
{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. 3/1
Graf Reaver{1}{B}Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, Graf Reaver deals 1 damage to you. 3/3

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Sorin the Mirthless{2}{B}{B}: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.: Create a 2/3 black Vampire creature token with flying and lifelink.
: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

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Alchemist's Gambit{1}{R}{R}Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit. Cemetery Gatekeeper{1}{R}First strike
When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1
Change of Fortune{3}{R}Discard your hand, then draw a card for each card you've discarded this turn.
Creepy Puppeteer{3}{R}HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3
Curse of Hospitality{2}{R}Enchant playerCreatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

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Kessig Wolfrider{R}Menace{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. 1/2
Olivia's Attendants{4}{R}{R}MenaceWhenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{R}: Olivia's Attendants deals 1 damage to any target. 6/6
Stensia Uprising{2}{R}{R}At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

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Hamlet Vanguard{2}{G}Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. 1/1
Hiveheart Shaman{3}{G}Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. 3/5
Howling Moon{2}{G}At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

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Splendid Reclamation{3}{G}Return all land cards from your graveyard to the battlefield tapped.

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Anje, Maid of Dishonor{2}{B}{R}Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. 4/5

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Eruth, Tormented Prophet{1}{U}{R}If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
2/4
Grolnok, the Omnivore{2}{G}{U}Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them. 3/3
Halana and Alena, Partners{2}{R}{G}First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. 2/3 Kaya, Geist Hunter{1}{W}{B}: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Odric, Blood-Cursed{1}{R}{W}When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
3/3
Old Rutstein{1}{B}{G}When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
1/4

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Torens, Fist of the Angels{1}{G}{W}Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. 2/2
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