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The Out of Games game! Sidequest is an on-site RPG which the community plays together. Level up, defeat foes, and build the village.

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Building the Town - What Should We Focus On?

For anyone who perhaps didnt realize yet, we can build settlement buildings during Fieldfall to unlock new game mechanics, and then we can upgrade those buildings to get further enhancements.

https://outof.games/sidequest/projects/

I know it might feel a bit too late starting this thread, but I wanted to make a place where we could post good way to farm the materials still needed, so Im giving a little intro as well :)


Buying Materials in the Marketplace

https://outof.games/marketplace/

It is not exactly cheap, but it is an option and the shops refill every hour and during day reset so it can be a continuous supply.


Material Farming

Each 3 days zones change and with them level of mobs. So every 3 days mobs from which we can farm certain materials might change because of that.

Low tier materials only drop from low level mobs, typically level 1-11. Which can present a challenge.

Best way to farm low tier mobs is obviously with low tier characters. Each player can have a character for different class, and they each have their own energy bar, so you can farm with multiple characters if you want to.

You can also farm with characters that already outgrown the level cap, when the mobs are in green or grey. There will be a level penalty, but if you can kill them fast enough (i think in 5 turns) then you get a "clean kill" and that awards bonus loot, so you can offset that penalty.


Stone

From 2026-11-12 to 2026-11-15


Copper Ore

From 2026-11-12 to 2026-11-15


Feel free to add similar info in the comments for other mats you think we need, or you think would be interesting for others. Or update the existing ones with new rotations after it happens.

Also, we might discuss which buildings we want to focus on as community, even tho i am not sure if we will be able to agree on this given how its gone so far :D

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Comments

  • Staff Pro

    Did I hallucinate or was there a rule about buildings only allowed to be one level apart from each other, i.e. we can't get The Starloft, The Bubbling Kettle or Infirmary to lvl 2 before getting the other two finished for lvl 1? Because that should definitely impact where to allocate resources.

    Couldn't find where it was mentioned when I tried to look for it couple of days ago.

    • Staff Pro

      I dont believe i ever read such a rule. If it was written somewhere i certainly must have missed it.

  • Staff Pro

    I dont know if this is a bug or a feature, but when I had enough to use x10 button instead of adding one by one it actually filled 15 orders.

    I did x10 for Copper and Coal and it went up from 0/30 to 15/30.

    And I did x10 for Leather Straps and it went from 5/34 to 20/34.

    • Pro

      Gold 1/2

    • I'm pretty sure that when one does an install it usually increments it one, but occasionally increments it two. This happens both with single installations and x10 installations (where one usually gets some value > 10). I have no idea if x10 installs have an increased chance of the bonus per install, but it might.

      Based on my relative success with getting two per install in blacksmithing (where I am very close to level 300), I wonder if installs with greater skill level might improve the chance of bonuses. Note that this is completely anecdotal based on way too little data, so take it with a grain of salt.