Wizards of the Coast has published the August State of the Game which details the upcoming game update scheduled for release on August 13. Here are the highlights!
- Amonkhet launches on August 13 with 338 cards supporting Historic, and eventually Pioneer.
- You can obtain Amonkhet through boosters in the shop, limited events, and through crafting.
- Two new queues are being added to get a look at Standard 2021 before it is live with Zendikar Rising - Standard 2021 Play & Standard 2021 Ranked.
- Everyone who has logged in prior to September 17 receives a special gift when the rotation happens. More info at a later date. Will include Zendikar Boosters.
- New player decks have been updated.
- Brawl is receiving some matchmaking updates.
- Certain commanders will be weighed differently, putting competitive decks against each other and more laid-back lists with each other.
- Runed Halo is being added to the Standard Brawl ban list on August 13.
- Runed Halo and Gideon's Intervention are being added to the Historic Brawl ban list on August 13.
- The deckbuilder has received quality of life updates for searching. (See below for full details)
Here are upcoming events mentioned in the State of the Game.
- Amonkhet Premiere Draft - August 13 - September 17
- Amonkhet Sealed - August 13 - August 21
- Standard 2021 Artisan - August 22 - August 27
- Jumpstart ENDS AUGUST 16 - The format will eventually make its way back to the game.
Quote From Wizards AMONKHET REMASTERED
Alrighty—who's ready to rise among the worthy once again? Next week heralds the return of Amonkhet and Hour of Devastation to MTG Arena in the aptly named Amonkhet Remastered.
Let's look at some of the nitty-gritty, sun-blistering, sand-blasted details:
- 338 total cards from Amonkhet and Hour of Devastation*
- Obtainable in boosters, Limited events (Sealed and Draft), and through crafting
- Focus on creating an interesting, repeatable Limited player experience
- Provide support for Historic and (eventually) Pioneer Constructed formats
MECHANICS
It's been a few years since we've faced the trials of Amonkhet, and a lot has changed since then . . .
While many of the mechanics from the original block will be familiar (cycling, counters, casting cards from your graveyard), others have been remastered to fit the updated look and feel of MTG Arena. For example, both embalm and eternalize cards will appear as "near-hand castables" once the respective card is in the graveyard and feature a themed enters-the-battlefield animation when using either ability.
Turn OverThe keyword action exert now uses an interface like sacrifice abilities. When attacking with a creature, you will be able to choose between attacking as normal or exerting. Exerted creatures will feature arrows when they are attacking and will have a specific tap visual effect to remind players that it doesn't untap during the owner's next untap step. Once that untap step has passed, the card will appear tapped as normal.
Turn OverFor more info on how all the returning mechanics work, check out the Amonkhet and Hour of Devastation mechanics articles.
WHERE TO FIND PREVIEWS
. . . Looks like Nicol Bolas isn't the only thing lurking behind the grand façade of the sheltered city oasis.
There's a whole lot of desert out there, and doubtless more secrets have been revealed in the wake of a world-ending event. If you're wondering why we put a little "*" at the end of our total cards, keep an eye on these initiates as the Hour of Scheduled Maintenance draws nigh . . .
For more info on where to find Amonkhet Remastered previews, head over to our dedicated article.
AMONKHET REMASTERED EVENTS
Premier Draft: August 13–September 17
Sealed: August 13–August 21ROTATION AND RENEWAL – 2021 EDITION
While Monday's banned and restricted announcement is certainly a taste of what's to come, it's somehow August already, which means rotation is right around the corner. Next month, Standard bids farewell to Guilds of Ravnica, Ravnica Allegiance, War of the Spark, and Core Set 2020 as Zendikar rises once more.
While these older sets will continue to find a happy home in Historic, for those of you looking forward to the year ahead—why wait?
STANDARD 2021
Starting on August 13, we'll be adding two additional, albeit temporary, queues for players to join: Standard 2021 Play and Standard 2021 Ranked. Both queues are Best-of-One and will only allow decks featuring cards from Throne of Eldraine forward. These queues let you get a preview of what next rotation might look like in case you want a head start on building your new deck or just a break from current Standard.
These queues will be available until September 17, at which point timelines converge, rotation happens, and Standard 2021 and Standard become one and the same. Additionally, players can look forward to a Standard 2021 Artisan event, August 22–27.
RENEWAL
The egg is back! Players who have logged in prior to September 17 will receive a special renewal gift for them once rotation happens to help them kickstart their new Standard collection. You'll find our green little vessel nesting on your profile page—more information on what's incubating inside will be announced early September, but you should expect some bonus in-game card rewards, Zendikar Rising boosters, and a special card sleeve to commemorate the occasion.
UPDATED NEW PLAYER DECKS
Our new player decks are also getting their yearly overhaul to ensure they're rotation-proof come September. To ensure all players have a deck ready to go for Standard 2021, if you've already completed the new player Color Challenges (or before that, Account Mastery), we'll automatically add the 2021 decklists to your collection, building from your current collection and granting any cards you're currently missing.
Another change ensures that the monocolor decks you receive after the tutorial matches stay rotation-proof—both this year and beyond. To do this, the updated 2021 decks are built from an MTG Arena base set featuring cards that will stay legal in Best-of-One matches for now until further notice. We worked closely with Studio X to select introductory cards that are good for new players learning to play Magic: The Gathering for the very first time and provide some obvious choices for cards players may look to replace when upgrading their decks.
We plan to continue updating the two-color decks each rotation.
UNTIL NEXT TIME, JUMPSTART
This is a friendly reminder that Jumpstart will be leaving our available events on August 16, so if you're looking to mix and match some ridiculous decklists (or grab those thematic basic lands), this is your final chance!
. . . At least for now. For those of you who love the format, don't panic. We love it, too, and it's a matter of "when, not if" we bring it back. In the meantime, we hope both Amonkhet Remastered and our Standard 2021 queues will provide new and exciting ways to play.
BRAWL
A few small things we want to call out for the August update. First, we'll be making some adjustments to matchmaking, specifically with how we weigh certain commanders. While those two are not an exhaustive list, our goal is to nudge players with more competitive decks toward each other and give a little more breathing room for those running a more laid-back decklist. We'll be watching how these changes affect the matches and matchmaking, and we will be tweaking things to make sure all players are getting the kind of matches that suit their deck's style.
Second, we'll be adding Runed Halo to the Standard Brawl banned list, effective August 13. As a general reminder, Brawl maintains a separate banned list from Constructed Standard, and players will not receive wildcard grants for cards banned in the Brawl format.
Last, but certainly not least—Runed Halo and Gideon's Intervention will be added to the Historic Brawl banned list. This will also go into effect on August 13, with our next planned Historic Brawl event planned for the FNM @ Home event on September 4. Since it bears repeating, we'll continue to offer Historic Brawl as one of our rotating events, and we won't be reevaluating this until after rotation happens. Nothing nefarious, no pass-or-fail criteria for if or when we change the frequency or amount of support—we're just curious. Brawl was originally designed as a Standard format, and we want to get a clear picture of what happens when it goes through rotation.
DECK BUILDER QUALITY OF LIFE
And to wrap things up, let's add some functionality to our advanced search options! Players can now search by:
- Mana cost (m: or mana:)
- m:x (all "X" spells)
- m:gg (cards with two green mana symbols in the casting cost)
- Artist (a: or art: or artist:)
- Flavor text (f: or flavor:)
- Loyalty (loy: or loyalty:)
- Loy:>5 (planeswalkers that enter the battlefield with five or less loyalty)
We're also adding the functionality for y'all to search by certain traits using the "?" modifier:
- ?basicland
- ?commander (can be a Brawl commander)
- ?companion (can be a companion)
- ?booster (is found within boosters)
- -?booster (is not found within boosters)
- ?transform
- ?split (split card, including Aftermath. The rule lawyers want to remind all players that Adventure cards are their own spell type, so use "?adventure" for those!)
- ?spell (everything but lands)
- ?permanent (everything but instants and sorceries)
- ?styled (has a card style)
And remember—these search options can be combined, so searching "?commander m:g" will return all commander cards with green in the casting cost! For a deeper diver into our advanced text search options, head over to our dedicated article.
CLEANUP STEP
Return to the world of Bolas's reign with Amonkhet Remastered, the first (but certainly not the last!) MTG Arena–only Remastered set! Our next game update is scheduled to arrive on August 13, so keep an eye on our status page for the latest information and updates on scheduled maintenance.
Comments
I would love to play MTGArena bu5 I quit because the monetization system is extremely greedy for digital game, releasing 1500 cards a year (compare it to 400 cards of HS), no crafting system, no trading system, 4 copies of cards needed in decks. In HS for around $400 per year I can have a whole collection playing antthing I like, in MTGA the options with budget like this are very limited.
It does have a crafting system. There's no DE system but you earn wildcards either from packs or slowly from opening packs. I've spent about 30$ total on the game since I started playing a few months ago and have some pretty competitive decks.
Down points for the game are the expensive land cards, which are needed for top tier decks but aren't terribly exciting to spend your craft budget on.
Up points for the fact that crafting a card lets me use it in countless decks. If I made a priest card in HS I can only play it in priest decks. This makes my cards feel like they are a little more valuable.
All in all the whole system feels a lot less predatory than the paper version since you never have to get into bidding wars for cards. The gold system is fairly quick to build up packs and if you invest in a mastery pass you get a good flow of rewards for continued play.
My last down point is in the short time I was playing the ban system can really destroy decks. For instance my mono-black sac deck was really ripped apart by the ban of the Cauldron Familiar. It's still playable but I crafted a pretty good amount of cards for that deck and was refunded very little.
HS is more economical if you are completionist but you can cheaply play MTG too. Especially if you jump in during a new expansion and buy a mastery pass, great value. If you complete the mastery levels and watch the shop you should never need to spend that much cash again to have enough gems to purchase the pass for the next season.
Sure, if you build one or two top competetive decks, you can achieve it (but still only one or two).
But if you want to explore the game and play wacky decks, you cannot do it, because the cards are extremely expensive and also you will meet only very competetive decks as people mostly do not have resources to put together fun ones.
So yes, if you play netdecks only and it suits you, MTGA is fine, if you want to explore the game deeper, you cannot.
In paper magic you can get the "bad" cards extremely cheap, in MTGA a very bad mythic costs you the same as the very best.
This is true about crafting 'fun' cards. They are the same expense as a tier 1 card. However the same is true for HS. My experience so far is that budget decks are easy to put together. You can get a lot of mileage out of common and uncommon cards, and I'm overrun with white and silver wild cards. Gold and epic are another thing entirely, and as I said I have been annoyed ever since old school magic that the needed lands for top tier are always rare.
Totally agre on that... I'm a big fan of HS's Wild mode, playing it (and only it) since Beta. On the other hand, I can't even consider investing in MTGA's Historic because of obvious reasons. So I play some Standard there but not very excited lately... I wish Historic was much more accessible.