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Sir Hollowmere Boss Strategy Discussion - Oozefest

Sir Hollowmere is Oozefest's fourth boss. Here's a dedicated thread to discussing strategy behind the boss.

As the gamemaster I may help guide discussions and provide hints, but I don't want to be the one to reveal mechanics entirely. Sidequest is a community-oriented game and it's fun to figure out how things work together :)

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Comments

  • Staff Pro

    One comment I am going to make before anyone asks me is yes, the boss is working correctly. I have playtested Sir Hollowmere quite a bit to make sure everything is in working order. :D

    • Staff Pro

      We will break everything anyway because we can. First stress test seems to approach as 75 % is quite close already.

      And it seems from the efforts of others so far that this boss actually punches back unlike the ones so far. I know my Mage has damage but what about Health and Armor...

  • Pro

  • Pro

  • Pro

    So he seems to cycle through 3 kinds of guards. Shield Wall seems to give him ~65-70% melee armor (Warrior).

  • Pro

    So now we know that Warriors have to wait for not only Brittle but also Iron Crouch!

  • Pro

    I'd imagine Mages and their Fireballs would perform best vs Shield Wall. That would leave Archers vs Warded Plate🤷🏻‍♂️

    • Staff Pro

      Correct at least for the Mage part since I got through the Shield Wall between your strikes with decent damage. And logic would say the last one is for Archers. Unless there are more stances.

  • Staff Pro

    It seems to me Shield Wall is weak to archer dmg, and Warded Plate is resistant to archer dmg based on my shots, not? Look at three from the bottom.

    • Staff Pro
      (edited)

      All I can say is that I made 2k damage to the Shield Wall without crit, and if that's my weak damage then I'll take it :D

      Given the description of Warded Plate, I don't think it's for the Mages' Fireball but Iron Crouch might be. (Edit: madcat's Warrior hits to Warded Plate seem to have "a positive description" of the hit, so that should be the Warrior one indeed).

      Or maybe there's one Stance with weakness, one regular damage and one that blocks you best.

      • Pro

        I think you're onto something here. I was so excited/relieved that my crit went through, but it was my normal crit. Therefore my Warrior hits normal vs Iron Crouch and horribly weak vs Shield Wall. By that logic Warrior would hit amazingly hard vs Warded Plate..

  • Pro

    I'm curious if we'll figure it out before triggering phase 3 lol

  • Pro

    I went back and studied the combat log. I think this may be about right.

    • Pro

      I had to check before attacking :(

      Thanks for the excel.

    • Pro

      Iron Crouch on the last attack. Its stronger against archers.

      • Pro
        (edited)

        Yes. That confirms my chart.

    • Pro

      Translation:

      Warded Plate: Warriors' time to shine

      Iron Crouch: Mages make big splash

      Shield Wall: Archeeeeeers, attaaaaaaaackkkk

      Hope that makes it clear for everyone:)

      • Pro

        Awesome work you guys! I got all my attacks in early today, but tomorrow I'll bide my time, then put some arrows in where he least expects them!

  • Staff Pro

    Flux said he would give clues. But did he say he would give good clues? He wants to confuse us!

  • Pro

    Hey does it matter what we target? Do we take down one armor bit at a time or spread it out in case it moves to a harder phase?

    • Staff Pro

      It would seem like there's no changes despite the first piece getting broken. Too late to change anything now anyway, I guess.

      • Pro

        No changes? When Dribby destroyed the gauntlets Sir Hollowmere's damage was cut in half!

        • Staff Pro

          I didn't even notice :D seems to be true though. I was concentrating more on the damage we deal or other changes in the fight mechanics.

        • Staff Pro

          Good eye!

          • Pro

            I would've never thought to look at the incoming damage numbers myself, but the text indicated as much. They did start landing softer after that:)

  • Pro

    Helm almost destroyed:)

    The visor dents inward, and his stance wavers as if he lost sight of you.

    Maybe once the helm is gone he randomly starts missing his target?:)

  • Staff Pro

    Any guesses what the next phase ("Riposte") might be about?

    • Zombie turtle who is going to drown us in sludge haha

    • (edited)

      The auto attack back is the Riposte; which is a swift counter attack in swordsmanship.

  • Ok; found it.

    He said something new to me after I got him down today.

    Sir Hollowmere lowers his blade and waits. He will not strike a fighter who is not ready, and he will not forgive one who swings anyway.

    This is some kinda hint for sure

  • Pro

  • (edited)

    That's it. If you are not full health his counter attack does triple damage.

  • Staff Pro

    Last stand: "Sir Hollowmere goes down on one knee and does not yield. Last Stand: every swing deals double."

  • Wow, great job everyone! Went from bashing the breastplate to ded in mere hours.