Atrocity Should Be Buried (Salt Thread)
I'm warning you it is a salt thread so before you make your guard, i wanted to pre-warn you.
I am a bit salty, yes, but also i really think Atrocity is unhealthy for the game, I will explain why;
When the preview started for the first time, it was here with She Who Wanders. Control it until you find Atrocity then Atrocity to the face.
After that, There is They Who Endure decks which you may be know as Elise/Kalista. Same thing with more bodies. Control the game until you make a fat They Who Endure and find Atrocity. Then Atrocity to the face.
And then, we got our first expansion and Bilgewater. Then, there was those Nautilus decks. Control until you upgrade Nautilus, find it, then Atrocity to the face.
After that, we got another expansion and Targon. Then a new keyword Spellshield, -let's make atrocity harder to counter-. Find a big body which doesn't matter in which region, Aurelion Sol etc. Find them, then Atrocity to the face.
And now, Same strategy in different colors, Nasus thing-y. Make Nasus fat, find Atrocity and Atrocity to the face.
Don't get me wrong, I am not at losing but lose to same strategy with different colors bothers me so much. It will be same with new expansions. There will be always fat bodies, and Atrocity over and over again. I mean, it can't be nerfed, values are fair enough. I mean, mana cost for what it does but it is just boring for that much time. Same strategy over and over again. Something must be done before standard rotation happens because it won't be in near future.
I have just described it above but i want to repeat. It is fucking 5th time in different timelines of the game that a single card makes same archetype strategy/playstyle valid.
I don't know that people is ok or not with this but same shit different smell isn't really fun to play or play against for my tastes.
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I'm warning you it is a salt thread so before you make your guard, i wanted to pre-warn you.
I am a bit salty, yes, but also i really think Atrocity is unhealthy for the game, I will explain why;
When the preview started for the first time, it was here with She Who Wanders. Control it until you find Atrocity then Atrocity to the face.
After that, There is They Who Endure decks which you may be know as Elise/Kalista. Same thing with more bodies. Control the game until you make a fat They Who Endure and find Atrocity. Then Atrocity to the face.
And then, we got our first expansion and Bilgewater. Then, there was those Nautilus decks. Control until you upgrade Nautilus, find it, then Atrocity to the face.
After that, we got another expansion and Targon. Then a new keyword Spellshield, -let's make atrocity harder to counter-. Find a big body which doesn't matter in which region, Aurelion Sol etc. Find them, then Atrocity to the face.
And now, Same strategy in different colors, Nasus thing-y. Make Nasus fat, find Atrocity and Atrocity to the face.
Don't get me wrong, I am not at losing but lose to same strategy with different colors bothers me so much. It will be same with new expansions. There will be always fat bodies, and Atrocity over and over again. I mean, it can't be nerfed, values are fair enough. I mean, mana cost for what it does but it is just boring for that much time. Same strategy over and over again. Something must be done before standard rotation happens because it won't be in near future.
I have just described it above but i want to repeat. It is fucking 5th time in different timelines of the game that a single card makes same archetype strategy/playstyle valid.
I don't know that people is ok or not with this but same shit different smell isn't really fun to play or play against for my tastes.
Unpopular Opinion Incarnate
So whats the issue here ? Do you think that atrocity is too powerful or you just tired from seeing decks that use atrocity as finisher ?
I really don’t understand the problem, your problem seems to be it... gets used in a variety of decks over the lifespan of the game? You named 3 absolutely unique decks, and 3 of the decks were similar but still different. How is that worse than a card showing up in exactly 1 meta deck patch after patch
While I disagree that Atrocity is at a point where it needs a nerf/rework, I do understand the sentiment. Think of TF. You can argue that TF Swain, TF Go Hard, TF Fizz, TF Ezreal may all be different decks, but they're all still running the same cards that it occasionally just feels like they're all the same deck with some different cards.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
Gotta disagree on that one, yeah they use the same champion but only TF/Ezreal and TF/Swain were similar, the rest played very differently from one another.
While powerfull in the right situation, Atrocity comes with a REALLY big risk:
If the sacrifice gets untargetable (killed, returned to the hand, stasis, etc) before Atrocity resolves, not only it becomes a 6 mana tempo loss for that player but also a 1-2 trade.
Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo
I know that the card is fair enough and easy to counter but my point is different here. Do i have to play same cards for more than a year to just counter the same strategy over and over again ? I'm not at the point that like "OMG, Atrocity is so OP, NERF IT!". I am at the point that it keeps getting boring and boring again to play against and with the same strategy over and over again.
It is not same with TF to be honest, and also i don't think that Atrocity needs a nerf/rework. I just said something should be done. It might be banning it from ladder but i didn't call a rework here. I already said that in my OP that it has fair stats for what it does.
But thanks for that you at least got my point. :)
I wanted to quote both of you because answers here are for both of you.
The issue here is same with Ragnaros the Firelord in most situations if you are familiar with Hearthstone. Auto-include for most decks that have SI in it because it is the most Nexus dmg in a one card as a spell.
it's not too powerful, but it gets boring in time to play against because it is always the same strategy with different colors. I know it is easy to counter in some situations, silence/deny/etc. works just fine against it but I don't have to play specific regions, decks to counter the same strategy longer than a year. That's my issue. That's why metas are changing throughout months. Games are not just here for only success satisfaction, they did also be playing for fun (it is the first reason to play a game at the first place btw.) if you forget to origins of the games because of that e-sport bullshit.
Unpopular Opinion Incarnate
I now agree about being salty about this card. I don’t think it needs a nerf, and all around I think it’s a fine card; but when when you lose a guaranteed victory where you would have dealt 43 damage... It gets a little irritating
Guess your wish was granted: Cost nerfed to 7 mana
This change means its now impossible to combo Atrocity and They Who Endure in the same turn.
Its also impossible to chain 1 Atrocity into another one.
So yeah, i think its safe to say They Who Endure finally could not endure anymore
Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo