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Legends of Runeterra Posted by Created 5 years, 4 months ago Updated 5 years, 4 months ago
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Bilgewater - P and Z - feeling very strong

A little while back I had mentioned that this region combo might be one of the strongest in the game right now.

I'm just going to share 3 different deck lists, that differ pretty wildly in construction but are still all hugely powerful.

 

The first up is the meta EZ Tf list - https://lor.mobalytics.gg/decks/bruod4pla4s47cktkfn0

We've all had enough time to play against this list to know it's power potential, but it's also easy to play around if you know the pattern.

 

The second is a bruised by god's turbo deep - https://www.youtube.com/watch?v=d9IdcUY2SeY&t=218s

This list is far harder to deal with, it really good at stalling out, and going deep super fast

 

The third is one I put together - focused around vi who I felt wasn't seeing enough play 

Ladies First
A Runeterra Deck created by Nifty129. Last updated 5 years, 4 months ago
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How do you guys feel about this region combo right now

Comments

  • A little while back I had mentioned that this region combo might be one of the strongest in the game right now.

    I'm just going to share 3 different deck lists, that differ pretty wildly in construction but are still all hugely powerful.

     

    The first up is the meta EZ Tf list - https://lor.mobalytics.gg/decks/bruod4pla4s47cktkfn0

    We've all had enough time to play against this list to know it's power potential, but it's also easy to play around if you know the pattern.

     

    The second is a bruised by god's turbo deep - https://www.youtube.com/watch?v=d9IdcUY2SeY&t=218s

    This list is far harder to deal with, it really good at stalling out, and going deep super fast

     

    The third is one I put together - focused around vi who I felt wasn't seeing enough play 

    Ladies First
    A Runeterra Deck created by Nifty129. Last updated 5 years, 4 months ago
    0

     

    How do you guys feel about this region combo right now

  • Both are toxic to play against, thus why I prefer to win by turn 5-6 and negate most of these decks potential...

  • Yeah, there are valid aggro solutions still present in the game like various draven lists, also they who endure presents a problem, you can't remove a 20/20 overwhelm unless you have shadow in your list too. Trafarian assessor generating too much value etc.

    It's important to understand that win rate's overall have never been lower, and they vary from 70 - 30 depending on matchup.

    It's all just about picking what is working against what everyone else is playing.

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